- Asia and South America are finished.

- Added line width adjustments to correct map UV projection issues.
This commit is contained in:
Jamie Greunbaum 2025-07-25 04:31:00 -04:00
parent 613a11c7ef
commit 4e2819771f
41 changed files with 36830 additions and 53 deletions

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CBUFFER_START(UnityPerMaterial)
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CBUFFER_END
struct SurfaceOutputVRC
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@ -365,7 +365,7 @@ public class GameManagerRound3 : GameManagerBase
string Region = GetCurrentRegion();
string Country = GetCurrentCountry();
if (Region == "" || Region == City || Region == Country)
if (Region == "" || Region.Contains(City) || Region == Country)
{
Region = "";
}

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@ -24,7 +24,7 @@ public class FloorMap : UdonSharpBehaviour
private void ActivateMap()
{
transform.localPosition = Activate ? Vector3.zero : new Vector3(0.0f, DEACTIVATE_HEIGHT, 0.0f);
transform.localPosition = new Vector3(transform.localPosition.x, Activate ? 0.0f : DEACTIVATE_HEIGHT, transform.localPosition.z);
}

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@ -10,8 +10,8 @@ AudioManager:
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m_SampleRate: 48000
m_DSPBufferSize: 1024
m_VirtualVoiceCount: 64
m_RealVoiceCount: 32
m_VirtualVoiceCount: 32
m_RealVoiceCount: 24
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m_AmbisonicDecoderPlugin: OculusSpatializer

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