- Lightning round effects are now only reset at the end of a lightning round.
- Lightning round now ends and advances itself instead of waiting for input.
This commit is contained in:
@@ -821,7 +821,8 @@ public class GameManagerRound1 : GameManagerBase
|
||||
if (_QuestionSubstage >= QuestionsList.Count)
|
||||
{
|
||||
_QuestionSubstage = 0;
|
||||
EnableInteraction("End Lightning Round");
|
||||
_LightningRoundEffects.Initialise();
|
||||
AdvanceQuestion();
|
||||
return;
|
||||
}
|
||||
|
||||
@@ -1436,8 +1437,6 @@ public class GameManagerRound1 : GameManagerBase
|
||||
|
||||
_VideoPlayer.SendCustomNetworkEvent(NetworkEventTarget.All, "ClearScreen");
|
||||
|
||||
_LightningRoundEffects.Initialise();
|
||||
|
||||
_QuestionIndex++;
|
||||
if (_QuestionIndex >= _QuestionsList.Count)
|
||||
{
|
||||
|
||||
Reference in New Issue
Block a user