The bug marker root node is now placed directly in the scene tree, as it was once before. Not only does this now work correctly when switching nodes, this makes them interactible, allowing them to give information about the bug that was clicked on, currently printed to the console.
Bugbot
Bug reporting toolset for Godot Engine. Allows placement of markers inside the game during playtesting to indicate locations where issues need to be corrected. Will eventually support as many issue reporting backends as I can manage, with Gitea, Jira, and Bugzilla being the priority.
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