- Adjusted timing of confetti cannons and music end during round 2.

- Location Board now properly initialises, including randomised colours.
- Location Board no longer relies on any NetworkCallable functions.
- Redrew Patty Larceny and Eartha Brute portraits.
- Changed all audio files to not preload.
- Updated occlusion culling data.
This commit is contained in:
2026-03-16 03:21:16 -04:00
parent 0ed42c4601
commit 05b5b10715
98 changed files with 886 additions and 604 deletions
File diff suppressed because it is too large Load Diff
+111 -60
View File
@@ -2,10 +2,8 @@
using TMPro;
using UdonSharp;
using UnityEngine;
using VRC.SDK3.Image;
using VRC.SDK3.UdonNetworkCalling;
using VRC.SDKBase;
using VRC.Udon.Common.Interfaces;
using VRC.Udon.Common;
[UdonBehaviourSyncMode(BehaviourSyncMode.Manual)]
@@ -13,54 +11,93 @@ public class LocationBoard : UdonSharpBehaviour
{
[SerializeField] private GameManagerRound2 _GameManager;
[SerializeField] private AudioManager _AudioManager;
[SerializeField] private Animator _Animator;
[Space]
[SerializeField] private MeshRenderer[] _LocationPanelInfoSheets;
[SerializeField] private GameObject[] _LocationPanelsEmpty;
[SerializeField] private GameObject[] _LocationPanelsLoot;
[SerializeField] private GameObject[] _LocationPanelsWarrant;
[SerializeField] private GameObject[] _LocationPanelsCrook;
[SerializeField] private TextMeshProUGUI[] _LocationPanelText;
[Space]
[SerializeField] private Material _LootMaterial;
[SerializeField] private Material[] _LocationSheetMaterialSelections;
[UdonSynced] private int[] _RandomMaterialSettings = new int[NUMBER_OF_LOCATIONS];
private int[] _RandomMaterialSettings_Cache = new int[NUMBER_OF_LOCATIONS];
[UdonSynced] private string[] _Landmarks = new string[NUMBER_OF_LOCATIONS];
private string[] _Landmarks_Cache = new string[NUMBER_OF_LOCATIONS];
[UdonSynced, FieldChangeCallback(nameof(LootLocation))] private int _LootLocation = 0;
[UdonSynced, FieldChangeCallback(nameof(WarrantLocation))] private int _WarrantLocation = 0;
[UdonSynced, FieldChangeCallback(nameof(CrookLocation))] private int _CrookLocation = 0;
[UdonSynced, FieldChangeCallback(nameof(Landmarks))] private string[] _Landmarks;
[UdonSynced, FieldChangeCallback(nameof(RandomMaterialSettings))] private int[] _RandomMaterialSettings;
[UdonSynced, FieldChangeCallback(nameof(RevealedPanel))] private int _RevealedPanel = 0;
[UdonSynced] private bool[] _OrderIsCorrect = new bool[3];
[UdonSynced] private bool[] _HasBeenCheckedBefore;
[SerializeField] private Material _LootMaterial;
[SerializeField] private Material[] _LocationSheetMaterialSelections;
private Animator _Animator;
[UdonSynced] private bool[] _HasBeenCheckedBefore = new bool[NUMBER_OF_LOCATIONS];
private int _ActiveSpinners = 0;
private const int NUMBER_OF_LOCATIONS = 15;
void Start()
{
_Animator = GetComponent<Animator>();
_HasBeenCheckedBefore = new bool[_LocationPanelsEmpty.Length];
MeshRenderer LootMesh;
if (LootMesh = _LocationPanelsLoot[0].GetComponent<MeshRenderer>())
foreach (GameObject LootPanel in _LocationPanelsLoot)
{
LootMesh.sharedMaterial = _LootMaterial;
MeshRenderer LootMesh;
if (LootMesh = LootPanel.GetComponent<MeshRenderer>())
{
LootMesh.material = _LootMaterial;
}
}
}
[NetworkCallable]
public override void OnDeserialization(DeserializationResult Result)
{
if (_IsRandomMaterialListDifferent())
{
_ApplyRandomMaterials();
}
if (_IsLandmarksListDifferent())
{
_ApplyPopulatedLandmarks();
}
base.OnDeserialization(Result);
}
public void PopulateLandmarks(string[] NewLandmarks)
{
for (int i = 0; i < NewLandmarks.Length; i++)
if (NewLandmarks.Length == NUMBER_OF_LOCATIONS)
{
_LocationPanelText[i].text = NewLandmarks[i];
_Landmarks = NewLandmarks;
if (_IsLandmarksListDifferent())
{
_ApplyPopulatedLandmarks();
}
RequestSerialization();
}
_Landmarks = NewLandmarks;
else
{
Debug.LogError("[LocationBoard] Incorrect number of landmarks; resetting values.");
_Landmarks = _Landmarks_Cache;
}
}
private void _ApplyPopulatedLandmarks()
{
for (int i = 0; i < NUMBER_OF_LOCATIONS; i++)
{
_LocationPanelText[i].text = _Landmarks[i];
}
_Landmarks_Cache = _Landmarks;
}
public void SetLootImage(Texture2D LootTexture)
@@ -77,12 +114,8 @@ public class LocationBoard : UdonSharpBehaviour
private void _RevealPanel_Private()
{
Debug.Log("[LocationBoard] Revealing panel " + RevealedPanel);
if (_ActiveSpinners < 3)
{
Debug.Log("[LocationBoard] Active spinners is currently less than three");
_Animator.SetBool("Flip " + RevealedPanel, true);
switch (_ActiveSpinners)
@@ -243,23 +276,23 @@ public class LocationBoard : UdonSharpBehaviour
{
Random.InitState(Networking.GetServerTimeInMilliseconds());
LootLocation = Random.Range(0, _LocationPanelsLoot.Length) + 1;
LootLocation = Random.Range(0, NUMBER_OF_LOCATIONS) + 1;
int TempWarrantLocation = _LootLocation;
while (TempWarrantLocation == _LootLocation)
{
TempWarrantLocation = Random.Range(0, _LocationPanelsWarrant.Length) + 1;
TempWarrantLocation = Random.Range(0, NUMBER_OF_LOCATIONS) + 1;
}
WarrantLocation = TempWarrantLocation;
int TempCrookLocation = _WarrantLocation;
while (TempCrookLocation == _WarrantLocation || TempCrookLocation == _LootLocation)
{
TempCrookLocation = Random.Range(0, _LocationPanelsCrook.Length) + 1;
TempCrookLocation = Random.Range(0, NUMBER_OF_LOCATIONS) + 1;
}
CrookLocation = TempCrookLocation;
for (int i = 0; i < _LocationPanelsEmpty.Length; i++)
for (int i = 0; i < NUMBER_OF_LOCATIONS; i++)
{
_HasBeenCheckedBefore[i] = false;
}
@@ -269,9 +302,9 @@ public class LocationBoard : UdonSharpBehaviour
public void RandomiseMaterials()
{
int[] MaterialsArray = new int[_LocationPanelInfoSheets.Length];
int[] MaterialsArray = new int[NUMBER_OF_LOCATIONS];
int PreviousMaterial = 0;
for (int i = 0; i < MaterialsArray.Length; i++)
for (int i = 0; i < NUMBER_OF_LOCATIONS; i++)
{
int RandomValue = PreviousMaterial;
while (RandomValue == PreviousMaterial)
@@ -283,21 +316,22 @@ public class LocationBoard : UdonSharpBehaviour
MaterialsArray[i] = RandomValue;
}
SendCustomNetworkEvent(NetworkEventTarget.All, nameof(ApplyRandomMaterials), MaterialsArray);
_RandomMaterialSettings = MaterialsArray;
if (_IsRandomMaterialListDifferent())
{
_ApplyRandomMaterials();
}
RequestSerialization();
}
[NetworkCallable]
public void ApplyRandomMaterials(int[] NewMaterials)
private void _ApplyRandomMaterials()
{
for (int i = 0; i < NewMaterials.Length; i++)
for (int i = 0; i < NUMBER_OF_LOCATIONS; i++)
{
Material[] Materials = _LocationPanelInfoSheets[i].materials;
Materials[1] = _LocationSheetMaterialSelections[NewMaterials[i]];
Materials[1] = _LocationSheetMaterialSelections[_RandomMaterialSettings[i]];
_LocationPanelInfoSheets[i].materials = Materials;
}
_RandomMaterialSettings = NewMaterials;
_RandomMaterialSettings_Cache = _RandomMaterialSettings;
}
private void PlaceEmpty(int Panel)
@@ -348,13 +382,50 @@ public class LocationBoard : UdonSharpBehaviour
}
MeshRenderer CrookMesh;
if (CrookMesh = _LocationPanelsCrook[CrookLocation - 1].GetComponent<MeshRenderer>())
if (CrookMesh = _LocationPanelsCrook[Panel - 1].GetComponent<MeshRenderer>())
{
CrookMesh.material.SetTexture("_MainTex", _GameManager.GetCrookPortrait());
}
}
private bool _IsRandomMaterialListDifferent()
{
if (_RandomMaterialSettings.Length != NUMBER_OF_LOCATIONS)
{
Debug.LogError("[LocationBoard] Random material list length is incorrect");
return true;
}
for (int i = 0; i < _RandomMaterialSettings.Length; i++)
{
if (_RandomMaterialSettings[i] != _RandomMaterialSettings_Cache[i])
{
return true;
}
}
return false;
}
private bool _IsLandmarksListDifferent()
{
if (_Landmarks.Length != NUMBER_OF_LOCATIONS)
{
Debug.LogError("[LocationBoard] Landmark list length is incorrect");
return true;
}
for (int i = 0; i < _Landmarks.Length; i++)
{
if (_Landmarks[i] != _Landmarks_Cache[i])
{
return true;
}
}
return false;
}
public int LootLocation
{
set
@@ -388,26 +459,6 @@ public class LocationBoard : UdonSharpBehaviour
get => _CrookLocation;
}
public string[] Landmarks
{
set
{
_Landmarks = value;
PopulateLandmarks(value);
}
get => _Landmarks;
}
public int[] RandomMaterialSettings
{
set
{
_RandomMaterialSettings = value;
ApplyRandomMaterials(value);
}
get => _RandomMaterialSettings;
}
private int RevealedPanel
{