- Created a fully-populated map of Africa for round 3.

- Added placeholder portraits for all crooks.
This commit is contained in:
Jamie Greunbaum 2025-06-20 04:13:15 -04:00
parent 7300259bf2
commit 621ffcaea9
88 changed files with 16675 additions and 167 deletions

View File

@ -66,6 +66,7 @@
<Compile Include="Assets\UdonSharp\UtilityScripts\InteractToggle.cs" />
<Compile Include="Assets\UdonSharp\Podium\Buzzer.cs" />
<Compile Include="Assets\UdonSharp\Location Board\LocationBoardPanel.cs" />
<Compile Include="Assets\UdonSharp\Maps\FloorMapLocation.cs" />
<Compile Include="Assets\UdonSharp\Podium\ChoiceCardGroup.cs" />
<Compile Include="Assets\UdonSharp\Game Managers\GameManagerBase.cs" />
<Compile Include="Assets\UdonSharp\Host Card Interfaces\HostCardRecoverTheLootInterface.cs" />
@ -102,6 +103,7 @@
<ItemGroup>
<None Include="Assets\TextMesh Pro\Shaders\TMPro.cginc" />
<None Include="Assets\TextMesh Pro\Shaders\TMP_SDF-Mobile Overlay.shader" />
<None Include="Assets\Shaders\SDF Borders.shader" />
<None Include="Assets\TextMesh Pro\Shaders\TMP_Bitmap.shader" />
<None Include="Assets\TextMesh Pro\Shaders\TMPro_Mobile.cginc" />
<None Include="Assets\TextMesh Pro\Shaders\TMP_SDF SSD.shader" />
@ -114,6 +116,7 @@
<None Include="Assets\TextMesh Pro\Resources\LineBreaking Leading Characters.txt" />
<None Include="Assets\TextMesh Pro\Shaders\TMPro_Properties.cginc" />
<None Include="Assets\TextMesh Pro\Shaders\TMPro_Surface.cginc" />
<None Include="Assets\Shaders\SDF Dot.shader" />
<None Include="Assets\VRChatCameraSystem\Ottpossum\Camera System\Shaders\CameraJackShader.shader" />
<None Include="Assets\TextMesh Pro\Resources\LineBreaking Following Characters.txt" />
<None Include="Assets\UdonSharp\UtilityScripts\ExampleUtilityTemplate.txt" />
@ -1237,10 +1240,6 @@
<Project>{24AABBF3-C935-A9B5-2807-501AFC381210}</Project>
<Name>vrchat.jordo.easyquestswitch</Name>
</ProjectReference>
<ProjectReference Include="ThryAssemblyDefinition.csproj">
<Project>{B04658E3-A2DB-D38B-3C66-358A5E1E3562}</Project>
<Name>ThryAssemblyDefinition</Name>
</ProjectReference>
<ProjectReference Include="VRC.ExampleCentral.Editor.csproj">
<Project>{EFC3CF82-BDD3-0A74-7E14-B8F28DD7337C}</Project>
<Name>VRC.ExampleCentral.Editor</Name>
@ -1301,10 +1300,6 @@
<Project>{F7161389-AE46-A707-AE04-38B99CD75559}</Project>
<Name>VRC.SDKBase.Editor.ShaderStripping</Name>
</ProjectReference>
<ProjectReference Include="Poi.Tools.csproj">
<Project>{B0FF48B0-F230-AA21-D28F-BE8500A1CECF}</Project>
<Name>Poi.Tools</Name>
</ProjectReference>
<ProjectReference Include="VRC.SDKBase.csproj">
<Project>{85AD6C13-67F3-91E5-7E2D-4A7A350F6D9D}</Project>
<Name>VRC.SDKBase</Name>

View File

@ -7,7 +7,7 @@ Material:
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: M_LocationBoard_Crook_PattyLarceny
m_Name: M_LocationBoard_Crook
m_Shader: {fileID: 4800000, guid: 0b7113dea2069fc4e8943843eff19f70, type: 3}
m_Parent: {fileID: 0}
m_ModifiedSerializedProperties: 0
@ -46,7 +46,7 @@ Material:
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _MainTex:
m_Texture: {fileID: 2800000, guid: a9b59914da5ed7046b6ec6712d0782d9, type: 3}
m_Texture: {fileID: 2800000, guid: d99fce257e19ba94e9b1d9aea6dbe87f, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _MetallicGlossMap:

View File

@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: 8ab8fbc1d836b28438c637455c85e955
folderAsset: yes
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:

View File

@ -0,0 +1,91 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!21 &2100000
Material:
serializedVersion: 8
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: M_MapDot
m_Shader: {fileID: 4800000, guid: 4a6a7578b4e624749b7e468421281b66, type: 3}
m_Parent: {fileID: 0}
m_ModifiedSerializedProperties: 0
m_ValidKeywords: []
m_InvalidKeywords:
- _DETAIL
- _ENABLE_GEOMETRIC_SPECULAR_AA
- _NORMALMAP
m_LightmapFlags: 4
m_EnableInstancingVariants: 1
m_DoubleSidedGI: 0
m_CustomRenderQueue: -1
stringTagMap: {}
disabledShaderPasses: []
m_LockedProperties:
m_SavedProperties:
serializedVersion: 3
m_TexEnvs:
- _BumpMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _DetailAlbedoMap:
m_Texture: {fileID: 0}
m_Scale: {x: 0.1, y: 0.1}
m_Offset: {x: 0, y: 0}
- _DetailMask:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _DetailNormalMap:
m_Texture: {fileID: 2800000, guid: 511a2a95e47da9a4fb1b0b8146ad3e70, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _EmissionMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _MainTex:
m_Texture: {fileID: 2800000, guid: 3f516eeb4315b4349a3a394222837a6b, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _MetallicGlossMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _OcclusionMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _ParallaxMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
m_Ints: []
m_Floats:
- _Bicubic: 0
- _BumpScale: 0.225
- _Cutoff: 0.5
- _DetailNormalMapScale: 0.225
- _DstBlend: 0
- _EnableGeometricSpecularAA: 1
- _GlossMapScale: 1
- _Glossiness: 0
- _GlossyReflections: 1
- _LightmapType: 0
- _Metallic: 0
- _Mode: 0
- _OcclusionStrength: 1
- _Parallax: 0.02
- _SmoothnessTextureChannel: 0
- _SpecularAAScreenSpaceVariance: 0.1
- _SpecularAAThreshold: 0.2
- _SpecularHighlights: 1
- _SrcBlend: 1
- _UVSec: 0
- _ZWrite: 1
m_Colors:
- _Color: {r: 1, g: 1, b: 1, a: 1}
- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
m_BuildTextureStacks: []

View File

@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: 4877371455c14a9459593994036db53b
NativeFormatImporter:
externalObjects: {}
mainObjectFileID: 2100000
userData:
assetBundleName:
assetBundleVariant:

View File

@ -0,0 +1,99 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!21 &2100000
Material:
serializedVersion: 8
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: M_SDF_Africa
m_Shader: {fileID: 4800000, guid: 31abf7be0cebbd3458620094aa4599ef, type: 3}
m_Parent: {fileID: 0}
m_ModifiedSerializedProperties: 0
m_ValidKeywords: []
m_InvalidKeywords:
- _ENABLE_GEOMETRIC_SPECULAR_AA
- _NORMALMAP
m_LightmapFlags: 4
m_EnableInstancingVariants: 1
m_DoubleSidedGI: 0
m_CustomRenderQueue: -1
stringTagMap: {}
disabledShaderPasses: []
m_LockedProperties:
m_SavedProperties:
serializedVersion: 3
m_TexEnvs:
- _BumpMap:
m_Texture: {fileID: 2800000, guid: 1fdffd083b84f2f42a413ba3bd19a5e9, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _ColorTex:
m_Texture: {fileID: 2800000, guid: eebe13197ca143c4aa9c81be3d828eee, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _ColourTex:
m_Texture: {fileID: 2800000, guid: eebe13197ca143c4aa9c81be3d828eee, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _DetailAlbedoMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _DetailMask:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _DetailNormalMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _EmissionMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _MainTex:
m_Texture: {fileID: 2800000, guid: c5335df2a8a5f4445a12078d5ac9a5b8, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _MetallicGlossMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _OcclusionMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _ParallaxMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
m_Ints: []
m_Floats:
- _Bicubic: 0
- _BumpScale: 1
- _Cutoff: 0.5
- _DetailNormalMapScale: 1
- _DstBlend: 0
- _EnableGeometricSpecularAA: 1
- _GlossMapScale: 1
- _Glossiness: 0.5
- _GlossyReflections: 1
- _LightmapType: 0
- _Metallic: 0
- _Mode: 0
- _OcclusionStrength: 1
- _Parallax: 0.02
- _SmoothnessTextureChannel: 0
- _SpecularAAScreenSpaceVariance: 0.1
- _SpecularAAThreshold: 0.2
- _SpecularHighlights: 1
- _SrcBlend: 1
- _UVSec: 0
- _ZWrite: 1
m_Colors:
- _Color: {r: 1, g: 1, b: 1, a: 1}
- _Colour: {r: 0, g: 1, b: 0, a: 1}
- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
m_BuildTextureStacks: []

View File

@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: 80746b095abb6ce41a1c737df3649172
NativeFormatImporter:
externalObjects: {}
mainObjectFileID: 2100000
userData:
assetBundleName:
assetBundleVariant:

8
Assets/Models/Maps.meta Normal file
View File

@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: e3d515d404ecc2e449d53c8f8878b96a
folderAsset: yes
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:

Binary file not shown.

View File

@ -0,0 +1,109 @@
fileFormatVersion: 2
guid: a7f5cef63a7b16d4e999bb322e4f64ad
ModelImporter:
serializedVersion: 22200
internalIDToNameTable: []
externalObjects: {}
materials:
materialImportMode: 0
materialName: 0
materialSearch: 1
materialLocation: 1
animations:
legacyGenerateAnimations: 4
bakeSimulation: 0
resampleCurves: 1
optimizeGameObjects: 0
removeConstantScaleCurves: 0
motionNodeName:
rigImportErrors:
rigImportWarnings:
animationImportErrors:
animationImportWarnings:
animationRetargetingWarnings:
animationDoRetargetingWarnings: 0
importAnimatedCustomProperties: 0
importConstraints: 0
animationCompression: 1
animationRotationError: 0.5
animationPositionError: 0.5
animationScaleError: 0.5
animationWrapMode: 0
extraExposedTransformPaths: []
extraUserProperties: []
clipAnimations: []
isReadable: 0
meshes:
lODScreenPercentages: []
globalScale: 1
meshCompression: 0
addColliders: 1
useSRGBMaterialColor: 1
sortHierarchyByName: 1
importPhysicalCameras: 1
importVisibility: 1
importBlendShapes: 1
importCameras: 1
importLights: 1
nodeNameCollisionStrategy: 1
fileIdsGeneration: 2
swapUVChannels: 0
generateSecondaryUV: 0
useFileUnits: 1
keepQuads: 0
weldVertices: 1
bakeAxisConversion: 0
preserveHierarchy: 0
skinWeightsMode: 0
maxBonesPerVertex: 4
minBoneWeight: 0.001
optimizeBones: 1
meshOptimizationFlags: -1
indexFormat: 0
secondaryUVAngleDistortion: 8
secondaryUVAreaDistortion: 15.000001
secondaryUVHardAngle: 88
secondaryUVMarginMethod: 1
secondaryUVMinLightmapResolution: 40
secondaryUVMinObjectScale: 1
secondaryUVPackMargin: 4
useFileScale: 1
strictVertexDataChecks: 0
tangentSpace:
normalSmoothAngle: 60
normalImportMode: 1
tangentImportMode: 3
normalCalculationMode: 4
legacyComputeAllNormalsFromSmoothingGroupsWhenMeshHasBlendShapes: 0
blendShapeNormalImportMode: 1
normalSmoothingSource: 0
referencedClips: []
importAnimation: 0
humanDescription:
serializedVersion: 3
human: []
skeleton: []
armTwist: 0.5
foreArmTwist: 0.5
upperLegTwist: 0.5
legTwist: 0.5
armStretch: 0.05
legStretch: 0.05
feetSpacing: 0
globalScale: 1
rootMotionBoneName:
hasTranslationDoF: 0
hasExtraRoot: 0
skeletonHasParents: 1
lastHumanDescriptionAvatarSource: {instanceID: 0}
autoGenerateAvatarMappingIfUnspecified: 1
animationType: 0
humanoidOversampling: 1
avatarSetup: 0
addHumanoidExtraRootOnlyWhenUsingAvatar: 1
importBlendShapeDeformPercent: 1
remapMaterialsIfMaterialImportModeIsNone: 0
additionalBone: 0
userData:
assetBundleName:
assetBundleVariant:

8
Assets/Prefabs/Maps.meta Normal file
View File

@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: 699793efd79bdcf4d8d4d27b3592eea7
folderAsset: yes
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:

File diff suppressed because it is too large Load Diff

View File

@ -0,0 +1,7 @@
fileFormatVersion: 2
guid: 899ce13087fd5974f88dcbccaea2df85
PrefabImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:

View File

@ -0,0 +1,169 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!1 &5921060304138149918
GameObject:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
serializedVersion: 6
m_Component:
- component: {fileID: 6251298004829518537}
- component: {fileID: 1902543354252190736}
- component: {fileID: 1093088837443728858}
m_Layer: 0
m_Name: Floor Map - Location Marker
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!4 &6251298004829518537
Transform:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 5921060304138149918}
serializedVersion: 2
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0
m_Children:
- {fileID: 3353001765260514545}
m_Father: {fileID: 0}
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!114 &1902543354252190736
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 5921060304138149918}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 25c739b6b57a70b4785294bdff0d3421, type: 3}
m_Name:
m_EditorClassIdentifier:
serializationData:
SerializedFormat: 2
SerializedBytes:
ReferencedUnityObjects: []
SerializedBytesString:
Prefab: {fileID: 0}
PrefabModificationsReferencedUnityObjects: []
PrefabModifications: []
SerializationNodes: []
_udonSharpBackingUdonBehaviour: {fileID: 1093088837443728858}
Country:
City:
--- !u!114 &1093088837443728858
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 5921060304138149918}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 45115577ef41a5b4ca741ed302693907, type: 3}
m_Name:
m_EditorClassIdentifier:
interactTextPlacement: {fileID: 0}
interactText: Use
interactTextGO: {fileID: 0}
proximity: 2
SynchronizePosition: 0
AllowCollisionOwnershipTransfer: 0
Reliable: 0
_syncMethod: 3
serializedProgramAsset: {fileID: 11400000, guid: ffa05d91bd8c7bb45958b95b02609d15,
type: 2}
programSource: {fileID: 11400000, guid: f95ba26ee8942c5488b37d9c1d592414, type: 2}
serializedPublicVariablesBytesString: Ai8AAAAAATIAAABWAFIAQwAuAFUAZABvAG4ALgBDAG8AbQBtAG8AbgAuAFUAZABvAG4AVgBhAHIAaQBhAGIAbABlAFQAYQBiAGwAZQAsACAAVgBSAEMALgBVAGQAbwBuAC4AQwBvAG0AbQBvAG4AAAAAAAYBAAAAAAAAACcBBAAAAHQAeQBwAGUAAWgAAABTAHkAcwB0AGUAbQAuAEMAbwBsAGwAZQBjAHQAaQBvAG4AcwAuAEcAZQBuAGUAcgBpAGMALgBMAGkAcwB0AGAAMQBbAFsAVgBSAEMALgBVAGQAbwBuAC4AQwBvAG0AbQBvAG4ALgBJAG4AdABlAHIAZgBhAGMAZQBzAC4ASQBVAGQAbwBuAFYAYQByAGkAYQBiAGwAZQAsACAAVgBSAEMALgBVAGQAbwBuAC4AQwBvAG0AbQBvAG4AXQBdACwAIABtAHMAYwBvAHIAbABpAGIAAQEJAAAAVgBhAHIAaQBhAGIAbABlAHMALwEAAAABaAAAAFMAeQBzAHQAZQBtAC4AQwBvAGwAbABlAGMAdABpAG8AbgBzAC4ARwBlAG4AZQByAGkAYwAuAEwAaQBzAHQAYAAxAFsAWwBWAFIAQwAuAFUAZABvAG4ALgBDAG8AbQBtAG8AbgAuAEkAbgB0AGUAcgBmAGEAYwBlAHMALgBJAFUAZABvAG4AVgBhAHIAaQBhAGIAbABlACwAIABWAFIAQwAuAFUAZABvAG4ALgBDAG8AbQBtAG8AbgBdAF0ALAAgAG0AcwBjAG8AcgBsAGkAYgABAAAABgEAAAAAAAAAAi8CAAAAAUkAAABWAFIAQwAuAFUAZABvAG4ALgBDAG8AbQBtAG8AbgAuAFUAZABvAG4AVgBhAHIAaQBhAGIAbABlAGAAMQBbAFsAUwB5AHMAdABlAG0ALgBJAG4AdAAzADIALAAgAG0AcwBjAG8AcgBsAGkAYgBdAF0ALAAgAFYAUgBDAC4AVQBkAG8AbgAuAEMAbwBtAG0AbwBuAAIAAAAGAgAAAAAAAAAnAQQAAAB0AHkAcABlAAEXAAAAUwB5AHMAdABlAG0ALgBTAHQAcgBpAG4AZwAsACAAbQBzAGMAbwByAGwAaQBiACcBCgAAAFMAeQBtAGIAbwBsAE4AYQBtAGUAAR8AAABfAF8AXwBVAGQAbwBuAFMAaABhAHIAcABCAGUAaABhAHYAaQBvAHUAcgBWAGUAcgBzAGkAbwBuAF8AXwBfACcBBAAAAHQAeQBwAGUAARYAAABTAHkAcwB0AGUAbQAuAEkAbgB0ADMAMgAsACAAbQBzAGMAbwByAGwAaQBiABcBBQAAAFYAYQBsAHUAZQACAAAABwUHBQcF
publicVariablesUnityEngineObjects: []
publicVariablesSerializationDataFormat: 0
--- !u!1 &9138048797662084823
GameObject:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
serializedVersion: 6
m_Component:
- component: {fileID: 3353001765260514545}
- component: {fileID: 7779165006461036875}
- component: {fileID: 6420503616315817588}
m_Layer: 0
m_Name: Dot
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!4 &3353001765260514545
Transform:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 9138048797662084823}
serializedVersion: 2
m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
m_LocalPosition: {x: 0, y: 0.025425, z: 0}
m_LocalScale: {x: 0.01, y: 1, z: 0.01}
m_ConstrainProportionsScale: 0
m_Children: []
m_Father: {fileID: 6251298004829518537}
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!33 &7779165006461036875
MeshFilter:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 9138048797662084823}
m_Mesh: {fileID: 10209, guid: 0000000000000000e000000000000000, type: 0}
--- !u!23 &6420503616315817588
MeshRenderer:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 9138048797662084823}
m_Enabled: 1
m_CastShadows: 1
m_ReceiveShadows: 1
m_DynamicOccludee: 1
m_StaticShadowCaster: 0
m_MotionVectors: 1
m_LightProbeUsage: 1
m_ReflectionProbeUsage: 1
m_RayTracingMode: 2
m_RayTraceProcedural: 0
m_RenderingLayerMask: 1
m_RendererPriority: 0
m_Materials:
- {fileID: 2100000, guid: 4877371455c14a9459593994036db53b, type: 2}
m_StaticBatchInfo:
firstSubMesh: 0
subMeshCount: 0
m_StaticBatchRoot: {fileID: 0}
m_ProbeAnchor: {fileID: 0}
m_LightProbeVolumeOverride: {fileID: 0}
m_ScaleInLightmap: 1
m_ReceiveGI: 1
m_PreserveUVs: 0
m_IgnoreNormalsForChartDetection: 0
m_ImportantGI: 0
m_StitchLightmapSeams: 1
m_SelectedEditorRenderState: 3
m_MinimumChartSize: 4
m_AutoUVMaxDistance: 0.5
m_AutoUVMaxAngle: 89
m_LightmapParameters: {fileID: 0}
m_SortingLayerID: 0
m_SortingLayer: 0
m_SortingOrder: 0
m_AdditionalVertexStreams: {fileID: 0}

View File

@ -0,0 +1,7 @@
fileFormatVersion: 2
guid: 075adbace12ff8644aa73ec05b9fe74a
PrefabImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:

File diff suppressed because it is too large Load Diff

View File

@ -0,0 +1,242 @@
// Unity built-in shader source. Copyright (c) 2016 Unity Technologies. MIT license (see license.txt)
// Simplified Diffuse shader. Differences from regular Diffuse one:
// - no Main Color
// - fully supports only 1 directional light. Other lights can affect it, but it will be per-vertex/SH.
Shader "Carmen/Maps/SDF Border"
{
Properties
{
_MainTex ("SDF Border", 2D) = "white" {}
_ColourTex ("Country Colours", 2D) = "white" {}
}
SubShader
{
Tags { "RenderType"="Opaque" }
LOD 200
CGPROGRAM
#include "UnityCG.cginc"
#include "UnityPBSLighting.cginc"
#define _SPECULARHIGHLIGHTS_OFF
#define _GLOSSYREFLECTIONS_OFF
// Use our squeezed BRDF on mobile
// In general we want FLOAT_MIN to be the smallest value such that (1.0f + FLOAT_MIN) != FLOAT_MIN
#if defined(SHADER_API_MOBILE)
#define VRC_BRDF_PBS BRDF2_VRC_PBS
#define FLOAT_MIN 1e-4
#else
#define VRC_BRDF_PBS UNITY_BRDF_PBS
#define FLOAT_MIN 1e-6
#endif
#pragma target 4.5
#pragma surface surf LambertVRC exclude_path:prepass exclude_path:deferred noforwardadd
UNITY_DECLARE_TEX2D(_MainTex);
UNITY_DECLARE_TEX2D(_ColourTex);
struct SurfaceOutputVRC
{
fixed3 Albedo;
fixed3 Normal;
fixed3 Emission;
half Specular;
fixed Gloss;
fixed Alpha;
};
struct Input
{
float2 uv_MainTex;
half4 colour : COLOR;
};
void surf (Input IN, inout SurfaceOutputVRC o)
{
half linestep = step(UNITY_SAMPLE_TEX2D(_MainTex, IN.uv_MainTex), 0.0075);
o.Albedo = lerp(UNITY_SAMPLE_TEX2D(_ColourTex, IN.uv_MainTex), half4(0.0, 0.0, 0.0, 1.0), linestep);
o.Alpha = 1.0f;
}
inline half3 VRC_SafeNormalize(half3 value)
{
float lenSqr = max((float)dot(value, value), FLOAT_MIN);
return value * (half) rsqrt(lenSqr);
}
inline half shEvaluateDiffuseL1Geomerics(half L0, half3 L1, half3 n)
{
// avg direction of incoming light
half3 R1 = 0.5f * L1;
// directional brightness
half lenR1 = length(R1);
// linear angle between normal and direction 0-1, saturate fix from filamented
half q = dot(VRC_SafeNormalize(R1), n) * 0.5 + 0.5;
q = isnan(q) ? 1 : q;
q = saturate(q);
// power for q
// lerps from 1 (linear) to 3 (cubic) based on directionality
//half p = 1.0f + 2.0f * lenR1 / L0;
// dynamic range constant
// should vary between 4 (highly directional) and 0 (ambient)
//half a = (1.0f - lenR1 / L0) / (1.0f + lenR1 / L0);
// negative ambient fix, if L0 <= 0, return 0
//return (L0 <= 0.f) ? 0.f : (L0 * (a + (1.0f - a) * (p + 1.0f) * pow(q, p)));
// optimized reordering. thanks wolfram
return (L0 <= 0.f) ? 0.f : ( 4. * lenR1 * pow(q, (2 * lenR1) / L0 + 1) + ( L0 * (L0 - lenR1) )/(L0 + lenR1));
}
inline UnityGI UnityGI_BaseVRC(UnityGIInput data, half occlusion, half3 normalWorld, half3 eyeVec, half smoothness, half hasReflProbe)
{
UnityGI o_gi;
// Base pass with Lightmap support is responsible for handling ShadowMask / blending here for performance reason
#if defined(HANDLE_SHADOWS_BLENDING_IN_GI)
half bakedAtten = UnitySampleBakedOcclusion(data.lightmapUV.xy, data.worldPos);
float zDist = dot(_WorldSpaceCameraPos - data.worldPos, UNITY_MATRIX_V[2].xyz);
float fadeDist = UnityComputeShadowFadeDistance(data.worldPos, zDist);
data.atten = UnityMixRealtimeAndBakedShadows(data.atten, bakedAtten, UnityComputeShadowFade(fadeDist));
#endif
o_gi.light = data.light;
o_gi.light.color *= data.atten;
#if defined(LIGHTMAP_ON)
#if defined(_MONOSH)
BakeryMonoSH(o_gi.indirect.diffuse, o_gi.indirect.specular, data.lightmapUV.xy, normalWorld, eyeVec, smoothness, occlusion);
#else
// Baked lightmaps
half3 bakedColor = half3(1.0, 1.0, 1.0);
half4 bakedColorTex = UNITY_SAMPLE_TEX2D(unity_Lightmap, data.lightmapUV.xy);
#if defined(FORCE_UNITY_DLDR_LIGHTMAP_ENCODING)
bakedColor = DecodeLightmapDoubleLDR(bakedColorTex, unity_Lightmap_HDR);
#elif defined(FORCE_UNITY_RGBM_LIGHTMAP_ENCODING)
bakedColor = DecodeLightmapRGBM(bakedColorTex, unity_Lightmap_HDR);
#elif defined(FORCE_UNITY_LIGHTMAP_FULL_HDR_ENCODING)
bakedColor = bakedColorTex;
#else
bakedColor = DecodeLightmap(bakedColorTex);
#endif
// Can be set if the renderer has a valid lightmap but the shader doesn't use it
#if !defined(UNITY_LIGHTMAP_NONE)
#if defined(DIRLIGHTMAP_COMBINED)
fixed4 bakedDirTex = UNITY_SAMPLE_TEX2D_SAMPLER(unity_LightmapInd, unity_Lightmap, data.lightmapUV.xy);
o_gi.indirect.diffuse = DecodeDirectionalLightmap(bakedColor, bakedDirTex, normalWorld);
#else // not directional lightmap
o_gi.indirect.diffuse = bakedColor;
#endif
#else
o_gi.indirect.diffuse = 1;
#endif
o_gi.indirect.specular = 0;
#endif
o_gi.indirect.diffuse *= occlusion;
#elif defined(UNITY_SHOULD_SAMPLE_SH)
o_gi.indirect.diffuse.r = shEvaluateDiffuseL1Geomerics(unity_SHAr.w, unity_SHAr.xyz, normalWorld);
o_gi.indirect.diffuse.g = shEvaluateDiffuseL1Geomerics(unity_SHAg.w, unity_SHAg.xyz, normalWorld);
o_gi.indirect.diffuse.b = shEvaluateDiffuseL1Geomerics(unity_SHAb.w, unity_SHAb.xyz, normalWorld);
#if !defined(_SPECULARHIGHLIGHTS_OFF)
UNITY_BRANCH
#if !defined(_GLOSSYREFLECTIONS_OFF)
if(!any(o_gi.light.color) && !hasReflProbe)
#else
if(!any(o_gi.light.color))
#endif
{
half3 L0rgb = half3(unity_SHAr.w, unity_SHAg.w, unity_SHAb.w);
half3x3 L1rgb = half3x3(unity_SHAr.x, unity_SHAg.x, unity_SHAb.x,
unity_SHAr.y, unity_SHAg.y, unity_SHAb.y,
unity_SHAr.z, unity_SHAg.z, unity_SHAb.z);
half3 L1 = unity_SHAr.xyz + unity_SHAg.xyz + unity_SHAb.xyz;
half3 dominantDir = VRC_SafeNormalize(L1);
// Light can be anywhere from 'fully sparse' to 'completely focused' based on how much of it is L0 or L1rgb.
half L1len = length(L1);
half focus = L1len / (length(L0rgb) + L1len);
half specularTerm = ComputeSpecularGGX(dominantDir, eyeVec, normalWorld, smoothness * focus);
// L0 + L1, the total light energy expected, is the same over the whole mesh. This is a problem with specular highlights
// as they have a second peak in the negative direction - normally hidden by the fact that light energy there is normally zero.
// Multiplying by non-linear diffuse gives satisfactory results, though isn't particularly physically accurate.
// The brightness vs ground truth (a reflection probe) is too low though... closest we can get appears to be
// a dimensionless version, shEvaluateDiffuseL1Geometrics but applied to just the ratio.
half energyFactor = shEvaluateDiffuseL1Normalized(dot(L0rgb, 1), L1, normalWorld);
half3 sh = (L0rgb + mul(dominantDir, L1rgb)) * energyFactor;
o_gi.indirect.specular = max(specularTerm * sh, 0.0);
// Reflection Probes use occlusion, direct lights don't. MonoSH and Specular Hack are both somewhere in between,
// so we use focus to split the difference - 1.0 is direct, 0.0 is reflection probe, so we invert.
o_gi.indirect.specular *= LerpOneTo(occlusion, 1 - focus);
}
else
{
o_gi.indirect.specular = 0;
}
#else
o_gi.indirect.specular = 0;
#endif
o_gi.indirect.diffuse += data.ambient;
o_gi.indirect.diffuse *= occlusion;
#else
o_gi.indirect.specular = 0;
o_gi.indirect.diffuse = 0;
#endif
return o_gi;
}
inline fixed4 UnityLambertVRCLight (SurfaceOutputVRC s, UnityLight light)
{
fixed diff = max (0, dot (s.Normal, light.dir));
fixed4 c;
c.rgb = s.Albedo * light.color * diff;
c.a = s.Alpha;
return c;
}
inline fixed4 LightingLambertVRC (SurfaceOutputVRC s, UnityGI gi)
{
fixed4 c;
c = UnityLambertVRCLight (s, gi.light);
#if defined(UNITY_LIGHT_FUNCTION_APPLY_INDIRECT)
c.rgb += s.Albedo * gi.indirect.diffuse;
#endif
return c;
}
inline void LightingLambertVRC_GI (
SurfaceOutputVRC s,
UnityGIInput data,
inout UnityGI gi)
{
gi = UnityGI_BaseVRC(data, 1.0, s.Normal, half3(0, 0, 0), half(0), 0);
}
ENDCG
}
FallBack "Diffuse"
}

View File

@ -0,0 +1,9 @@
fileFormatVersion: 2
guid: 31abf7be0cebbd3458620094aa4599ef
ShaderImporter:
externalObjects: {}
defaultTextures: []
nonModifiableTextures: []
userData:
assetBundleName:
assetBundleVariant:

View File

@ -0,0 +1,247 @@
// Unity built-in shader source. Copyright (c) 2016 Unity Technologies. MIT license (see license.txt)
// Simplified Diffuse shader. Differences from regular Diffuse one:
// - no Main Color
// - fully supports only 1 directional light. Other lights can affect it, but it will be per-vertex/SH.
Shader "Carmen/Maps/SDF Dot"
{
Properties
{
_MainTex ("SDF Dot", 2D) = "white" {}
}
SubShader
{
Tags { "Queue"="AlphaTest" "IgnoreProjector"="True" "RenderType"="TransparentCutout" }
LOD 200
CGPROGRAM
#include "UnityCG.cginc"
#include "UnityPBSLighting.cginc"
#define _SPECULARHIGHLIGHTS_OFF
#define _GLOSSYREFLECTIONS_OFF
// Use our squeezed BRDF on mobile
// In general we want FLOAT_MIN to be the smallest value such that (1.0f + FLOAT_MIN) != FLOAT_MIN
#if defined(SHADER_API_MOBILE)
#define VRC_BRDF_PBS BRDF2_VRC_PBS
#define FLOAT_MIN 1e-4
#else
#define VRC_BRDF_PBS UNITY_BRDF_PBS
#define FLOAT_MIN 1e-6
#endif
#pragma target 4.5
#pragma surface surf LambertVRC alphatest:_Cutoff exclude_path:prepass exclude_path:deferred noforwardadd
UNITY_DECLARE_TEX2D(_MainTex);
UNITY_DECLARE_TEX2D(_ColourTex);
struct SurfaceOutputVRC
{
fixed3 Albedo;
fixed3 Normal;
fixed3 Emission;
half Specular;
fixed Gloss;
fixed Alpha;
};
struct Input
{
float2 uv_MainTex;
half4 colour : COLOR;
};
void surf (Input IN, inout SurfaceOutputVRC o)
{
half alphastep = step(UNITY_SAMPLE_TEX2D(_MainTex, IN.uv_MainTex), 0.99);
if (alphastep < 0.5) discard;
half dotstep = step(UNITY_SAMPLE_TEX2D(_MainTex, IN.uv_MainTex), 0.5);
o.Albedo = lerp(half4(1.0, 1.0, 1.0, 1.0), half4(0.8, 0.0, 0.0, 1.0), dotstep);
o.Alpha = alphastep;
o.Gloss = 0.0;
o.Normal = fixed3(0.0, 0.0, 1.0);
}
inline half3 VRC_SafeNormalize(half3 value)
{
float lenSqr = max((float)dot(value, value), FLOAT_MIN);
return value * (half) rsqrt(lenSqr);
}
inline half shEvaluateDiffuseL1Geomerics(half L0, half3 L1, half3 n)
{
// avg direction of incoming light
half3 R1 = 0.5f * L1;
// directional brightness
half lenR1 = length(R1);
// linear angle between normal and direction 0-1, saturate fix from filamented
half q = dot(VRC_SafeNormalize(R1), n) * 0.5 + 0.5;
q = isnan(q) ? 1 : q;
q = saturate(q);
// power for q
// lerps from 1 (linear) to 3 (cubic) based on directionality
//half p = 1.0f + 2.0f * lenR1 / L0;
// dynamic range constant
// should vary between 4 (highly directional) and 0 (ambient)
//half a = (1.0f - lenR1 / L0) / (1.0f + lenR1 / L0);
// negative ambient fix, if L0 <= 0, return 0
//return (L0 <= 0.f) ? 0.f : (L0 * (a + (1.0f - a) * (p + 1.0f) * pow(q, p)));
// optimized reordering. thanks wolfram
return (L0 <= 0.f) ? 0.f : ( 4. * lenR1 * pow(q, (2 * lenR1) / L0 + 1) + ( L0 * (L0 - lenR1) )/(L0 + lenR1));
}
inline UnityGI UnityGI_BaseVRC(UnityGIInput data, half occlusion, half3 normalWorld, half3 eyeVec, half smoothness, half hasReflProbe)
{
UnityGI o_gi;
// Base pass with Lightmap support is responsible for handling ShadowMask / blending here for performance reason
#if defined(HANDLE_SHADOWS_BLENDING_IN_GI)
half bakedAtten = UnitySampleBakedOcclusion(data.lightmapUV.xy, data.worldPos);
float zDist = dot(_WorldSpaceCameraPos - data.worldPos, UNITY_MATRIX_V[2].xyz);
float fadeDist = UnityComputeShadowFadeDistance(data.worldPos, zDist);
data.atten = UnityMixRealtimeAndBakedShadows(data.atten, bakedAtten, UnityComputeShadowFade(fadeDist));
#endif
o_gi.light = data.light;
o_gi.light.color *= data.atten;
#if defined(LIGHTMAP_ON)
#if defined(_MONOSH)
BakeryMonoSH(o_gi.indirect.diffuse, o_gi.indirect.specular, data.lightmapUV.xy, normalWorld, eyeVec, smoothness, occlusion);
#else
// Baked lightmaps
half3 bakedColor = half3(1.0, 1.0, 1.0);
half4 bakedColorTex = UNITY_SAMPLE_TEX2D(unity_Lightmap, data.lightmapUV.xy);
#if defined(FORCE_UNITY_DLDR_LIGHTMAP_ENCODING)
bakedColor = DecodeLightmapDoubleLDR(bakedColorTex, unity_Lightmap_HDR);
#elif defined(FORCE_UNITY_RGBM_LIGHTMAP_ENCODING)
bakedColor = DecodeLightmapRGBM(bakedColorTex, unity_Lightmap_HDR);
#elif defined(FORCE_UNITY_LIGHTMAP_FULL_HDR_ENCODING)
bakedColor = bakedColorTex;
#else
bakedColor = DecodeLightmap(bakedColorTex);
#endif
// Can be set if the renderer has a valid lightmap but the shader doesn't use it
#if !defined(UNITY_LIGHTMAP_NONE)
#if defined(DIRLIGHTMAP_COMBINED)
fixed4 bakedDirTex = UNITY_SAMPLE_TEX2D_SAMPLER(unity_LightmapInd, unity_Lightmap, data.lightmapUV.xy);
o_gi.indirect.diffuse = DecodeDirectionalLightmap(bakedColor, bakedDirTex, normalWorld);
#else // not directional lightmap
o_gi.indirect.diffuse = bakedColor;
#endif
#else
o_gi.indirect.diffuse = 1;
#endif
o_gi.indirect.specular = 0;
#endif
o_gi.indirect.diffuse *= occlusion;
#elif defined(UNITY_SHOULD_SAMPLE_SH)
o_gi.indirect.diffuse.r = shEvaluateDiffuseL1Geomerics(unity_SHAr.w, unity_SHAr.xyz, normalWorld);
o_gi.indirect.diffuse.g = shEvaluateDiffuseL1Geomerics(unity_SHAg.w, unity_SHAg.xyz, normalWorld);
o_gi.indirect.diffuse.b = shEvaluateDiffuseL1Geomerics(unity_SHAb.w, unity_SHAb.xyz, normalWorld);
#if !defined(_SPECULARHIGHLIGHTS_OFF)
UNITY_BRANCH
#if !defined(_GLOSSYREFLECTIONS_OFF)
if(!any(o_gi.light.color) && !hasReflProbe)
#else
if(!any(o_gi.light.color))
#endif
{
half3 L0rgb = half3(unity_SHAr.w, unity_SHAg.w, unity_SHAb.w);
half3x3 L1rgb = half3x3(unity_SHAr.x, unity_SHAg.x, unity_SHAb.x,
unity_SHAr.y, unity_SHAg.y, unity_SHAb.y,
unity_SHAr.z, unity_SHAg.z, unity_SHAb.z);
half3 L1 = unity_SHAr.xyz + unity_SHAg.xyz + unity_SHAb.xyz;
half3 dominantDir = VRC_SafeNormalize(L1);
// Light can be anywhere from 'fully sparse' to 'completely focused' based on how much of it is L0 or L1rgb.
half L1len = length(L1);
half focus = L1len / (length(L0rgb) + L1len);
half specularTerm = ComputeSpecularGGX(dominantDir, eyeVec, normalWorld, smoothness * focus);
// L0 + L1, the total light energy expected, is the same over the whole mesh. This is a problem with specular highlights
// as they have a second peak in the negative direction - normally hidden by the fact that light energy there is normally zero.
// Multiplying by non-linear diffuse gives satisfactory results, though isn't particularly physically accurate.
// The brightness vs ground truth (a reflection probe) is too low though... closest we can get appears to be
// a dimensionless version, shEvaluateDiffuseL1Geometrics but applied to just the ratio.
half energyFactor = shEvaluateDiffuseL1Normalized(dot(L0rgb, 1), L1, normalWorld);
half3 sh = (L0rgb + mul(dominantDir, L1rgb)) * energyFactor;
o_gi.indirect.specular = max(specularTerm * sh, 0.0);
// Reflection Probes use occlusion, direct lights don't. MonoSH and Specular Hack are both somewhere in between,
// so we use focus to split the difference - 1.0 is direct, 0.0 is reflection probe, so we invert.
o_gi.indirect.specular *= LerpOneTo(occlusion, 1 - focus);
}
else
{
o_gi.indirect.specular = 0;
}
#else
o_gi.indirect.specular = 0;
#endif
o_gi.indirect.diffuse += data.ambient;
o_gi.indirect.diffuse *= occlusion;
#else
o_gi.indirect.specular = 0;
o_gi.indirect.diffuse = 0;
#endif
return o_gi;
}
inline fixed4 UnityLambertVRCLight (SurfaceOutputVRC s, UnityLight light)
{
fixed diff = max (0, dot (s.Normal, light.dir));
fixed4 c;
c.rgb = s.Albedo * light.color * diff;
c.a = s.Alpha;
return c;
}
inline fixed4 LightingLambertVRC (SurfaceOutputVRC s, UnityGI gi)
{
fixed4 c;
c = UnityLambertVRCLight (s, gi.light);
#if defined(UNITY_LIGHT_FUNCTION_APPLY_INDIRECT)
c.rgb += s.Albedo * gi.indirect.diffuse;
#endif
return c;
}
inline void LightingLambertVRC_GI (
SurfaceOutputVRC s,
UnityGIInput data,
inout UnityGI gi)
{
gi = UnityGI_BaseVRC(data, 1.0, s.Normal, half3(0, 0, 0), half(0), 0);
}
ENDCG
}
FallBack "Diffuse"
}

View File

@ -0,0 +1,9 @@
fileFormatVersion: 2
guid: 4a6a7578b4e624749b7e468421281b66
ShaderImporter:
externalObjects: {}
defaultTextures: []
nonModifiableTextures: []
userData:
assetBundleName:
assetBundleVariant:

View File

@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: 8c5edf34a365f82409f74d6918316248
folderAsset: yes
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:

Binary file not shown.

After

Width:  |  Height:  |  Size: 24 KiB

View File

@ -0,0 +1,140 @@
fileFormatVersion: 2
guid: a62e19c8949d6ff40b648cb64023eb59
TextureImporter:
internalIDToNameTable: []
externalObjects: {}
serializedVersion: 12
mipmaps:
mipMapMode: 0
enableMipMap: 1
sRGBTexture: 1
linearTexture: 0
fadeOut: 0
borderMipMap: 0
mipMapsPreserveCoverage: 0
alphaTestReferenceValue: 0.5
mipMapFadeDistanceStart: 1
mipMapFadeDistanceEnd: 3
bumpmap:
convertToNormalMap: 0
externalNormalMap: 0
heightScale: 0.25
normalMapFilter: 0
flipGreenChannel: 0
isReadable: 0
streamingMipmaps: 0
streamingMipmapsPriority: 0
vTOnly: 0
ignoreMipmapLimit: 0
grayScaleToAlpha: 0
generateCubemap: 6
cubemapConvolution: 0
seamlessCubemap: 0
textureFormat: 1
maxTextureSize: 2048
textureSettings:
serializedVersion: 2
filterMode: 1
aniso: 1
mipBias: 0
wrapU: 0
wrapV: 0
wrapW: 0
nPOTScale: 1
lightmap: 0
compressionQuality: 50
spriteMode: 0
spriteExtrude: 1
spriteMeshType: 1
alignment: 0
spritePivot: {x: 0.5, y: 0.5}
spritePixelsToUnits: 100
spriteBorder: {x: 0, y: 0, z: 0, w: 0}
spriteGenerateFallbackPhysicsShape: 1
alphaUsage: 1
alphaIsTransparency: 0
spriteTessellationDetail: -1
textureType: 0
textureShape: 1
singleChannelComponent: 0
flipbookRows: 1
flipbookColumns: 1
maxTextureSizeSet: 0
compressionQualitySet: 0
textureFormatSet: 0
ignorePngGamma: 0
applyGammaDecoding: 0
swizzle: 50462976
cookieLightType: 0
platformSettings:
- serializedVersion: 3
buildTarget: DefaultTexturePlatform
maxTextureSize: 2048
resizeAlgorithm: 0
textureFormat: -1
textureCompression: 1
compressionQuality: 50
crunchedCompression: 0
allowsAlphaSplitting: 0
overridden: 0
ignorePlatformSupport: 0
androidETC2FallbackOverride: 0
forceMaximumCompressionQuality_BC6H_BC7: 0
- serializedVersion: 3
buildTarget: Standalone
maxTextureSize: 2048
resizeAlgorithm: 0
textureFormat: -1
textureCompression: 1
compressionQuality: 50
crunchedCompression: 0
allowsAlphaSplitting: 0
overridden: 0
ignorePlatformSupport: 0
androidETC2FallbackOverride: 0
forceMaximumCompressionQuality_BC6H_BC7: 0
- serializedVersion: 3
buildTarget: iPhone
maxTextureSize: 2048
resizeAlgorithm: 0
textureFormat: -1
textureCompression: 1
compressionQuality: 50
crunchedCompression: 0
allowsAlphaSplitting: 0
overridden: 0
ignorePlatformSupport: 0
androidETC2FallbackOverride: 0
forceMaximumCompressionQuality_BC6H_BC7: 0
- serializedVersion: 3
buildTarget: Android
maxTextureSize: 2048
resizeAlgorithm: 0
textureFormat: -1
textureCompression: 1
compressionQuality: 50
crunchedCompression: 0
allowsAlphaSplitting: 0
overridden: 0
ignorePlatformSupport: 0
androidETC2FallbackOverride: 0
forceMaximumCompressionQuality_BC6H_BC7: 0
spriteSheet:
serializedVersion: 2
sprites: []
outline: []
physicsShape: []
bones: []
spriteID:
internalID: 0
vertices: []
indices:
edges: []
weights: []
secondaryTextures: []
nameFileIdTable: {}
mipmapLimitGroupName:
pSDRemoveMatte: 0
userData:
assetBundleName:
assetBundleVariant:

Binary file not shown.

After

Width:  |  Height:  |  Size: 28 KiB

View File

@ -0,0 +1,140 @@
fileFormatVersion: 2
guid: 867f4ce5530ce114ca449b7e1d916a17
TextureImporter:
internalIDToNameTable: []
externalObjects: {}
serializedVersion: 12
mipmaps:
mipMapMode: 0
enableMipMap: 1
sRGBTexture: 1
linearTexture: 0
fadeOut: 0
borderMipMap: 0
mipMapsPreserveCoverage: 0
alphaTestReferenceValue: 0.5
mipMapFadeDistanceStart: 1
mipMapFadeDistanceEnd: 3
bumpmap:
convertToNormalMap: 0
externalNormalMap: 0
heightScale: 0.25
normalMapFilter: 0
flipGreenChannel: 0
isReadable: 0
streamingMipmaps: 0
streamingMipmapsPriority: 0
vTOnly: 0
ignoreMipmapLimit: 0
grayScaleToAlpha: 0
generateCubemap: 6
cubemapConvolution: 0
seamlessCubemap: 0
textureFormat: 1
maxTextureSize: 2048
textureSettings:
serializedVersion: 2
filterMode: 1
aniso: 1
mipBias: 0
wrapU: 0
wrapV: 0
wrapW: 0
nPOTScale: 1
lightmap: 0
compressionQuality: 50
spriteMode: 0
spriteExtrude: 1
spriteMeshType: 1
alignment: 0
spritePivot: {x: 0.5, y: 0.5}
spritePixelsToUnits: 100
spriteBorder: {x: 0, y: 0, z: 0, w: 0}
spriteGenerateFallbackPhysicsShape: 1
alphaUsage: 1
alphaIsTransparency: 0
spriteTessellationDetail: -1
textureType: 0
textureShape: 1
singleChannelComponent: 0
flipbookRows: 1
flipbookColumns: 1
maxTextureSizeSet: 0
compressionQualitySet: 0
textureFormatSet: 0
ignorePngGamma: 0
applyGammaDecoding: 0
swizzle: 50462976
cookieLightType: 0
platformSettings:
- serializedVersion: 3
buildTarget: DefaultTexturePlatform
maxTextureSize: 2048
resizeAlgorithm: 0
textureFormat: -1
textureCompression: 1
compressionQuality: 50
crunchedCompression: 0
allowsAlphaSplitting: 0
overridden: 0
ignorePlatformSupport: 0
androidETC2FallbackOverride: 0
forceMaximumCompressionQuality_BC6H_BC7: 0
- serializedVersion: 3
buildTarget: Standalone
maxTextureSize: 2048
resizeAlgorithm: 0
textureFormat: -1
textureCompression: 1
compressionQuality: 50
crunchedCompression: 0
allowsAlphaSplitting: 0
overridden: 0
ignorePlatformSupport: 0
androidETC2FallbackOverride: 0
forceMaximumCompressionQuality_BC6H_BC7: 0
- serializedVersion: 3
buildTarget: iPhone
maxTextureSize: 2048
resizeAlgorithm: 0
textureFormat: -1
textureCompression: 1
compressionQuality: 50
crunchedCompression: 0
allowsAlphaSplitting: 0
overridden: 0
ignorePlatformSupport: 0
androidETC2FallbackOverride: 0
forceMaximumCompressionQuality_BC6H_BC7: 0
- serializedVersion: 3
buildTarget: Android
maxTextureSize: 2048
resizeAlgorithm: 0
textureFormat: -1
textureCompression: 1
compressionQuality: 50
crunchedCompression: 0
allowsAlphaSplitting: 0
overridden: 0
ignorePlatformSupport: 0
androidETC2FallbackOverride: 0
forceMaximumCompressionQuality_BC6H_BC7: 0
spriteSheet:
serializedVersion: 2
sprites: []
outline: []
physicsShape: []
bones: []
spriteID:
internalID: 0
vertices: []
indices:
edges: []
weights: []
secondaryTextures: []
nameFileIdTable: {}
mipmapLimitGroupName:
pSDRemoveMatte: 0
userData:
assetBundleName:
assetBundleVariant:

Binary file not shown.

After

Width:  |  Height:  |  Size: 19 KiB

View File

@ -0,0 +1,140 @@
fileFormatVersion: 2
guid: 11b7e354c4279c74aa080e580d0a938c
TextureImporter:
internalIDToNameTable: []
externalObjects: {}
serializedVersion: 12
mipmaps:
mipMapMode: 0
enableMipMap: 1
sRGBTexture: 1
linearTexture: 0
fadeOut: 0
borderMipMap: 0
mipMapsPreserveCoverage: 0
alphaTestReferenceValue: 0.5
mipMapFadeDistanceStart: 1
mipMapFadeDistanceEnd: 3
bumpmap:
convertToNormalMap: 0
externalNormalMap: 0
heightScale: 0.25
normalMapFilter: 0
flipGreenChannel: 0
isReadable: 0
streamingMipmaps: 0
streamingMipmapsPriority: 0
vTOnly: 0
ignoreMipmapLimit: 0
grayScaleToAlpha: 0
generateCubemap: 6
cubemapConvolution: 0
seamlessCubemap: 0
textureFormat: 1
maxTextureSize: 2048
textureSettings:
serializedVersion: 2
filterMode: 1
aniso: 1
mipBias: 0
wrapU: 0
wrapV: 0
wrapW: 0
nPOTScale: 1
lightmap: 0
compressionQuality: 50
spriteMode: 0
spriteExtrude: 1
spriteMeshType: 1
alignment: 0
spritePivot: {x: 0.5, y: 0.5}
spritePixelsToUnits: 100
spriteBorder: {x: 0, y: 0, z: 0, w: 0}
spriteGenerateFallbackPhysicsShape: 1
alphaUsage: 1
alphaIsTransparency: 0
spriteTessellationDetail: -1
textureType: 0
textureShape: 1
singleChannelComponent: 0
flipbookRows: 1
flipbookColumns: 1
maxTextureSizeSet: 0
compressionQualitySet: 0
textureFormatSet: 0
ignorePngGamma: 0
applyGammaDecoding: 0
swizzle: 50462976
cookieLightType: 0
platformSettings:
- serializedVersion: 3
buildTarget: DefaultTexturePlatform
maxTextureSize: 2048
resizeAlgorithm: 0
textureFormat: -1
textureCompression: 1
compressionQuality: 50
crunchedCompression: 0
allowsAlphaSplitting: 0
overridden: 0
ignorePlatformSupport: 0
androidETC2FallbackOverride: 0
forceMaximumCompressionQuality_BC6H_BC7: 0
- serializedVersion: 3
buildTarget: Standalone
maxTextureSize: 2048
resizeAlgorithm: 0
textureFormat: -1
textureCompression: 1
compressionQuality: 50
crunchedCompression: 0
allowsAlphaSplitting: 0
overridden: 0
ignorePlatformSupport: 0
androidETC2FallbackOverride: 0
forceMaximumCompressionQuality_BC6H_BC7: 0
- serializedVersion: 3
buildTarget: iPhone
maxTextureSize: 2048
resizeAlgorithm: 0
textureFormat: -1
textureCompression: 1
compressionQuality: 50
crunchedCompression: 0
allowsAlphaSplitting: 0
overridden: 0
ignorePlatformSupport: 0
androidETC2FallbackOverride: 0
forceMaximumCompressionQuality_BC6H_BC7: 0
- serializedVersion: 3
buildTarget: Android
maxTextureSize: 2048
resizeAlgorithm: 0
textureFormat: -1
textureCompression: 1
compressionQuality: 50
crunchedCompression: 0
allowsAlphaSplitting: 0
overridden: 0
ignorePlatformSupport: 0
androidETC2FallbackOverride: 0
forceMaximumCompressionQuality_BC6H_BC7: 0
spriteSheet:
serializedVersion: 2
sprites: []
outline: []
physicsShape: []
bones: []
spriteID:
internalID: 0
vertices: []
indices:
edges: []
weights: []
secondaryTextures: []
nameFileIdTable: {}
mipmapLimitGroupName:
pSDRemoveMatte: 0
userData:
assetBundleName:
assetBundleVariant:

Binary file not shown.

After

Width:  |  Height:  |  Size: 20 KiB

View File

@ -0,0 +1,140 @@
fileFormatVersion: 2
guid: 60b125c1d7b06dd439bacc9a3af6b3e0
TextureImporter:
internalIDToNameTable: []
externalObjects: {}
serializedVersion: 12
mipmaps:
mipMapMode: 0
enableMipMap: 1
sRGBTexture: 1
linearTexture: 0
fadeOut: 0
borderMipMap: 0
mipMapsPreserveCoverage: 0
alphaTestReferenceValue: 0.5
mipMapFadeDistanceStart: 1
mipMapFadeDistanceEnd: 3
bumpmap:
convertToNormalMap: 0
externalNormalMap: 0
heightScale: 0.25
normalMapFilter: 0
flipGreenChannel: 0
isReadable: 0
streamingMipmaps: 0
streamingMipmapsPriority: 0
vTOnly: 0
ignoreMipmapLimit: 0
grayScaleToAlpha: 0
generateCubemap: 6
cubemapConvolution: 0
seamlessCubemap: 0
textureFormat: 1
maxTextureSize: 2048
textureSettings:
serializedVersion: 2
filterMode: 1
aniso: 1
mipBias: 0
wrapU: 0
wrapV: 0
wrapW: 0
nPOTScale: 1
lightmap: 0
compressionQuality: 50
spriteMode: 0
spriteExtrude: 1
spriteMeshType: 1
alignment: 0
spritePivot: {x: 0.5, y: 0.5}
spritePixelsToUnits: 100
spriteBorder: {x: 0, y: 0, z: 0, w: 0}
spriteGenerateFallbackPhysicsShape: 1
alphaUsage: 1
alphaIsTransparency: 0
spriteTessellationDetail: -1
textureType: 0
textureShape: 1
singleChannelComponent: 0
flipbookRows: 1
flipbookColumns: 1
maxTextureSizeSet: 0
compressionQualitySet: 0
textureFormatSet: 0
ignorePngGamma: 0
applyGammaDecoding: 0
swizzle: 50462976
cookieLightType: 0
platformSettings:
- serializedVersion: 3
buildTarget: DefaultTexturePlatform
maxTextureSize: 2048
resizeAlgorithm: 0
textureFormat: -1
textureCompression: 1
compressionQuality: 50
crunchedCompression: 0
allowsAlphaSplitting: 0
overridden: 0
ignorePlatformSupport: 0
androidETC2FallbackOverride: 0
forceMaximumCompressionQuality_BC6H_BC7: 0
- serializedVersion: 3
buildTarget: Standalone
maxTextureSize: 2048
resizeAlgorithm: 0
textureFormat: -1
textureCompression: 1
compressionQuality: 50
crunchedCompression: 0
allowsAlphaSplitting: 0
overridden: 0
ignorePlatformSupport: 0
androidETC2FallbackOverride: 0
forceMaximumCompressionQuality_BC6H_BC7: 0
- serializedVersion: 3
buildTarget: iPhone
maxTextureSize: 2048
resizeAlgorithm: 0
textureFormat: -1
textureCompression: 1
compressionQuality: 50
crunchedCompression: 0
allowsAlphaSplitting: 0
overridden: 0
ignorePlatformSupport: 0
androidETC2FallbackOverride: 0
forceMaximumCompressionQuality_BC6H_BC7: 0
- serializedVersion: 3
buildTarget: Android
maxTextureSize: 2048
resizeAlgorithm: 0
textureFormat: -1
textureCompression: 1
compressionQuality: 50
crunchedCompression: 0
allowsAlphaSplitting: 0
overridden: 0
ignorePlatformSupport: 0
androidETC2FallbackOverride: 0
forceMaximumCompressionQuality_BC6H_BC7: 0
spriteSheet:
serializedVersion: 2
sprites: []
outline: []
physicsShape: []
bones: []
spriteID:
internalID: 0
vertices: []
indices:
edges: []
weights: []
secondaryTextures: []
nameFileIdTable: {}
mipmapLimitGroupName:
pSDRemoveMatte: 0
userData:
assetBundleName:
assetBundleVariant:

View File

Before

Width:  |  Height:  |  Size: 810 KiB

After

Width:  |  Height:  |  Size: 810 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 22 KiB

View File

@ -0,0 +1,140 @@
fileFormatVersion: 2
guid: e8fd2ebf1296e7b41a212944ad0036bd
TextureImporter:
internalIDToNameTable: []
externalObjects: {}
serializedVersion: 12
mipmaps:
mipMapMode: 0
enableMipMap: 1
sRGBTexture: 1
linearTexture: 0
fadeOut: 0
borderMipMap: 0
mipMapsPreserveCoverage: 0
alphaTestReferenceValue: 0.5
mipMapFadeDistanceStart: 1
mipMapFadeDistanceEnd: 3
bumpmap:
convertToNormalMap: 0
externalNormalMap: 0
heightScale: 0.25
normalMapFilter: 0
flipGreenChannel: 0
isReadable: 0
streamingMipmaps: 0
streamingMipmapsPriority: 0
vTOnly: 0
ignoreMipmapLimit: 0
grayScaleToAlpha: 0
generateCubemap: 6
cubemapConvolution: 0
seamlessCubemap: 0
textureFormat: 1
maxTextureSize: 2048
textureSettings:
serializedVersion: 2
filterMode: 1
aniso: 1
mipBias: 0
wrapU: 0
wrapV: 0
wrapW: 0
nPOTScale: 1
lightmap: 0
compressionQuality: 50
spriteMode: 0
spriteExtrude: 1
spriteMeshType: 1
alignment: 0
spritePivot: {x: 0.5, y: 0.5}
spritePixelsToUnits: 100
spriteBorder: {x: 0, y: 0, z: 0, w: 0}
spriteGenerateFallbackPhysicsShape: 1
alphaUsage: 1
alphaIsTransparency: 0
spriteTessellationDetail: -1
textureType: 0
textureShape: 1
singleChannelComponent: 0
flipbookRows: 1
flipbookColumns: 1
maxTextureSizeSet: 0
compressionQualitySet: 0
textureFormatSet: 0
ignorePngGamma: 0
applyGammaDecoding: 0
swizzle: 50462976
cookieLightType: 0
platformSettings:
- serializedVersion: 3
buildTarget: DefaultTexturePlatform
maxTextureSize: 2048
resizeAlgorithm: 0
textureFormat: -1
textureCompression: 1
compressionQuality: 50
crunchedCompression: 0
allowsAlphaSplitting: 0
overridden: 0
ignorePlatformSupport: 0
androidETC2FallbackOverride: 0
forceMaximumCompressionQuality_BC6H_BC7: 0
- serializedVersion: 3
buildTarget: Standalone
maxTextureSize: 2048
resizeAlgorithm: 0
textureFormat: -1
textureCompression: 1
compressionQuality: 50
crunchedCompression: 0
allowsAlphaSplitting: 0
overridden: 0
ignorePlatformSupport: 0
androidETC2FallbackOverride: 0
forceMaximumCompressionQuality_BC6H_BC7: 0
- serializedVersion: 3
buildTarget: iPhone
maxTextureSize: 2048
resizeAlgorithm: 0
textureFormat: -1
textureCompression: 1
compressionQuality: 50
crunchedCompression: 0
allowsAlphaSplitting: 0
overridden: 0
ignorePlatformSupport: 0
androidETC2FallbackOverride: 0
forceMaximumCompressionQuality_BC6H_BC7: 0
- serializedVersion: 3
buildTarget: Android
maxTextureSize: 2048
resizeAlgorithm: 0
textureFormat: -1
textureCompression: 1
compressionQuality: 50
crunchedCompression: 0
allowsAlphaSplitting: 0
overridden: 0
ignorePlatformSupport: 0
androidETC2FallbackOverride: 0
forceMaximumCompressionQuality_BC6H_BC7: 0
spriteSheet:
serializedVersion: 2
sprites: []
outline: []
physicsShape: []
bones: []
spriteID:
internalID: 0
vertices: []
indices:
edges: []
weights: []
secondaryTextures: []
nameFileIdTable: {}
mipmapLimitGroupName:
pSDRemoveMatte: 0
userData:
assetBundleName:
assetBundleVariant:

Binary file not shown.

After

Width:  |  Height:  |  Size: 24 KiB

View File

@ -0,0 +1,140 @@
fileFormatVersion: 2
guid: d99fce257e19ba94e9b1d9aea6dbe87f
TextureImporter:
internalIDToNameTable: []
externalObjects: {}
serializedVersion: 12
mipmaps:
mipMapMode: 0
enableMipMap: 1
sRGBTexture: 1
linearTexture: 0
fadeOut: 0
borderMipMap: 0
mipMapsPreserveCoverage: 0
alphaTestReferenceValue: 0.5
mipMapFadeDistanceStart: 1
mipMapFadeDistanceEnd: 3
bumpmap:
convertToNormalMap: 0
externalNormalMap: 0
heightScale: 0.25
normalMapFilter: 0
flipGreenChannel: 0
isReadable: 0
streamingMipmaps: 0
streamingMipmapsPriority: 0
vTOnly: 0
ignoreMipmapLimit: 0
grayScaleToAlpha: 0
generateCubemap: 6
cubemapConvolution: 0
seamlessCubemap: 0
textureFormat: 1
maxTextureSize: 2048
textureSettings:
serializedVersion: 2
filterMode: 1
aniso: 1
mipBias: 0
wrapU: 0
wrapV: 0
wrapW: 0
nPOTScale: 1
lightmap: 0
compressionQuality: 50
spriteMode: 0
spriteExtrude: 1
spriteMeshType: 1
alignment: 0
spritePivot: {x: 0.5, y: 0.5}
spritePixelsToUnits: 100
spriteBorder: {x: 0, y: 0, z: 0, w: 0}
spriteGenerateFallbackPhysicsShape: 1
alphaUsage: 1
alphaIsTransparency: 0
spriteTessellationDetail: -1
textureType: 0
textureShape: 1
singleChannelComponent: 0
flipbookRows: 1
flipbookColumns: 1
maxTextureSizeSet: 0
compressionQualitySet: 0
textureFormatSet: 0
ignorePngGamma: 0
applyGammaDecoding: 0
swizzle: 50462976
cookieLightType: 0
platformSettings:
- serializedVersion: 3
buildTarget: DefaultTexturePlatform
maxTextureSize: 2048
resizeAlgorithm: 0
textureFormat: -1
textureCompression: 1
compressionQuality: 50
crunchedCompression: 0
allowsAlphaSplitting: 0
overridden: 0
ignorePlatformSupport: 0
androidETC2FallbackOverride: 0
forceMaximumCompressionQuality_BC6H_BC7: 0
- serializedVersion: 3
buildTarget: Standalone
maxTextureSize: 2048
resizeAlgorithm: 0
textureFormat: -1
textureCompression: 1
compressionQuality: 50
crunchedCompression: 0
allowsAlphaSplitting: 0
overridden: 0
ignorePlatformSupport: 0
androidETC2FallbackOverride: 0
forceMaximumCompressionQuality_BC6H_BC7: 0
- serializedVersion: 3
buildTarget: iPhone
maxTextureSize: 2048
resizeAlgorithm: 0
textureFormat: -1
textureCompression: 1
compressionQuality: 50
crunchedCompression: 0
allowsAlphaSplitting: 0
overridden: 0
ignorePlatformSupport: 0
androidETC2FallbackOverride: 0
forceMaximumCompressionQuality_BC6H_BC7: 0
- serializedVersion: 3
buildTarget: Android
maxTextureSize: 2048
resizeAlgorithm: 0
textureFormat: -1
textureCompression: 1
compressionQuality: 50
crunchedCompression: 0
allowsAlphaSplitting: 0
overridden: 0
ignorePlatformSupport: 0
androidETC2FallbackOverride: 0
forceMaximumCompressionQuality_BC6H_BC7: 0
spriteSheet:
serializedVersion: 2
sprites: []
outline: []
physicsShape: []
bones: []
spriteID:
internalID: 0
vertices: []
indices:
edges: []
weights: []
secondaryTextures: []
nameFileIdTable: {}
mipmapLimitGroupName:
pSDRemoveMatte: 0
userData:
assetBundleName:
assetBundleVariant:

Binary file not shown.

After

Width:  |  Height:  |  Size: 25 KiB

View File

@ -0,0 +1,140 @@
fileFormatVersion: 2
guid: d53f63ff95d754e43a90e613d06deda5
TextureImporter:
internalIDToNameTable: []
externalObjects: {}
serializedVersion: 12
mipmaps:
mipMapMode: 0
enableMipMap: 1
sRGBTexture: 1
linearTexture: 0
fadeOut: 0
borderMipMap: 0
mipMapsPreserveCoverage: 0
alphaTestReferenceValue: 0.5
mipMapFadeDistanceStart: 1
mipMapFadeDistanceEnd: 3
bumpmap:
convertToNormalMap: 0
externalNormalMap: 0
heightScale: 0.25
normalMapFilter: 0
flipGreenChannel: 0
isReadable: 0
streamingMipmaps: 0
streamingMipmapsPriority: 0
vTOnly: 0
ignoreMipmapLimit: 0
grayScaleToAlpha: 0
generateCubemap: 6
cubemapConvolution: 0
seamlessCubemap: 0
textureFormat: 1
maxTextureSize: 2048
textureSettings:
serializedVersion: 2
filterMode: 1
aniso: 1
mipBias: 0
wrapU: 0
wrapV: 0
wrapW: 0
nPOTScale: 1
lightmap: 0
compressionQuality: 50
spriteMode: 0
spriteExtrude: 1
spriteMeshType: 1
alignment: 0
spritePivot: {x: 0.5, y: 0.5}
spritePixelsToUnits: 100
spriteBorder: {x: 0, y: 0, z: 0, w: 0}
spriteGenerateFallbackPhysicsShape: 1
alphaUsage: 1
alphaIsTransparency: 0
spriteTessellationDetail: -1
textureType: 0
textureShape: 1
singleChannelComponent: 0
flipbookRows: 1
flipbookColumns: 1
maxTextureSizeSet: 0
compressionQualitySet: 0
textureFormatSet: 0
ignorePngGamma: 0
applyGammaDecoding: 0
swizzle: 50462976
cookieLightType: 0
platformSettings:
- serializedVersion: 3
buildTarget: DefaultTexturePlatform
maxTextureSize: 2048
resizeAlgorithm: 0
textureFormat: -1
textureCompression: 1
compressionQuality: 50
crunchedCompression: 0
allowsAlphaSplitting: 0
overridden: 0
ignorePlatformSupport: 0
androidETC2FallbackOverride: 0
forceMaximumCompressionQuality_BC6H_BC7: 0
- serializedVersion: 3
buildTarget: Standalone
maxTextureSize: 2048
resizeAlgorithm: 0
textureFormat: -1
textureCompression: 1
compressionQuality: 50
crunchedCompression: 0
allowsAlphaSplitting: 0
overridden: 0
ignorePlatformSupport: 0
androidETC2FallbackOverride: 0
forceMaximumCompressionQuality_BC6H_BC7: 0
- serializedVersion: 3
buildTarget: iPhone
maxTextureSize: 2048
resizeAlgorithm: 0
textureFormat: -1
textureCompression: 1
compressionQuality: 50
crunchedCompression: 0
allowsAlphaSplitting: 0
overridden: 0
ignorePlatformSupport: 0
androidETC2FallbackOverride: 0
forceMaximumCompressionQuality_BC6H_BC7: 0
- serializedVersion: 3
buildTarget: Android
maxTextureSize: 2048
resizeAlgorithm: 0
textureFormat: -1
textureCompression: 1
compressionQuality: 50
crunchedCompression: 0
allowsAlphaSplitting: 0
overridden: 0
ignorePlatformSupport: 0
androidETC2FallbackOverride: 0
forceMaximumCompressionQuality_BC6H_BC7: 0
spriteSheet:
serializedVersion: 2
sprites: []
outline: []
physicsShape: []
bones: []
spriteID:
internalID: 0
vertices: []
indices:
edges: []
weights: []
secondaryTextures: []
nameFileIdTable: {}
mipmapLimitGroupName:
pSDRemoveMatte: 0
userData:
assetBundleName:
assetBundleVariant:

Binary file not shown.

After

Width:  |  Height:  |  Size: 30 KiB

View File

@ -0,0 +1,140 @@
fileFormatVersion: 2
guid: 81347045e06c7034b8ec7bbca4575052
TextureImporter:
internalIDToNameTable: []
externalObjects: {}
serializedVersion: 12
mipmaps:
mipMapMode: 0
enableMipMap: 1
sRGBTexture: 1
linearTexture: 0
fadeOut: 0
borderMipMap: 0
mipMapsPreserveCoverage: 0
alphaTestReferenceValue: 0.5
mipMapFadeDistanceStart: 1
mipMapFadeDistanceEnd: 3
bumpmap:
convertToNormalMap: 0
externalNormalMap: 0
heightScale: 0.25
normalMapFilter: 0
flipGreenChannel: 0
isReadable: 0
streamingMipmaps: 0
streamingMipmapsPriority: 0
vTOnly: 0
ignoreMipmapLimit: 0
grayScaleToAlpha: 0
generateCubemap: 6
cubemapConvolution: 0
seamlessCubemap: 0
textureFormat: 1
maxTextureSize: 2048
textureSettings:
serializedVersion: 2
filterMode: 1
aniso: 1
mipBias: 0
wrapU: 0
wrapV: 0
wrapW: 0
nPOTScale: 1
lightmap: 0
compressionQuality: 50
spriteMode: 0
spriteExtrude: 1
spriteMeshType: 1
alignment: 0
spritePivot: {x: 0.5, y: 0.5}
spritePixelsToUnits: 100
spriteBorder: {x: 0, y: 0, z: 0, w: 0}
spriteGenerateFallbackPhysicsShape: 1
alphaUsage: 1
alphaIsTransparency: 0
spriteTessellationDetail: -1
textureType: 0
textureShape: 1
singleChannelComponent: 0
flipbookRows: 1
flipbookColumns: 1
maxTextureSizeSet: 0
compressionQualitySet: 0
textureFormatSet: 0
ignorePngGamma: 0
applyGammaDecoding: 0
swizzle: 50462976
cookieLightType: 0
platformSettings:
- serializedVersion: 3
buildTarget: DefaultTexturePlatform
maxTextureSize: 2048
resizeAlgorithm: 0
textureFormat: -1
textureCompression: 1
compressionQuality: 50
crunchedCompression: 0
allowsAlphaSplitting: 0
overridden: 0
ignorePlatformSupport: 0
androidETC2FallbackOverride: 0
forceMaximumCompressionQuality_BC6H_BC7: 0
- serializedVersion: 3
buildTarget: Standalone
maxTextureSize: 2048
resizeAlgorithm: 0
textureFormat: -1
textureCompression: 1
compressionQuality: 50
crunchedCompression: 0
allowsAlphaSplitting: 0
overridden: 0
ignorePlatformSupport: 0
androidETC2FallbackOverride: 0
forceMaximumCompressionQuality_BC6H_BC7: 0
- serializedVersion: 3
buildTarget: iPhone
maxTextureSize: 2048
resizeAlgorithm: 0
textureFormat: -1
textureCompression: 1
compressionQuality: 50
crunchedCompression: 0
allowsAlphaSplitting: 0
overridden: 0
ignorePlatformSupport: 0
androidETC2FallbackOverride: 0
forceMaximumCompressionQuality_BC6H_BC7: 0
- serializedVersion: 3
buildTarget: Android
maxTextureSize: 2048
resizeAlgorithm: 0
textureFormat: -1
textureCompression: 1
compressionQuality: 50
crunchedCompression: 0
allowsAlphaSplitting: 0
overridden: 0
ignorePlatformSupport: 0
androidETC2FallbackOverride: 0
forceMaximumCompressionQuality_BC6H_BC7: 0
spriteSheet:
serializedVersion: 2
sprites: []
outline: []
physicsShape: []
bones: []
spriteID:
internalID: 0
vertices: []
indices:
edges: []
weights: []
secondaryTextures: []
nameFileIdTable: {}
mipmapLimitGroupName:
pSDRemoveMatte: 0
userData:
assetBundleName:
assetBundleVariant:

View File

@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: e002f15eba8e0cd498989cc82bc898de
folderAsset: yes
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:

Binary file not shown.

After

Width:  |  Height:  |  Size: 2.6 MiB

View File

@ -0,0 +1,140 @@
fileFormatVersion: 2
guid: eebe13197ca143c4aa9c81be3d828eee
TextureImporter:
internalIDToNameTable: []
externalObjects: {}
serializedVersion: 12
mipmaps:
mipMapMode: 1
enableMipMap: 1
sRGBTexture: 1
linearTexture: 0
fadeOut: 0
borderMipMap: 0
mipMapsPreserveCoverage: 0
alphaTestReferenceValue: 0.5
mipMapFadeDistanceStart: 1
mipMapFadeDistanceEnd: 3
bumpmap:
convertToNormalMap: 0
externalNormalMap: 0
heightScale: 0.25
normalMapFilter: 0
flipGreenChannel: 0
isReadable: 0
streamingMipmaps: 0
streamingMipmapsPriority: 0
vTOnly: 0
ignoreMipmapLimit: 0
grayScaleToAlpha: 0
generateCubemap: 6
cubemapConvolution: 0
seamlessCubemap: 0
textureFormat: 1
maxTextureSize: 2048
textureSettings:
serializedVersion: 2
filterMode: 2
aniso: 1
mipBias: 0
wrapU: 1
wrapV: 1
wrapW: 1
nPOTScale: 1
lightmap: 0
compressionQuality: 50
spriteMode: 0
spriteExtrude: 1
spriteMeshType: 1
alignment: 0
spritePivot: {x: 0.5, y: 0.5}
spritePixelsToUnits: 100
spriteBorder: {x: 0, y: 0, z: 0, w: 0}
spriteGenerateFallbackPhysicsShape: 1
alphaUsage: 1
alphaIsTransparency: 0
spriteTessellationDetail: -1
textureType: 0
textureShape: 1
singleChannelComponent: 0
flipbookRows: 1
flipbookColumns: 1
maxTextureSizeSet: 0
compressionQualitySet: 0
textureFormatSet: 0
ignorePngGamma: 0
applyGammaDecoding: 0
swizzle: 50462976
cookieLightType: 0
platformSettings:
- serializedVersion: 3
buildTarget: DefaultTexturePlatform
maxTextureSize: 2048
resizeAlgorithm: 0
textureFormat: -1
textureCompression: 1
compressionQuality: 50
crunchedCompression: 0
allowsAlphaSplitting: 0
overridden: 0
ignorePlatformSupport: 0
androidETC2FallbackOverride: 0
forceMaximumCompressionQuality_BC6H_BC7: 0
- serializedVersion: 3
buildTarget: Standalone
maxTextureSize: 2048
resizeAlgorithm: 0
textureFormat: -1
textureCompression: 1
compressionQuality: 50
crunchedCompression: 0
allowsAlphaSplitting: 0
overridden: 0
ignorePlatformSupport: 0
androidETC2FallbackOverride: 0
forceMaximumCompressionQuality_BC6H_BC7: 0
- serializedVersion: 3
buildTarget: iPhone
maxTextureSize: 2048
resizeAlgorithm: 0
textureFormat: -1
textureCompression: 1
compressionQuality: 50
crunchedCompression: 0
allowsAlphaSplitting: 0
overridden: 0
ignorePlatformSupport: 0
androidETC2FallbackOverride: 0
forceMaximumCompressionQuality_BC6H_BC7: 0
- serializedVersion: 3
buildTarget: Android
maxTextureSize: 2048
resizeAlgorithm: 0
textureFormat: -1
textureCompression: 1
compressionQuality: 50
crunchedCompression: 0
allowsAlphaSplitting: 0
overridden: 0
ignorePlatformSupport: 0
androidETC2FallbackOverride: 0
forceMaximumCompressionQuality_BC6H_BC7: 0
spriteSheet:
serializedVersion: 2
sprites: []
outline: []
physicsShape: []
bones: []
spriteID:
internalID: 0
vertices: []
indices:
edges: []
weights: []
secondaryTextures: []
nameFileIdTable: {}
mipmapLimitGroupName:
pSDRemoveMatte: 0
userData:
assetBundleName:
assetBundleVariant:

Binary file not shown.

After

Width:  |  Height:  |  Size: 28 MiB

View File

@ -0,0 +1,140 @@
fileFormatVersion: 2
guid: c5335df2a8a5f4445a12078d5ac9a5b8
TextureImporter:
internalIDToNameTable: []
externalObjects: {}
serializedVersion: 12
mipmaps:
mipMapMode: 1
enableMipMap: 0
sRGBTexture: 0
linearTexture: 0
fadeOut: 0
borderMipMap: 0
mipMapsPreserveCoverage: 0
alphaTestReferenceValue: 0.5
mipMapFadeDistanceStart: 1
mipMapFadeDistanceEnd: 3
bumpmap:
convertToNormalMap: 0
externalNormalMap: 0
heightScale: 0.25
normalMapFilter: 0
flipGreenChannel: 0
isReadable: 0
streamingMipmaps: 0
streamingMipmapsPriority: 0
vTOnly: 0
ignoreMipmapLimit: 0
grayScaleToAlpha: 0
generateCubemap: 6
cubemapConvolution: 0
seamlessCubemap: 0
textureFormat: 1
maxTextureSize: 2048
textureSettings:
serializedVersion: 2
filterMode: 1
aniso: 1
mipBias: 0
wrapU: 1
wrapV: 1
wrapW: 1
nPOTScale: 1
lightmap: 0
compressionQuality: 50
spriteMode: 0
spriteExtrude: 1
spriteMeshType: 1
alignment: 0
spritePivot: {x: 0.5, y: 0.5}
spritePixelsToUnits: 100
spriteBorder: {x: 0, y: 0, z: 0, w: 0}
spriteGenerateFallbackPhysicsShape: 1
alphaUsage: 1
alphaIsTransparency: 0
spriteTessellationDetail: -1
textureType: 10
textureShape: 1
singleChannelComponent: 1
flipbookRows: 1
flipbookColumns: 1
maxTextureSizeSet: 0
compressionQualitySet: 0
textureFormatSet: 0
ignorePngGamma: 0
applyGammaDecoding: 0
swizzle: 50462976
cookieLightType: 0
platformSettings:
- serializedVersion: 3
buildTarget: DefaultTexturePlatform
maxTextureSize: 4096
resizeAlgorithm: 0
textureFormat: 9
textureCompression: 2
compressionQuality: 50
crunchedCompression: 0
allowsAlphaSplitting: 0
overridden: 0
ignorePlatformSupport: 0
androidETC2FallbackOverride: 0
forceMaximumCompressionQuality_BC6H_BC7: 0
- serializedVersion: 3
buildTarget: Standalone
maxTextureSize: 2048
resizeAlgorithm: 0
textureFormat: -1
textureCompression: 1
compressionQuality: 50
crunchedCompression: 0
allowsAlphaSplitting: 0
overridden: 0
ignorePlatformSupport: 0
androidETC2FallbackOverride: 0
forceMaximumCompressionQuality_BC6H_BC7: 0
- serializedVersion: 3
buildTarget: iPhone
maxTextureSize: 2048
resizeAlgorithm: 0
textureFormat: -1
textureCompression: 1
compressionQuality: 50
crunchedCompression: 0
allowsAlphaSplitting: 0
overridden: 0
ignorePlatformSupport: 0
androidETC2FallbackOverride: 0
forceMaximumCompressionQuality_BC6H_BC7: 0
- serializedVersion: 3
buildTarget: Android
maxTextureSize: 2048
resizeAlgorithm: 0
textureFormat: -1
textureCompression: 1
compressionQuality: 50
crunchedCompression: 0
allowsAlphaSplitting: 0
overridden: 0
ignorePlatformSupport: 0
androidETC2FallbackOverride: 0
forceMaximumCompressionQuality_BC6H_BC7: 0
spriteSheet:
serializedVersion: 2
sprites: []
outline: []
physicsShape: []
bones: []
spriteID:
internalID: 0
vertices: []
indices:
edges: []
weights: []
secondaryTextures: []
nameFileIdTable: {}
mipmapLimitGroupName:
pSDRemoveMatte: 0
userData:
assetBundleName:
assetBundleVariant:

Binary file not shown.

After

Width:  |  Height:  |  Size: 55 KiB

View File

@ -0,0 +1,140 @@
fileFormatVersion: 2
guid: 3f516eeb4315b4349a3a394222837a6b
TextureImporter:
internalIDToNameTable: []
externalObjects: {}
serializedVersion: 12
mipmaps:
mipMapMode: 0
enableMipMap: 0
sRGBTexture: 0
linearTexture: 0
fadeOut: 0
borderMipMap: 0
mipMapsPreserveCoverage: 0
alphaTestReferenceValue: 0.5
mipMapFadeDistanceStart: 1
mipMapFadeDistanceEnd: 3
bumpmap:
convertToNormalMap: 0
externalNormalMap: 0
heightScale: 0.25
normalMapFilter: 0
flipGreenChannel: 0
isReadable: 0
streamingMipmaps: 0
streamingMipmapsPriority: 0
vTOnly: 0
ignoreMipmapLimit: 0
grayScaleToAlpha: 0
generateCubemap: 6
cubemapConvolution: 0
seamlessCubemap: 0
textureFormat: 1
maxTextureSize: 2048
textureSettings:
serializedVersion: 2
filterMode: 1
aniso: 1
mipBias: 0
wrapU: 1
wrapV: 1
wrapW: 1
nPOTScale: 1
lightmap: 0
compressionQuality: 50
spriteMode: 0
spriteExtrude: 1
spriteMeshType: 1
alignment: 0
spritePivot: {x: 0.5, y: 0.5}
spritePixelsToUnits: 100
spriteBorder: {x: 0, y: 0, z: 0, w: 0}
spriteGenerateFallbackPhysicsShape: 1
alphaUsage: 1
alphaIsTransparency: 0
spriteTessellationDetail: -1
textureType: 10
textureShape: 1
singleChannelComponent: 1
flipbookRows: 1
flipbookColumns: 1
maxTextureSizeSet: 0
compressionQualitySet: 0
textureFormatSet: 0
ignorePngGamma: 0
applyGammaDecoding: 0
swizzle: 50462976
cookieLightType: 0
platformSettings:
- serializedVersion: 3
buildTarget: DefaultTexturePlatform
maxTextureSize: 256
resizeAlgorithm: 0
textureFormat: 9
textureCompression: 1
compressionQuality: 50
crunchedCompression: 0
allowsAlphaSplitting: 0
overridden: 0
ignorePlatformSupport: 0
androidETC2FallbackOverride: 0
forceMaximumCompressionQuality_BC6H_BC7: 0
- serializedVersion: 3
buildTarget: Standalone
maxTextureSize: 2048
resizeAlgorithm: 0
textureFormat: -1
textureCompression: 1
compressionQuality: 50
crunchedCompression: 0
allowsAlphaSplitting: 0
overridden: 0
ignorePlatformSupport: 0
androidETC2FallbackOverride: 0
forceMaximumCompressionQuality_BC6H_BC7: 0
- serializedVersion: 3
buildTarget: iPhone
maxTextureSize: 2048
resizeAlgorithm: 0
textureFormat: -1
textureCompression: 1
compressionQuality: 50
crunchedCompression: 0
allowsAlphaSplitting: 0
overridden: 0
ignorePlatformSupport: 0
androidETC2FallbackOverride: 0
forceMaximumCompressionQuality_BC6H_BC7: 0
- serializedVersion: 3
buildTarget: Android
maxTextureSize: 2048
resizeAlgorithm: 0
textureFormat: -1
textureCompression: 1
compressionQuality: 50
crunchedCompression: 0
allowsAlphaSplitting: 0
overridden: 0
ignorePlatformSupport: 0
androidETC2FallbackOverride: 0
forceMaximumCompressionQuality_BC6H_BC7: 0
spriteSheet:
serializedVersion: 2
sprites: []
outline: []
physicsShape: []
bones: []
spriteID:
internalID: 0
vertices: []
indices:
edges: []
weights: []
secondaryTextures: []
nameFileIdTable: {}
mipmapLimitGroupName:
pSDRemoveMatte: 0
userData:
assetBundleName:
assetBundleVariant:

View File

@ -44,7 +44,7 @@ MonoBehaviour:
Data:
- Name:
Entry: 12
Data: 5
Data: 6
- Name:
Entry: 7
Data:
@ -296,19 +296,19 @@ MonoBehaviour:
Data:
- Name: $k
Entry: 1
Data: _CaseFile
Data: CrookPortraits
- Name: $v
Entry: 7
Data: 19|UdonSharp.Compiler.FieldDefinition, UdonSharp.Editor
- Name: <Name>k__BackingField
Entry: 1
Data: _CaseFile
Data: CrookPortraits
- Name: <UserType>k__BackingField
Entry: 7
Data: 20|System.RuntimeType, mscorlib
- Name:
Entry: 1
Data: VRC.SDK3.Data.DataDictionary, VRCSDK3
Data: UnityEngine.Texture[], UnityEngine.CoreModule
- Name:
Entry: 8
Data:
@ -326,10 +326,70 @@ MonoBehaviour:
Data:
- Name: <IsSerialized>k__BackingField
Entry: 5
Data: false
Data: true
- Name: _fieldAttributes
Entry: 7
Data: 21|System.Collections.Generic.List`1[[System.Attribute, mscorlib]], mscorlib
- Name:
Entry: 12
Data: 1
- Name:
Entry: 7
Data: 22|UnityEngine.SerializeField, UnityEngine.CoreModule
- Name:
Entry: 8
Data:
- Name:
Entry: 13
Data:
- Name:
Entry: 8
Data:
- Name:
Entry: 8
Data:
- Name:
Entry: 8
Data:
- Name:
Entry: 7
Data:
- Name: $k
Entry: 1
Data: _CaseFile
- Name: $v
Entry: 7
Data: 23|UdonSharp.Compiler.FieldDefinition, UdonSharp.Editor
- Name: <Name>k__BackingField
Entry: 1
Data: _CaseFile
- Name: <UserType>k__BackingField
Entry: 7
Data: 24|System.RuntimeType, mscorlib
- Name:
Entry: 1
Data: VRC.SDK3.Data.DataDictionary, VRCSDK3
- Name:
Entry: 8
Data:
- Name: <SystemType>k__BackingField
Entry: 9
Data: 24
- Name: <SyncMode>k__BackingField
Entry: 7
Data: System.Nullable`1[[UdonSharp.UdonSyncMode, UdonSharp.Runtime]], mscorlib
- Name:
Entry: 6
Data:
- Name:
Entry: 8
Data:
- Name: <IsSerialized>k__BackingField
Entry: 5
Data: false
- Name: _fieldAttributes
Entry: 7
Data: 25|System.Collections.Generic.List`1[[System.Attribute, mscorlib]], mscorlib
- Name:
Entry: 12
Data: 0

View File

@ -37,6 +37,8 @@ public class CaseManager : UdonSharpBehaviour
[SerializeField] private HostCardManager _HostCard;
[SerializeField] private Texture[] CrookPortraits;
private DataDictionary _CaseFile;
@ -169,4 +171,9 @@ public class CaseManager : UdonSharpBehaviour
{
return CrookToString((AccusedCrook)(int)_CaseFile["Accused Crook"].Number);
}
public Texture GetAccusedCrookPortrait()
{
return CrookPortraits[(int)_CaseFile["Accused Crook"].Number];
}
}

View File

@ -210,6 +210,12 @@ public class GameManagerRound2 : GameManagerBase
}
public Texture GetCrookPortrait()
{
return _CaseManager.GetAccusedCrookPortrait();
}
public void PlayTheLoot()
{
NetworkCalling.SendCustomNetworkEvent((IUdonEventReceiver)_AudioManager,

View File

@ -230,6 +230,12 @@ public class LocationBoard : UdonSharpBehaviour
_HasBeenCheckedBefore[i] = false;
}
MeshRenderer CrookMesh;
if (CrookMesh = LocationPanelsCrook[CrookLocation - 1].GetComponent<MeshRenderer>())
{
CrookMesh.sharedMaterial.SetTexture("_MainTex", _GameManager.GetCrookPortrait());
}
RandomiseMaterials();
RequestSerialization();

View File

@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: 65858d2306d48dc47825e103ced3b9e8
folderAsset: yes
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:

View File

@ -0,0 +1,167 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!114 &11400000
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: c333ccfdd0cbdbc4ca30cef2dd6e6b9b, type: 3}
m_Name: FloorMapLocation
m_EditorClassIdentifier:
serializedUdonProgramAsset: {fileID: 11400000, guid: ffa05d91bd8c7bb45958b95b02609d15,
type: 2}
udonAssembly:
assemblyError:
sourceCsScript: {fileID: 11500000, guid: 25c739b6b57a70b4785294bdff0d3421, type: 3}
scriptVersion: 2
compiledVersion: 2
behaviourSyncMode: 1
hasInteractEvent: 0
scriptID: 2971894613800712018
serializationData:
SerializedFormat: 2
SerializedBytes:
ReferencedUnityObjects: []
SerializedBytesString:
Prefab: {fileID: 0}
PrefabModificationsReferencedUnityObjects: []
PrefabModifications: []
SerializationNodes:
- Name: fieldDefinitions
Entry: 7
Data: 0|System.Collections.Generic.Dictionary`2[[System.String, mscorlib],[UdonSharp.Compiler.FieldDefinition,
UdonSharp.Editor]], mscorlib
- Name: comparer
Entry: 7
Data: 1|System.Collections.Generic.GenericEqualityComparer`1[[System.String,
mscorlib]], mscorlib
- Name:
Entry: 8
Data:
- Name:
Entry: 12
Data: 2
- Name:
Entry: 7
Data:
- Name: $k
Entry: 1
Data: Country
- Name: $v
Entry: 7
Data: 2|UdonSharp.Compiler.FieldDefinition, UdonSharp.Editor
- Name: <Name>k__BackingField
Entry: 1
Data: Country
- Name: <UserType>k__BackingField
Entry: 7
Data: 3|System.RuntimeType, mscorlib
- Name:
Entry: 1
Data: System.String, mscorlib
- Name:
Entry: 8
Data:
- Name: <SystemType>k__BackingField
Entry: 9
Data: 3
- Name: <SyncMode>k__BackingField
Entry: 7
Data: System.Nullable`1[[UdonSharp.UdonSyncMode, UdonSharp.Runtime]], mscorlib
- Name:
Entry: 6
Data:
- Name:
Entry: 8
Data:
- Name: <IsSerialized>k__BackingField
Entry: 5
Data: true
- Name: _fieldAttributes
Entry: 7
Data: 4|System.Collections.Generic.List`1[[System.Attribute, mscorlib]], mscorlib
- Name:
Entry: 12
Data: 1
- Name:
Entry: 7
Data: 5|UnityEngine.SerializeField, UnityEngine.CoreModule
- Name:
Entry: 8
Data:
- Name:
Entry: 13
Data:
- Name:
Entry: 8
Data:
- Name:
Entry: 8
Data:
- Name:
Entry: 8
Data:
- Name:
Entry: 7
Data:
- Name: $k
Entry: 1
Data: City
- Name: $v
Entry: 7
Data: 6|UdonSharp.Compiler.FieldDefinition, UdonSharp.Editor
- Name: <Name>k__BackingField
Entry: 1
Data: City
- Name: <UserType>k__BackingField
Entry: 9
Data: 3
- Name: <SystemType>k__BackingField
Entry: 9
Data: 3
- Name: <SyncMode>k__BackingField
Entry: 7
Data: System.Nullable`1[[UdonSharp.UdonSyncMode, UdonSharp.Runtime]], mscorlib
- Name:
Entry: 6
Data:
- Name:
Entry: 8
Data:
- Name: <IsSerialized>k__BackingField
Entry: 5
Data: true
- Name: _fieldAttributes
Entry: 7
Data: 7|System.Collections.Generic.List`1[[System.Attribute, mscorlib]], mscorlib
- Name:
Entry: 12
Data: 1
- Name:
Entry: 7
Data: 8|UnityEngine.SerializeField, UnityEngine.CoreModule
- Name:
Entry: 8
Data:
- Name:
Entry: 13
Data:
- Name:
Entry: 8
Data:
- Name:
Entry: 8
Data:
- Name:
Entry: 8
Data:
- Name:
Entry: 13
Data:
- Name:
Entry: 8
Data:

View File

@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: f95ba26ee8942c5488b37d9c1d592414
NativeFormatImporter:
externalObjects: {}
mainObjectFileID: 11400000
userData:
assetBundleName:
assetBundleVariant:

View File

@ -0,0 +1,13 @@

using UdonSharp;
using UnityEngine;
using VRC.SDKBase;
using VRC.Udon;
[UdonBehaviourSyncMode(BehaviourSyncMode.None)]
public class FloorMapLocation : UdonSharpBehaviour
{
[SerializeField] private string Country = "";
[SerializeField] private string City = "";
}

View File

@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: 25c739b6b57a70b4785294bdff0d3421
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View File

@ -6,12 +6,6 @@
"source": "embedded",
"dependencies": {}
},
"com.poiyomi.toon": {
"version": "file:com.poiyomi.toon",
"depth": 0,
"source": "embedded",
"dependencies": {}
},
"com.unity.ai.navigation": {
"version": "1.1.5",
"depth": 1,

View File

@ -12,9 +12,6 @@
"com.mmmaellon.lightsync": {
"version": "1.5.0"
},
"com.poiyomi.toon": {
"version": "9.2.41"
},
"com.vrchat.worlds": {
"version": "3.8.1"
}
@ -38,10 +35,6 @@
"com.vrchat.worlds": "^3.5.2"
}
},
"com.poiyomi.toon": {
"version": "9.2.41",
"dependencies": {}
},
"com.vrchat.worlds": {
"version": "3.8.1",
"dependencies": {

View File

@ -10,8 +10,8 @@ AudioManager:
Default Speaker Mode: 2
m_SampleRate: 48000
m_DSPBufferSize: 1024
m_VirtualVoiceCount: 32
m_RealVoiceCount: 24
m_VirtualVoiceCount: 64
m_RealVoiceCount: 32
m_EnableOutputSuspension: 1
m_SpatializerPlugin: OculusSpatializer
m_AmbisonicDecoderPlugin: OculusSpatializer

Binary file not shown.

View File

@ -1121,14 +1121,14 @@
<HintPath>D:\Program Files\Unity Hub\Editor\2022.3.22f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Xml.XPath.XDocument.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEditor.UI">
<HintPath>Library\ScriptAssemblies\UnityEditor.UI.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine.UI">
<HintPath>Library\ScriptAssemblies\UnityEngine.UI.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEditor.UI">
<HintPath>Library\ScriptAssemblies\UnityEditor.UI.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEditor.TestRunner">
<HintPath>Library\ScriptAssemblies\UnityEditor.TestRunner.dll</HintPath>
<Private>False</Private>

View File

@ -1121,14 +1121,14 @@
<HintPath>D:\Program Files\Unity Hub\Editor\2022.3.22f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Xml.XPath.XDocument.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEditor.UI">
<HintPath>Library\ScriptAssemblies\UnityEditor.UI.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine.UI">
<HintPath>Library\ScriptAssemblies\UnityEngine.UI.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEditor.UI">
<HintPath>Library\ScriptAssemblies\UnityEditor.UI.dll</HintPath>
<Private>False</Private>
</Reference>
</ItemGroup>
<ItemGroup>
<ProjectReference Include="VRC.Udon.csproj">

View File

@ -1127,14 +1127,14 @@
<HintPath>D:\Program Files\Unity Hub\Editor\2022.3.22f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Xml.XPath.XDocument.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEditor.UI">
<HintPath>Library\ScriptAssemblies\UnityEditor.UI.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine.UI">
<HintPath>Library\ScriptAssemblies\UnityEngine.UI.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEditor.UI">
<HintPath>Library\ScriptAssemblies\UnityEditor.UI.dll</HintPath>
<Private>False</Private>
</Reference>
</ItemGroup>
<ItemGroup>
<ProjectReference Include="VRC.Udon.Serialization.OdinSerializer.csproj">

View File

@ -1118,14 +1118,14 @@
<HintPath>D:\Program Files\Unity Hub\Editor\2022.3.22f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Xml.XPath.XDocument.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEditor.UI">
<HintPath>Library\ScriptAssemblies\UnityEditor.UI.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine.UI">
<HintPath>Library\ScriptAssemblies\UnityEngine.UI.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEditor.UI">
<HintPath>Library\ScriptAssemblies\UnityEditor.UI.dll</HintPath>
<Private>False</Private>
</Reference>
</ItemGroup>
<ItemGroup>
<ProjectReference Include="UniTask.csproj">

View File

@ -1118,14 +1118,14 @@
<HintPath>D:\Program Files\Unity Hub\Editor\2022.3.22f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Xml.XPath.XDocument.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEditor.UI">
<HintPath>Library\ScriptAssemblies\UnityEditor.UI.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine.UI">
<HintPath>Library\ScriptAssemblies\UnityEngine.UI.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEditor.UI">
<HintPath>Library\ScriptAssemblies\UnityEditor.UI.dll</HintPath>
<Private>False</Private>
</Reference>
</ItemGroup>
<ItemGroup>
<ProjectReference Include="UniTask.csproj">

View File

@ -1128,14 +1128,14 @@
<HintPath>D:\Program Files\Unity Hub\Editor\2022.3.22f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Xml.XPath.XDocument.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEditor.UI">
<HintPath>Library\ScriptAssemblies\UnityEditor.UI.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine.UI">
<HintPath>Library\ScriptAssemblies\UnityEngine.UI.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEditor.UI">
<HintPath>Library\ScriptAssemblies\UnityEditor.UI.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEditor.TestRunner">
<HintPath>Library\ScriptAssemblies\UnityEditor.TestRunner.dll</HintPath>
<Private>False</Private>

View File

@ -1189,14 +1189,14 @@
<HintPath>D:\Program Files\Unity Hub\Editor\2022.3.22f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Xml.XPath.XDocument.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEditor.UI">
<HintPath>Library\ScriptAssemblies\UnityEditor.UI.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine.UI">
<HintPath>Library\ScriptAssemblies\UnityEngine.UI.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEditor.UI">
<HintPath>Library\ScriptAssemblies\UnityEditor.UI.dll</HintPath>
<Private>False</Private>
</Reference>
</ItemGroup>
<ItemGroup>
<ProjectReference Include="UniTask.csproj">

View File

@ -1123,14 +1123,14 @@
<HintPath>Library\ScriptAssemblies\Unity.TextMeshPro.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEditor.UI">
<HintPath>Library\ScriptAssemblies\UnityEditor.UI.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine.UI">
<HintPath>Library\ScriptAssemblies\UnityEngine.UI.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEditor.UI">
<HintPath>Library\ScriptAssemblies\UnityEditor.UI.dll</HintPath>
<Private>False</Private>
</Reference>
</ItemGroup>
<ItemGroup>
<ProjectReference Include="UniTask.csproj">

View File

@ -62,8 +62,8 @@
<ItemGroup>
<Compile Include="Packages\com.vrchat.base\Runtime\VRCSDK\Plugins\UniTask\Runtime\Internal\ArrayPoolUtil.cs" />
<Compile Include="Packages\com.vrchat.base\Runtime\VRCSDK\Plugins\UniTask\Runtime\Triggers\AsyncAwakeTrigger.cs" />
<Compile Include="Packages\com.vrchat.base\Runtime\VRCSDK\Plugins\UniTask\Runtime\Internal\RuntimeHelpersAbstraction.cs" />
<Compile Include="Packages\com.vrchat.base\Runtime\VRCSDK\Plugins\UniTask\Runtime\Triggers\AsyncTriggerBase.cs" />
<Compile Include="Packages\com.vrchat.base\Runtime\VRCSDK\Plugins\UniTask\Runtime\Internal\RuntimeHelpersAbstraction.cs" />
<Compile Include="Packages\com.vrchat.base\Runtime\VRCSDK\Plugins\UniTask\Runtime\UniTask.Threading.cs" />
<Compile Include="Packages\com.vrchat.base\Runtime\VRCSDK\Plugins\UniTask\Runtime\UniTaskExtensions.Shorthand.cs" />
<Compile Include="Packages\com.vrchat.base\Runtime\VRCSDK\Plugins\UniTask\Runtime\UniTaskScheduler.cs" />
@ -1189,14 +1189,14 @@
<HintPath>D:\Program Files\Unity Hub\Editor\2022.3.22f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Xml.XPath.XDocument.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEditor.UI">
<HintPath>Library\ScriptAssemblies\UnityEditor.UI.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine.UI">
<HintPath>Library\ScriptAssemblies\UnityEngine.UI.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEditor.UI">
<HintPath>Library\ScriptAssemblies\UnityEditor.UI.dll</HintPath>
<Private>False</Private>
</Reference>
</ItemGroup>
<ItemGroup>
</ItemGroup>

View File

@ -990,14 +990,14 @@
<HintPath>Library\ScriptAssemblies\UnityEditor.TestRunner.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEditor.UI">
<HintPath>Library\ScriptAssemblies\UnityEditor.UI.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine.UI">
<HintPath>Library\ScriptAssemblies\UnityEngine.UI.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEditor.UI">
<HintPath>Library\ScriptAssemblies\UnityEditor.UI.dll</HintPath>
<Private>False</Private>
</Reference>
</ItemGroup>
<ItemGroup>
<ProjectReference Include="VRC.Udon.Editor.csproj">

View File

@ -1159,14 +1159,14 @@
<HintPath>Library\ScriptAssemblies\Unity.InputSystem.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEditor.UI">
<HintPath>Library\ScriptAssemblies\UnityEditor.UI.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine.UI">
<HintPath>Library\ScriptAssemblies\UnityEngine.UI.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEditor.UI">
<HintPath>Library\ScriptAssemblies\UnityEditor.UI.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEditor.TestRunner">
<HintPath>Library\ScriptAssemblies\UnityEditor.TestRunner.dll</HintPath>
<Private>False</Private>

View File

@ -1264,14 +1264,14 @@
<HintPath>Library\ScriptAssemblies\Unity.InputSystem.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEditor.UI">
<HintPath>Library\ScriptAssemblies\UnityEditor.UI.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine.UI">
<HintPath>Library\ScriptAssemblies\UnityEngine.UI.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEditor.UI">
<HintPath>Library\ScriptAssemblies\UnityEditor.UI.dll</HintPath>
<Private>False</Private>
</Reference>
</ItemGroup>
<ItemGroup>
<ProjectReference Include="VRC.Udon.csproj">

View File

@ -1138,14 +1138,14 @@
<HintPath>D:\Program Files\Unity Hub\Editor\2022.3.22f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Xml.XPath.XDocument.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEditor.UI">
<HintPath>Library\ScriptAssemblies\UnityEditor.UI.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine.UI">
<HintPath>Library\ScriptAssemblies\UnityEngine.UI.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEditor.UI">
<HintPath>Library\ScriptAssemblies\UnityEditor.UI.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEditor.TestRunner">
<HintPath>Library\ScriptAssemblies\UnityEditor.TestRunner.dll</HintPath>
<Private>False</Private>

View File

@ -1181,14 +1181,14 @@
<HintPath>Library\ScriptAssemblies\Unity.TextMeshPro.Editor.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEditor.UI">
<HintPath>Library\ScriptAssemblies\UnityEditor.UI.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine.UI">
<HintPath>Library\ScriptAssemblies\UnityEngine.UI.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEditor.UI">
<HintPath>Library\ScriptAssemblies\UnityEditor.UI.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEditor.TestRunner">
<HintPath>Library\ScriptAssemblies\UnityEditor.TestRunner.dll</HintPath>
<Private>False</Private>

View File

@ -1149,14 +1149,14 @@
<HintPath>Library\ScriptAssemblies\Cinemachine.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEditor.UI">
<HintPath>Library\ScriptAssemblies\UnityEditor.UI.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine.UI">
<HintPath>Library\ScriptAssemblies\UnityEngine.UI.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEditor.UI">
<HintPath>Library\ScriptAssemblies\UnityEditor.UI.dll</HintPath>
<Private>False</Private>
</Reference>
</ItemGroup>
<ItemGroup>
<ProjectReference Include="VRC.Udon.csproj">

View File

@ -1118,14 +1118,14 @@
<HintPath>D:\Program Files\Unity Hub\Editor\2022.3.22f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Xml.XPath.XDocument.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEditor.UI">
<HintPath>Library\ScriptAssemblies\UnityEditor.UI.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine.UI">
<HintPath>Library\ScriptAssemblies\UnityEngine.UI.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEditor.UI">
<HintPath>Library\ScriptAssemblies\UnityEditor.UI.dll</HintPath>
<Private>False</Private>
</Reference>
</ItemGroup>
<ItemGroup>
</ItemGroup>

View File

@ -1127,14 +1127,14 @@
<HintPath>D:\Program Files\Unity Hub\Editor\2022.3.22f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Xml.XPath.XDocument.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEditor.UI">
<HintPath>Library\ScriptAssemblies\UnityEditor.UI.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine.UI">
<HintPath>Library\ScriptAssemblies\UnityEngine.UI.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEditor.UI">
<HintPath>Library\ScriptAssemblies\UnityEditor.UI.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEditor.TestRunner">
<HintPath>Library\ScriptAssemblies\UnityEditor.TestRunner.dll</HintPath>
<Private>False</Private>

View File

@ -1258,14 +1258,14 @@
<HintPath>Library\ScriptAssemblies\Unity.XR.Oculus.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEditor.UI">
<HintPath>Library\ScriptAssemblies\UnityEditor.UI.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine.UI">
<HintPath>Library\ScriptAssemblies\UnityEngine.UI.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEditor.UI">
<HintPath>Library\ScriptAssemblies\UnityEditor.UI.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEditor.TestRunner">
<HintPath>Library\ScriptAssemblies\UnityEditor.TestRunner.dll</HintPath>
<Private>False</Private>

View File

@ -1185,14 +1185,14 @@
<HintPath>Library\ScriptAssemblies\Unity.Timeline.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEditor.UI">
<HintPath>Library\ScriptAssemblies\UnityEditor.UI.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine.UI">
<HintPath>Library\ScriptAssemblies\UnityEngine.UI.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEditor.UI">
<HintPath>Library\ScriptAssemblies\UnityEditor.UI.dll</HintPath>
<Private>False</Private>
</Reference>
</ItemGroup>
<ItemGroup>
</ItemGroup>

View File

@ -1206,14 +1206,14 @@
<HintPath>D:\Program Files\Unity Hub\Editor\2022.3.22f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Xml.XPath.XDocument.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEditor.UI">
<HintPath>Library\ScriptAssemblies\UnityEditor.UI.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine.UI">
<HintPath>Library\ScriptAssemblies\UnityEngine.UI.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEditor.UI">
<HintPath>Library\ScriptAssemblies\UnityEditor.UI.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEditor.TestRunner">
<HintPath>Library\ScriptAssemblies\UnityEditor.TestRunner.dll</HintPath>
<Private>False</Private>

View File

@ -1305,14 +1305,14 @@
<HintPath>D:\Program Files\Unity Hub\Editor\2022.3.22f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Xml.XPath.XDocument.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEditor.UI">
<HintPath>Library\ScriptAssemblies\UnityEditor.UI.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine.UI">
<HintPath>Library\ScriptAssemblies\UnityEngine.UI.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEditor.UI">
<HintPath>Library\ScriptAssemblies\UnityEditor.UI.dll</HintPath>
<Private>False</Private>
</Reference>
</ItemGroup>
<ItemGroup>
</ItemGroup>

View File

@ -1143,14 +1143,14 @@
<HintPath>D:\Program Files\Unity Hub\Editor\2022.3.22f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Xml.XPath.XDocument.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEditor.UI">
<HintPath>Library\ScriptAssemblies\UnityEditor.UI.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine.UI">
<HintPath>Library\ScriptAssemblies\UnityEngine.UI.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEditor.UI">
<HintPath>Library\ScriptAssemblies\UnityEditor.UI.dll</HintPath>
<Private>False</Private>
</Reference>
</ItemGroup>
<ItemGroup>
<ProjectReference Include="VRC.Udon.Serialization.OdinSerializer.csproj">

View File

@ -1146,14 +1146,14 @@
<HintPath>Library\ScriptAssemblies\Unity.Postprocessing.Runtime.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEditor.UI">
<HintPath>Library\ScriptAssemblies\UnityEditor.UI.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine.UI">
<HintPath>Library\ScriptAssemblies\UnityEngine.UI.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEditor.UI">
<HintPath>Library\ScriptAssemblies\UnityEditor.UI.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEditor.TestRunner">
<HintPath>Library\ScriptAssemblies\UnityEditor.TestRunner.dll</HintPath>
<Private>False</Private>

View File

@ -1142,14 +1142,14 @@
<HintPath>D:\Program Files\Unity Hub\Editor\2022.3.22f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Xml.XPath.XDocument.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEditor.UI">
<HintPath>Library\ScriptAssemblies\UnityEditor.UI.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine.UI">
<HintPath>Library\ScriptAssemblies\UnityEngine.UI.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEditor.UI">
<HintPath>Library\ScriptAssemblies\UnityEditor.UI.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEditor.TestRunner">
<HintPath>Library\ScriptAssemblies\UnityEditor.TestRunner.dll</HintPath>
<Private>False</Private>

View File

@ -1129,14 +1129,14 @@
<HintPath>D:\Program Files\Unity Hub\Editor\2022.3.22f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Xml.XPath.XDocument.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEditor.UI">
<HintPath>Library\ScriptAssemblies\UnityEditor.UI.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine.UI">
<HintPath>Library\ScriptAssemblies\UnityEngine.UI.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEditor.UI">
<HintPath>Library\ScriptAssemblies\UnityEditor.UI.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEditor.TestRunner">
<HintPath>Library\ScriptAssemblies\UnityEditor.TestRunner.dll</HintPath>
<Private>False</Private>

View File

@ -1151,14 +1151,14 @@
<HintPath>D:\Program Files\Unity Hub\Editor\2022.3.22f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Xml.XPath.XDocument.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEditor.UI">
<HintPath>Library\ScriptAssemblies\UnityEditor.UI.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine.UI">
<HintPath>Library\ScriptAssemblies\UnityEngine.UI.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEditor.UI">
<HintPath>Library\ScriptAssemblies\UnityEditor.UI.dll</HintPath>
<Private>False</Private>
</Reference>
</ItemGroup>
<ItemGroup>
</ItemGroup>

View File

@ -7,8 +7,6 @@ Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "vrchat.jordo.easyquestswitc
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "VRC.Udon.Serialization.OdinSerializer", "VRC.Udon.Serialization.OdinSerializer.csproj", "{C4865AD8-5708-4E51-79C2-E64911B4DB43}"
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "ThryAssemblyDefinition", "ThryAssemblyDefinition.csproj", "{B04658E3-A2DB-D38B-3C66-358A5E1E3562}"
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "UdonSharp.Editor", "UdonSharp.Editor.csproj", "{DFC90E0B-36B0-292E-7E42-CFA532E2309E}"
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "VRC.Udon.Editor", "VRC.Udon.Editor.csproj", "{8ECDDCCF-3414-ABC4-C526-DECEA90CBB2C}"
@ -23,8 +21,6 @@ Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "UniTask.Linq", "UniTask.Lin
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "VRC.SDKBase", "VRC.SDKBase.csproj", "{85AD6C13-67F3-91E5-7E2D-4A7A350F6D9D}"
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Poi.Tools", "Poi.Tools.csproj", "{B0FF48B0-F230-AA21-D28F-BE8500A1CECF}"
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "VRC.ClientSim.Editor", "VRC.ClientSim.Editor.csproj", "{EDA91D34-D0FA-9A75-4AD8-FD82735CBE9E}"
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "VRC.SDK3", "VRC.SDK3.csproj", "{08FEB8F6-AD22-0DF5-5232-7DE088616AF5}"
@ -59,8 +55,6 @@ Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "VRC.SDKBase.Editor.BuildPip
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "vrchat.jordo.easyquestswitch.Editor", "vrchat.jordo.easyquestswitch.Editor.csproj", "{68381FC4-7E6D-8422-C194-D43CD9B5430F}"
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Assembly-CSharp-Editor", "Assembly-CSharp-Editor.csproj", "{F0D2DA67-6857-48D9-F18C-518C9133433E}"
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "UniTask.Addressables", "UniTask.Addressables.csproj", "{6AA0AACC-56ED-4C99-7D2A-220D3B243EDD}"
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "UniTask.TextMeshPro", "UniTask.TextMeshPro.csproj", "{91F2D0BB-0290-6D83-B6CE-D722F4D01C8D}"
@ -83,10 +77,6 @@ Global
{C4865AD8-5708-4E51-79C2-E64911B4DB43}.Debug|Any CPU.Build.0 = Debug|Any CPU
{C4865AD8-5708-4E51-79C2-E64911B4DB43}.Release|Any CPU.ActiveCfg = Release|Any CPU
{C4865AD8-5708-4E51-79C2-E64911B4DB43}.Release|Any CPU.Build.0 = Release|Any CPU
{B04658E3-A2DB-D38B-3C66-358A5E1E3562}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{B04658E3-A2DB-D38B-3C66-358A5E1E3562}.Debug|Any CPU.Build.0 = Debug|Any CPU
{B04658E3-A2DB-D38B-3C66-358A5E1E3562}.Release|Any CPU.ActiveCfg = Release|Any CPU
{B04658E3-A2DB-D38B-3C66-358A5E1E3562}.Release|Any CPU.Build.0 = Release|Any CPU
{DFC90E0B-36B0-292E-7E42-CFA532E2309E}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{DFC90E0B-36B0-292E-7E42-CFA532E2309E}.Debug|Any CPU.Build.0 = Debug|Any CPU
{DFC90E0B-36B0-292E-7E42-CFA532E2309E}.Release|Any CPU.ActiveCfg = Release|Any CPU
@ -115,10 +105,6 @@ Global
{85AD6C13-67F3-91E5-7E2D-4A7A350F6D9D}.Debug|Any CPU.Build.0 = Debug|Any CPU
{85AD6C13-67F3-91E5-7E2D-4A7A350F6D9D}.Release|Any CPU.ActiveCfg = Release|Any CPU
{85AD6C13-67F3-91E5-7E2D-4A7A350F6D9D}.Release|Any CPU.Build.0 = Release|Any CPU
{B0FF48B0-F230-AA21-D28F-BE8500A1CECF}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{B0FF48B0-F230-AA21-D28F-BE8500A1CECF}.Debug|Any CPU.Build.0 = Debug|Any CPU
{B0FF48B0-F230-AA21-D28F-BE8500A1CECF}.Release|Any CPU.ActiveCfg = Release|Any CPU
{B0FF48B0-F230-AA21-D28F-BE8500A1CECF}.Release|Any CPU.Build.0 = Release|Any CPU
{EDA91D34-D0FA-9A75-4AD8-FD82735CBE9E}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{EDA91D34-D0FA-9A75-4AD8-FD82735CBE9E}.Debug|Any CPU.Build.0 = Debug|Any CPU
{EDA91D34-D0FA-9A75-4AD8-FD82735CBE9E}.Release|Any CPU.ActiveCfg = Release|Any CPU
@ -187,10 +173,6 @@ Global
{68381FC4-7E6D-8422-C194-D43CD9B5430F}.Debug|Any CPU.Build.0 = Debug|Any CPU
{68381FC4-7E6D-8422-C194-D43CD9B5430F}.Release|Any CPU.ActiveCfg = Release|Any CPU
{68381FC4-7E6D-8422-C194-D43CD9B5430F}.Release|Any CPU.Build.0 = Release|Any CPU
{F0D2DA67-6857-48D9-F18C-518C9133433E}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{F0D2DA67-6857-48D9-F18C-518C9133433E}.Debug|Any CPU.Build.0 = Debug|Any CPU
{F0D2DA67-6857-48D9-F18C-518C9133433E}.Release|Any CPU.ActiveCfg = Release|Any CPU
{F0D2DA67-6857-48D9-F18C-518C9133433E}.Release|Any CPU.Build.0 = Release|Any CPU
{6AA0AACC-56ED-4C99-7D2A-220D3B243EDD}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{6AA0AACC-56ED-4C99-7D2A-220D3B243EDD}.Debug|Any CPU.Build.0 = Debug|Any CPU
{6AA0AACC-56ED-4C99-7D2A-220D3B243EDD}.Release|Any CPU.ActiveCfg = Release|Any CPU