Jamie Greunbaum c21115e97a Bug markers can now give bug info when clicked
The bug marker root node is now placed directly in the scene tree, as it was
once before. Not only does this now work correctly when switching nodes, this
makes them interactible, allowing them to give information about the bug that
was clicked on, currently printed to the console.
2024-06-05 01:08:00 -04:00
2024-05-13 18:54:55 -04:00
2024-06-01 03:04:07 -04:00
2024-05-15 19:09:47 -04:00
2024-05-13 18:54:55 -04:00
2024-05-13 18:54:55 -04:00

Bugbot

Bug reporting toolset for Godot Engine. Allows placement of markers inside the game during playtesting to indicate locations where issues need to be corrected. Will eventually support as many issue reporting backends as I can manage, with Gitea, Jira, and Bugzilla being the priority.

Description
A tool for placing bug markers in game during playtesting.
Readme 1.2 MiB
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GDScript 100%