Jamie Greunbaum
|
bf014d0e38
|
Went back to not using a special dummy BugMarker, because it turned out to be less versatile.
|
2024-05-16 17:57:05 -04:00 |
|
Jamie Greunbaum
|
0ed55dd461
|
- Spit BugMarker and BugMarkerDummy into two different classes so they can be more easily differentiated.
- Added a collision area to the marker to act as an info box in the future.
|
2024-05-16 15:02:32 -04:00 |
|
Jamie Greunbaum
|
8527572748
|
- Added an icon to the bug marker.
- Bug marker position now updates on every process frame.
- Updated licence document to include CC4 icons for bug reports.
|
2024-05-15 19:09:47 -04:00 |
|
Jamie Greunbaum
|
de4bd6e3db
|
Added a marker for bug placement.
|
2024-05-15 14:45:31 -04:00 |
|
Jamie Greunbaum
|
6c00b0ff62
|
Bugbot camera will no longer attempt to take properties of the active game camera unless one was active in the first place.
|
2024-05-15 14:21:07 -04:00 |
|
Jamie Greunbaum
|
c7e53c5dea
|
Bugbot camera now automatically places itself in the same spot as the active game camera, and also takes on its properties.
|
2024-05-15 00:36:45 -04:00 |
|
Jamie Greunbaum
|
e5fdd651df
|
- Using a raw physics raycast instead of the node, for responsiveness reasons.
- Movement speed change amount was adjusted to be a bit higher.
- Added a laser glow at the point of impact.
|
2024-05-14 18:37:33 -04:00 |
|
Jamie Greunbaum
|
d370c1f0a3
|
- Added a raycast and laser that points to the location of a bug.
- Added the ability to exit bug placement when holding the exit button for a length of time.
|
2024-05-14 03:03:31 -04:00 |
|
Jamie Greunbaum
|
9ab5751fac
|
Initial commit
|
2024-05-13 18:54:55 -04:00 |
|