Input detection now has a buffer zone, where selections are only detected at the extreme edges of the joystick range, but are deselected only after moving through a larger range toward the centre. This creates a buffer zone where selections are unlikely to happen by accident due to worn-out or limited joystick ranges around the outside edge, and deselections are unlikely to happen until the user actually releases the joystick. Phantom inputs are now seemingly entirely eliminated.
Bugbot
Bug reporting toolset for Godot Engine. Allows placement of markers inside the game during playtesting to indicate locations where issues need to be corrected. Will eventually support as many issue reporting backends as I can manage, with Gitea, Jira, and Bugzilla being the priority.
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