Camera console enables and disables correctly when permission is toggled.

This commit is contained in:
Jamie Greunbaum 2025-09-14 05:19:34 -04:00
parent ad5450fcbd
commit 32e3e4babe
11 changed files with 653 additions and 136 deletions

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using UdonSharp;
using UnityEngine;
[UdonBehaviourSyncMode(BehaviourSyncMode.Manual)]
public class FullCameraSystem : UdonSharpBehaviour
{
[SerializeField] private GameObject _Console;
[SerializeField] private CameraSystem.CameraSystem_Console _CameraSystem;
[SerializeField] private GameObject[] _Cameras;
public void CameraEnabled()
{
foreach (GameObject Camera in _Cameras)
{
Camera.SetActive(true);
}
_Console.SetActive(true);
_CameraSystem.gameObject.SetActive(true);
_CameraSystem.Authorize();
}
public void CameraDisabled()
{
foreach (GameObject Camera in _Cameras)
{
Camera.SetActive(false);
}
_Console.SetActive(false);
_CameraSystem.Deauthorize();
_CameraSystem.gameObject.SetActive(false);
}
}

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