- Lightning round effects are now only reset at the end of a lightning round.

- Lightning round now ends and advances itself instead of waiting for input.
This commit is contained in:
Jamie Greunbaum 2026-05-11 03:41:02 -04:00
parent dda2ffcf95
commit 3a7076121b
2 changed files with 5 additions and 5 deletions

View File

@ -5040,8 +5040,8 @@ MonoBehaviour:
canUseStationFromStation: 0
animatorController: {fileID: 0}
disableStationExit: 1
seated: 1
stationEnterPlayerLocation: {fileID: 0}
seated: 0
stationEnterPlayerLocation: {fileID: 251396415241230788}
stationExitPlayerLocation: {fileID: 0}
controlsObject: {fileID: 0}
--- !u!114 &3600643486527532398
@ -5180,6 +5180,7 @@ MonoBehaviour:
_AudioManager: {fileID: 0}
_Animator: {fileID: 2539099514728565476}
_LightningBolt: {fileID: 2413640658087836290}
_LightningStrikeStation: {fileID: 3600643486527532398}
_PersonalRaincloud: {fileID: 5783747924473540675}
_Umbrella: {fileID: 3786898291578463590}
--- !u!114 &2340605948015770164

View File

@ -821,7 +821,8 @@ public class GameManagerRound1 : GameManagerBase
if (_QuestionSubstage >= QuestionsList.Count)
{
_QuestionSubstage = 0;
EnableInteraction("End Lightning Round");
_LightningRoundEffects.Initialise();
AdvanceQuestion();
return;
}
@ -1436,8 +1437,6 @@ public class GameManagerRound1 : GameManagerBase
_VideoPlayer.SendCustomNetworkEvent(NetworkEventTarget.All, "ClearScreen");
_LightningRoundEffects.Initialise();
_QuestionIndex++;
if (_QuestionIndex >= _QuestionsList.Count)
{