- Player platforms now function exactly as intended.
- Raised floor height of Round 1, and added wood beams around the edge. - Improved lightmap quality without increasing size.
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@@ -17,9 +17,9 @@ LightingSettings:
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m_IndirectOutputScale: 1.3333334
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m_UsingShadowmask: 0
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m_BakeBackend: 2
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m_LightmapMaxSize: 256
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m_BakeResolution: 60
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m_Padding: 6
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m_LightmapMaxSize: 1024
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m_BakeResolution: 32
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m_Padding: 7
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m_LightmapCompression: 3
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m_AO: 1
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m_AOMaxDistance: 1
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@@ -45,13 +45,13 @@ LightingSettings:
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m_PVREnvironmentSampleCount: 256
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m_PVREnvironmentReferencePointCount: 2048
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m_LightProbeSampleCountMultiplier: 4
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m_PVRBounces: 2
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m_PVRMinBounces: 2
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m_PVRBounces: 4
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m_PVRMinBounces: 0
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m_PVREnvironmentImportanceSampling: 0
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m_PVRFilteringMode: 1
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m_PVRDenoiserTypeDirect: 1
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m_PVRDenoiserTypeIndirect: 1
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m_PVRDenoiserTypeAO: 1
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m_PVRFilteringMode: 2
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m_PVRDenoiserTypeDirect: 3
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m_PVRDenoiserTypeIndirect: 3
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m_PVRDenoiserTypeAO: 3
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m_PVRFilterTypeDirect: 0
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m_PVRFilterTypeIndirect: 0
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m_PVRFilterTypeAO: 0
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