Commit Graph
56 Commits
Author SHA1 Message Date
Jamie Greunbaum c7e53c5dea Bugbot camera now automatically places itself in the same spot as the active game camera, and also takes on its properties. 2024-05-15 00:36:45 -04:00
Jamie Greunbaum 48ef7bf0b6 - Pause status is cached and restored when the Bugbot camera is spawned and despawned.
- Added extra explicit typing to node values just for the hell of it.
2024-05-14 19:16:37 -04:00
Jamie Greunbaum e5fdd651df - Using a raw physics raycast instead of the node, for responsiveness reasons.
- Movement speed change amount was adjusted to be a bit higher.
- Added a laser glow at the point of impact.
2024-05-14 18:37:33 -04:00
Jamie Greunbaum d370c1f0a3 - Added a raycast and laser that points to the location of a bug.
- Added the ability to exit bug placement when holding the exit button for a length of time.
2024-05-14 03:03:31 -04:00
Jamie Greunbaum b3dbe0d72c - Adjusted movement speed calculation to be much closer to how Godot handles it in editor.
- Added a much smaller deadzone for all movement axes.
2024-05-14 00:15:49 -04:00
Jamie Greunbaum 9ab5751fac Initial commit 2024-05-13 18:54:55 -04:00