- Created a fully-populated map of Africa for round 3.
- Added placeholder portraits for all crooks.
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@@ -230,6 +230,12 @@ public class LocationBoard : UdonSharpBehaviour
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_HasBeenCheckedBefore[i] = false;
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}
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MeshRenderer CrookMesh;
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if (CrookMesh = LocationPanelsCrook[CrookLocation - 1].GetComponent<MeshRenderer>())
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{
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CrookMesh.sharedMaterial.SetTexture("_MainTex", _GameManager.GetCrookPortrait());
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}
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RandomiseMaterials();
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RequestSerialization();
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