57 Commits

Author SHA1 Message Date
Jamie Greunbaum
d880ef70c6 - Some action and event removals were accidentally adding duplicate events and actions. This has been fixed.
- Maximum movement speed increased to 100m per second.
2024-05-15 01:04:39 -04:00
Jamie Greunbaum
c7e53c5dea Bugbot camera now automatically places itself in the same spot as the active game camera, and also takes on its properties. 2024-05-15 00:36:45 -04:00
Jamie Greunbaum
48ef7bf0b6 - Pause status is cached and restored when the Bugbot camera is spawned and despawned.
- Added extra explicit typing to node values just for the hell of it.
2024-05-14 19:16:37 -04:00
Jamie Greunbaum
e5fdd651df - Using a raw physics raycast instead of the node, for responsiveness reasons.
- Movement speed change amount was adjusted to be a bit higher.
- Added a laser glow at the point of impact.
2024-05-14 18:37:33 -04:00
Jamie Greunbaum
d370c1f0a3 - Added a raycast and laser that points to the location of a bug.
- Added the ability to exit bug placement when holding the exit button for a length of time.
2024-05-14 03:03:31 -04:00
Jamie Greunbaum
b3dbe0d72c - Adjusted movement speed calculation to be much closer to how Godot handles it in editor.
- Added a much smaller deadzone for all movement axes.
2024-05-14 00:15:49 -04:00
Jamie Greunbaum
9ab5751fac Initial commit 2024-05-13 18:54:55 -04:00