Jamie Greunbaum
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e80fb3dff9
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Bug data is printed to console when a marker is clicked. This will eventually have a real UI to show more detailed information.
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2024-05-27 02:52:55 -04:00 |
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Jamie Greunbaum
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b75c1f002f
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Bug markers can now be loaded and unloaded during gameplay using static functions in the Bugbot class.
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2024-05-27 02:01:39 -04:00 |
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Jamie Greunbaum
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75bd3d2793
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Bugbot data is now stored with each marker, so that it can be retrieved without additional server calls.
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2024-05-21 19:24:46 -04:00 |
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Jamie Greunbaum
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be16db4d76
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BugMarkers are now loaded with their status intact.
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2024-05-19 19:57:08 -04:00 |
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Jamie Greunbaum
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2a57cd544d
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Markers can now be loaded and unloaded in the editor. Currently not fully implemented, but getting there.
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2024-05-19 18:12:42 -04:00 |
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Jamie Greunbaum
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8062cd3641
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Added a special resource to contain unique instances of BugMarker materials.
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2024-05-16 18:26:09 -04:00 |
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Jamie Greunbaum
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bf014d0e38
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Went back to not using a special dummy BugMarker, because it turned out to be less versatile.
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2024-05-16 17:57:05 -04:00 |
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Jamie Greunbaum
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0ed55dd461
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- Spit BugMarker and BugMarkerDummy into two different classes so they can be more easily differentiated.
- Added a collision area to the marker to act as an info box in the future.
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2024-05-16 15:02:32 -04:00 |
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