BugMarker collision shape is rendered invisible by default, making the markers
more clear and distinct when loaded into the editor.
Bugbot
Bug reporting toolset for Godot Engine. Allows placement of markers inside the game during playtesting to indicate locations where issues need to be corrected. Will eventually support as many issue reporting backends as I can manage, with Gitea, Jira, and Bugzilla being the priority.
Description
Languages
GDScript
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