- Lightning round effects are now only reset at the end of a lightning round.
- Lightning round now ends and advances itself instead of waiting for input.
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@ -5040,8 +5040,8 @@ MonoBehaviour:
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canUseStationFromStation: 0
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canUseStationFromStation: 0
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animatorController: {fileID: 0}
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animatorController: {fileID: 0}
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disableStationExit: 1
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disableStationExit: 1
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seated: 1
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seated: 0
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stationEnterPlayerLocation: {fileID: 0}
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stationEnterPlayerLocation: {fileID: 251396415241230788}
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stationExitPlayerLocation: {fileID: 0}
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stationExitPlayerLocation: {fileID: 0}
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controlsObject: {fileID: 0}
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controlsObject: {fileID: 0}
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--- !u!114 &3600643486527532398
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--- !u!114 &3600643486527532398
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@ -5180,6 +5180,7 @@ MonoBehaviour:
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_AudioManager: {fileID: 0}
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_AudioManager: {fileID: 0}
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_Animator: {fileID: 2539099514728565476}
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_Animator: {fileID: 2539099514728565476}
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_LightningBolt: {fileID: 2413640658087836290}
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_LightningBolt: {fileID: 2413640658087836290}
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_LightningStrikeStation: {fileID: 3600643486527532398}
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_PersonalRaincloud: {fileID: 5783747924473540675}
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_PersonalRaincloud: {fileID: 5783747924473540675}
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_Umbrella: {fileID: 3786898291578463590}
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_Umbrella: {fileID: 3786898291578463590}
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--- !u!114 &2340605948015770164
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--- !u!114 &2340605948015770164
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@ -821,7 +821,8 @@ public class GameManagerRound1 : GameManagerBase
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if (_QuestionSubstage >= QuestionsList.Count)
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if (_QuestionSubstage >= QuestionsList.Count)
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{
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{
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_QuestionSubstage = 0;
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_QuestionSubstage = 0;
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EnableInteraction("End Lightning Round");
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_LightningRoundEffects.Initialise();
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AdvanceQuestion();
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return;
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return;
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}
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}
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@ -1436,8 +1437,6 @@ public class GameManagerRound1 : GameManagerBase
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_VideoPlayer.SendCustomNetworkEvent(NetworkEventTarget.All, "ClearScreen");
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_VideoPlayer.SendCustomNetworkEvent(NetworkEventTarget.All, "ClearScreen");
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_LightningRoundEffects.Initialise();
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_QuestionIndex++;
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_QuestionIndex++;
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if (_QuestionIndex >= _QuestionsList.Count)
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if (_QuestionIndex >= _QuestionsList.Count)
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{
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{
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