Jamie Greunbaum 3073485e92 Symbol wheel is much less likely to input incorrect characters
Input detection now has a buffer zone, where selections are only detected at
the extreme edges of the joystick range, but are deselected only after moving
through a larger range toward the centre. This creates a buffer zone where
selections are unlikely to happen by accident due to worn-out or limited
joystick ranges around the outside edge, and deselections are unlikely to
happen until the user actually releases the joystick. Phantom inputs are now
seemingly entirely eliminated.
2024-06-23 00:27:26 -04:00
2024-05-13 18:54:55 -04:00
2024-05-15 19:09:47 -04:00
2024-05-13 18:54:55 -04:00
2024-05-13 18:54:55 -04:00

Bugbot

Bug reporting toolset for Godot Engine. Allows placement of markers inside the game during playtesting to indicate locations where issues need to be corrected. Will eventually support as many issue reporting backends as I can manage, with Gitea, Jira, and Bugzilla being the priority.

Description
A tool for placing bug markers in game during playtesting.
Readme 1.2 MiB
Languages
GDScript 100%