Recover The Loot briefing now correctly replaces text on repeat playthroughs.
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@ -170,9 +170,12 @@ public class GameManagerRound2 : GameManagerBase
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(HostCardRecoverTheLootExplainerInterface)GetHostCardInterface(RoundSegmentType.RecoverTheLootExplainer);
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(HostCardRecoverTheLootExplainerInterface)GetHostCardInterface(RoundSegmentType.RecoverTheLootExplainer);
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RecoverTheLootInterface.HeaderUI.text = RoundSegmentTypeToString(RoundSegmentType.RecoverTheLootExplainer);
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RecoverTheLootInterface.HeaderUI.text = RoundSegmentTypeToString(RoundSegmentType.RecoverTheLootExplainer);
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RecoverTheLootInterface.ExplainerUI.text = RecoverTheLootInterface.ExplainerUI.text
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RecoverTheLootInterface.ExplainerUI.text =
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.Replace("[[LOOT]]", _CaseManager.GetLoot())
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"• Here we have the possible locations for " + _CaseManager.GetLoot() + ", " + _CaseManager.GetCrookName() + ", and a warrant for " + _CaseManager.GetCrookName() + "'s arrest.\n" +
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.Replace("[[CROOK]]", _CaseManager.GetCrookName());
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"• First, find the loot. That's the evidence you need to obtain a warrant.\n" +
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"• Once you have the warrant, then you can arrest the crook.\n" +
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"• Finding either the loot, the warrant, or the crook, gets you a free turn.\n" +
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"• Connect loot -> warrant -> crook in a single turn, and in that order, and you will put " + _CaseManager.GetCrookName() + " in jail and have a chance to catch Carmen Sandiego.\n";
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_AudioManager.SendCustomNetworkEvent(NetworkEventTarget.All, "FadeOutMusic");
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_AudioManager.SendCustomNetworkEvent(NetworkEventTarget.All, "FadeOutMusic");
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