Set Lightning Strike as the current default Lightning Round effect again.
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@ -62,7 +62,7 @@ public class LightningRoundEffectsController : UdonSharpBehaviour
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public void PlayLightningRoundAnimation()
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public void PlayLightningRoundAnimation()
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{
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{
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_Effect = LightningRoundEffect.ThunderAndRain;//(LightningRoundEffect)Random.Range(0, (int)LightningRoundEffect.MAX_EFFECTS);
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_Effect = LightningRoundEffect.LightningStrike;//(LightningRoundEffect)Random.Range(0, (int)LightningRoundEffect.MAX_EFFECTS);
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_PlayLightningRoundAnimation_Synced();
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_PlayLightningRoundAnimation_Synced();
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RequestSerialization();
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RequestSerialization();
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}
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}
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