Increased overlay distance from the near plane, since VRChat couldn't see it.

This commit is contained in:
Jamie Greunbaum 2026-03-31 17:48:45 -04:00
parent 3fb8f6691a
commit 92ff0bd7a1
19 changed files with 509 additions and 369 deletions

View File

@ -8,7 +8,7 @@ Material:
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: M_CaptureCarmenNewspaper_UIDisplay
m_Shader: {fileID: 10751, guid: 0000000000000000f000000000000000, type: 0}
m_Shader: {fileID: 4800000, guid: bdbecd808900b3a49963019f31a76291, type: 3}
m_Parent: {fileID: 0}
m_ModifiedSerializedProperties: 0
m_ValidKeywords: []

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@ -93,7 +93,7 @@ Material:
- _Thickness: 0.07
- _UVSec: 0
- _VerticalLineCorrection: 0
- _WiperProgress: 0
- _WiperProgress: 1.0222223
- _ZWrite: 1
m_Colors:
- _Color: {r: 1, g: 1, b: 1, a: 1}

View File

@ -11,7 +11,7 @@ GameObject:
- component: {fileID: 7241432374676536911}
- component: {fileID: 8045183386931381925}
- component: {fileID: 6622382881250925265}
m_Layer: 0
m_Layer: 23
m_Name: Newspaper
m_TagString: Untagged
m_Icon: {fileID: 0}
@ -49,13 +49,13 @@ MeshRenderer:
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 2396313974114816115}
m_Enabled: 1
m_CastShadows: 1
m_ReceiveShadows: 1
m_DynamicOccludee: 1
m_CastShadows: 0
m_ReceiveShadows: 0
m_DynamicOccludee: 0
m_StaticShadowCaster: 0
m_MotionVectors: 1
m_LightProbeUsage: 1
m_ReflectionProbeUsage: 1
m_MotionVectors: 2
m_LightProbeUsage: 0
m_ReflectionProbeUsage: 0
m_RayTracingMode: 2
m_RayTraceProcedural: 0
m_RenderingLayerMask: 1
@ -94,7 +94,7 @@ GameObject:
- component: {fileID: 1949222043524572353}
- component: {fileID: 2551137153161031695}
- component: {fileID: 1742954083948632810}
m_Layer: 0
m_Layer: 23
m_Name: Newspaper Overlay
m_TagString: Untagged
m_Icon: {fileID: 0}

File diff suppressed because it is too large Load Diff

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@ -18,7 +18,7 @@ public class CameraOverlay : UdonSharpBehaviour
private Camera _Camera = null;
private const float NEAR_PLANE_OFFSET = 0.01f;
private const float NEAR_PLANE_OFFSET = 0.05f;
void Update()

View File

@ -10,8 +10,8 @@ AudioManager:
Default Speaker Mode: 2
m_SampleRate: 48000
m_DSPBufferSize: 1024
m_VirtualVoiceCount: 32
m_RealVoiceCount: 24
m_VirtualVoiceCount: 64
m_RealVoiceCount: 32
m_EnableOutputSuspension: 1
m_SpatializerPlugin: OculusSpatializer
m_AmbisonicDecoderPlugin: OculusSpatializer