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77 Commits 1 Branch 0 Tags
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8 Commits

Author SHA1 Message Date
Jamie Greunbaum
e80fb3dff9 Bug data is printed to console when a marker is clicked. This will eventually have a real UI to show more detailed information. 2024-05-27 02:52:55 -04:00
Jamie Greunbaum
b75c1f002f Bug markers can now be loaded and unloaded during gameplay using static functions in the Bugbot class. 2024-05-27 02:01:39 -04:00
Jamie Greunbaum
75bd3d2793 Bugbot data is now stored with each marker, so that it can be retrieved without additional server calls. 2024-05-21 19:24:46 -04:00
Jamie Greunbaum
be16db4d76 BugMarkers are now loaded with their status intact. 2024-05-19 19:57:08 -04:00
Jamie Greunbaum
2a57cd544d Markers can now be loaded and unloaded in the editor. Currently not fully implemented, but getting there. 2024-05-19 18:12:42 -04:00
Jamie Greunbaum
8062cd3641 Added a special resource to contain unique instances of BugMarker materials. 2024-05-16 18:26:09 -04:00
Jamie Greunbaum
bf014d0e38 Went back to not using a special dummy BugMarker, because it turned out to be less versatile. 2024-05-16 17:57:05 -04:00
Jamie Greunbaum
0ed55dd461 - Spit BugMarker and BugMarkerDummy into two different classes so they can be more easily differentiated.
- Added a collision area to the marker to act as an info box in the future.
2024-05-16 15:02:32 -04:00
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