- Lightning round effects are now only reset at the end of a lightning round.

- Lightning round now ends and advances itself instead of waiting for input.
This commit is contained in:
2026-05-11 03:41:02 -04:00
parent dda2ffcf95
commit 3a7076121b
2 changed files with 5 additions and 5 deletions
@@ -821,7 +821,8 @@ public class GameManagerRound1 : GameManagerBase
if (_QuestionSubstage >= QuestionsList.Count)
{
_QuestionSubstage = 0;
EnableInteraction("End Lightning Round");
_LightningRoundEffects.Initialise();
AdvanceQuestion();
return;
}
@@ -1436,8 +1437,6 @@ public class GameManagerRound1 : GameManagerBase
_VideoPlayer.SendCustomNetworkEvent(NetworkEventTarget.All, "ClearScreen");
_LightningRoundEffects.Initialise();
_QuestionIndex++;
if (_QuestionIndex >= _QuestionsList.Count)
{