- Asia and South America are finished.
- Added line width adjustments to correct map UV projection issues.
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@@ -365,7 +365,7 @@ public class GameManagerRound3 : GameManagerBase
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string Region = GetCurrentRegion();
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string Country = GetCurrentCountry();
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if (Region == "" || Region == City || Region == Country)
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if (Region == "" || Region.Contains(City) || Region == Country)
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{
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Region = "";
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}
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@@ -24,7 +24,7 @@ public class FloorMap : UdonSharpBehaviour
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private void ActivateMap()
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{
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transform.localPosition = Activate ? Vector3.zero : new Vector3(0.0f, DEACTIVATE_HEIGHT, 0.0f);
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transform.localPosition = new Vector3(transform.localPosition.x, Activate ? 0.0f : DEACTIVATE_HEIGHT, transform.localPosition.z);
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}
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