- Lightning round effects are now only reset at the end of a lightning round.
- Lightning round now ends and advances itself instead of waiting for input.
This commit is contained in:
parent
dda2ffcf95
commit
3a7076121b
@ -5040,8 +5040,8 @@ MonoBehaviour:
|
||||
canUseStationFromStation: 0
|
||||
animatorController: {fileID: 0}
|
||||
disableStationExit: 1
|
||||
seated: 1
|
||||
stationEnterPlayerLocation: {fileID: 0}
|
||||
seated: 0
|
||||
stationEnterPlayerLocation: {fileID: 251396415241230788}
|
||||
stationExitPlayerLocation: {fileID: 0}
|
||||
controlsObject: {fileID: 0}
|
||||
--- !u!114 &3600643486527532398
|
||||
@ -5180,6 +5180,7 @@ MonoBehaviour:
|
||||
_AudioManager: {fileID: 0}
|
||||
_Animator: {fileID: 2539099514728565476}
|
||||
_LightningBolt: {fileID: 2413640658087836290}
|
||||
_LightningStrikeStation: {fileID: 3600643486527532398}
|
||||
_PersonalRaincloud: {fileID: 5783747924473540675}
|
||||
_Umbrella: {fileID: 3786898291578463590}
|
||||
--- !u!114 &2340605948015770164
|
||||
|
||||
@ -821,7 +821,8 @@ public class GameManagerRound1 : GameManagerBase
|
||||
if (_QuestionSubstage >= QuestionsList.Count)
|
||||
{
|
||||
_QuestionSubstage = 0;
|
||||
EnableInteraction("End Lightning Round");
|
||||
_LightningRoundEffects.Initialise();
|
||||
AdvanceQuestion();
|
||||
return;
|
||||
}
|
||||
|
||||
@ -1436,8 +1437,6 @@ public class GameManagerRound1 : GameManagerBase
|
||||
|
||||
_VideoPlayer.SendCustomNetworkEvent(NetworkEventTarget.All, "ClearScreen");
|
||||
|
||||
_LightningRoundEffects.Initialise();
|
||||
|
||||
_QuestionIndex++;
|
||||
if (_QuestionIndex >= _QuestionsList.Count)
|
||||
{
|
||||
|
||||
Loading…
x
Reference in New Issue
Block a user