- Player platforms now function exactly as intended.
- Raised floor height of Round 1, and added wood beams around the edge. - Improved lightmap quality without increasing size.
This commit is contained in:
parent
17c5b44580
commit
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Binary file not shown.
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247
Assets/Shaders/Wood.shader
Normal file
247
Assets/Shaders/Wood.shader
Normal file
@ -0,0 +1,247 @@
|
|||||||
|
// Unity built-in shader source. Copyright (c) 2016 Unity Technologies. MIT license (see license.txt)
|
||||||
|
|
||||||
|
// Simplified Diffuse shader. Differences from regular Diffuse one:
|
||||||
|
// - no Main Color
|
||||||
|
// - fully supports only 1 directional light. Other lights can affect it, but it will be per-vertex/SH.
|
||||||
|
|
||||||
|
Shader "Carmen/Wood"
|
||||||
|
{
|
||||||
|
Properties
|
||||||
|
{
|
||||||
|
_MainTex ("Noise Texture", 2D) = "white" {}
|
||||||
|
_Color("Colour 1", Color) = (0,0,0,1)
|
||||||
|
_Color2("Colour 2", Color) = (1,1,1,1)
|
||||||
|
}
|
||||||
|
|
||||||
|
SubShader
|
||||||
|
{
|
||||||
|
Tags { "Queue"="AlphaTest" "IgnoreProjector"="True" "RenderType"="TransparentCutout" }
|
||||||
|
LOD 200
|
||||||
|
|
||||||
|
CGPROGRAM
|
||||||
|
|
||||||
|
#include "UnityCG.cginc"
|
||||||
|
#include "UnityPBSLighting.cginc"
|
||||||
|
|
||||||
|
#define _SPECULARHIGHLIGHTS_OFF
|
||||||
|
#define _GLOSSYREFLECTIONS_OFF
|
||||||
|
|
||||||
|
// Use our squeezed BRDF on mobile
|
||||||
|
// In general we want FLOAT_MIN to be the smallest value such that (1.0f + FLOAT_MIN) != FLOAT_MIN
|
||||||
|
#if defined(SHADER_API_MOBILE)
|
||||||
|
#define VRC_BRDF_PBS BRDF2_VRC_PBS
|
||||||
|
#define FLOAT_MIN 1e-4
|
||||||
|
#else
|
||||||
|
#define VRC_BRDF_PBS UNITY_BRDF_PBS
|
||||||
|
#define FLOAT_MIN 1e-6
|
||||||
|
#endif
|
||||||
|
|
||||||
|
#pragma target 4.5
|
||||||
|
#pragma surface surf LambertVRC alphatest:_Cutoff exclude_path:prepass exclude_path:deferred noforwardadd
|
||||||
|
|
||||||
|
UNITY_DECLARE_TEX2D(_MainTex);
|
||||||
|
|
||||||
|
struct SurfaceOutputVRC
|
||||||
|
{
|
||||||
|
fixed3 Albedo;
|
||||||
|
fixed3 Normal;
|
||||||
|
fixed3 Emission;
|
||||||
|
half Specular;
|
||||||
|
fixed Gloss;
|
||||||
|
fixed Alpha;
|
||||||
|
};
|
||||||
|
|
||||||
|
struct Input
|
||||||
|
{
|
||||||
|
float2 uv_MainTex;
|
||||||
|
half4 colour : COLOR;
|
||||||
|
half4 colour2 : COLOR;
|
||||||
|
};
|
||||||
|
|
||||||
|
half4 _Color;
|
||||||
|
half4 _Color2;
|
||||||
|
|
||||||
|
void surf (Input IN, inout SurfaceOutputVRC o)
|
||||||
|
{
|
||||||
|
o.Albedo = lerp(_Color, _Color2, UNITY_SAMPLE_TEX2D(_MainTex, IN.uv_MainTex).r);
|
||||||
|
o.Alpha = 1.0;
|
||||||
|
|
||||||
|
o.Gloss = 0.0;
|
||||||
|
o.Normal = fixed3(0.0, 0.0, 1.0);
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
inline half3 VRC_SafeNormalize(half3 value)
|
||||||
|
{
|
||||||
|
float lenSqr = max((float)dot(value, value), FLOAT_MIN);
|
||||||
|
return value * (half) rsqrt(lenSqr);
|
||||||
|
}
|
||||||
|
|
||||||
|
inline half shEvaluateDiffuseL1Geomerics(half L0, half3 L1, half3 n)
|
||||||
|
{
|
||||||
|
// avg direction of incoming light
|
||||||
|
half3 R1 = 0.5f * L1;
|
||||||
|
|
||||||
|
// directional brightness
|
||||||
|
half lenR1 = length(R1);
|
||||||
|
|
||||||
|
// linear angle between normal and direction 0-1, saturate fix from filamented
|
||||||
|
half q = dot(VRC_SafeNormalize(R1), n) * 0.5 + 0.5;
|
||||||
|
q = isnan(q) ? 1 : q;
|
||||||
|
q = saturate(q);
|
||||||
|
|
||||||
|
// power for q
|
||||||
|
// lerps from 1 (linear) to 3 (cubic) based on directionality
|
||||||
|
//half p = 1.0f + 2.0f * lenR1 / L0;
|
||||||
|
|
||||||
|
// dynamic range constant
|
||||||
|
// should vary between 4 (highly directional) and 0 (ambient)
|
||||||
|
//half a = (1.0f - lenR1 / L0) / (1.0f + lenR1 / L0);
|
||||||
|
|
||||||
|
// negative ambient fix, if L0 <= 0, return 0
|
||||||
|
//return (L0 <= 0.f) ? 0.f : (L0 * (a + (1.0f - a) * (p + 1.0f) * pow(q, p)));
|
||||||
|
|
||||||
|
// optimized reordering. thanks wolfram
|
||||||
|
return (L0 <= 0.f) ? 0.f : ( 4. * lenR1 * pow(q, (2 * lenR1) / L0 + 1) + ( L0 * (L0 - lenR1) )/(L0 + lenR1));
|
||||||
|
}
|
||||||
|
|
||||||
|
inline UnityGI UnityGI_BaseVRC(UnityGIInput data, half occlusion, half3 normalWorld, half3 eyeVec, half smoothness, half hasReflProbe)
|
||||||
|
{
|
||||||
|
UnityGI o_gi;
|
||||||
|
|
||||||
|
// Base pass with Lightmap support is responsible for handling ShadowMask / blending here for performance reason
|
||||||
|
#if defined(HANDLE_SHADOWS_BLENDING_IN_GI)
|
||||||
|
half bakedAtten = UnitySampleBakedOcclusion(data.lightmapUV.xy, data.worldPos);
|
||||||
|
float zDist = dot(_WorldSpaceCameraPos - data.worldPos, UNITY_MATRIX_V[2].xyz);
|
||||||
|
float fadeDist = UnityComputeShadowFadeDistance(data.worldPos, zDist);
|
||||||
|
data.atten = UnityMixRealtimeAndBakedShadows(data.atten, bakedAtten, UnityComputeShadowFade(fadeDist));
|
||||||
|
#endif
|
||||||
|
|
||||||
|
o_gi.light = data.light;
|
||||||
|
o_gi.light.color *= data.atten;
|
||||||
|
|
||||||
|
#if defined(LIGHTMAP_ON)
|
||||||
|
#if defined(_MONOSH)
|
||||||
|
BakeryMonoSH(o_gi.indirect.diffuse, o_gi.indirect.specular, data.lightmapUV.xy, normalWorld, eyeVec, smoothness, occlusion);
|
||||||
|
#else
|
||||||
|
// Baked lightmaps
|
||||||
|
|
||||||
|
half3 bakedColor = half3(1.0, 1.0, 1.0);
|
||||||
|
half4 bakedColorTex = UNITY_SAMPLE_TEX2D(unity_Lightmap, data.lightmapUV.xy);
|
||||||
|
#if defined(FORCE_UNITY_DLDR_LIGHTMAP_ENCODING)
|
||||||
|
bakedColor = DecodeLightmapDoubleLDR(bakedColorTex, unity_Lightmap_HDR);
|
||||||
|
#elif defined(FORCE_UNITY_RGBM_LIGHTMAP_ENCODING)
|
||||||
|
bakedColor = DecodeLightmapRGBM(bakedColorTex, unity_Lightmap_HDR);
|
||||||
|
#elif defined(FORCE_UNITY_LIGHTMAP_FULL_HDR_ENCODING)
|
||||||
|
bakedColor = bakedColorTex;
|
||||||
|
#else
|
||||||
|
bakedColor = DecodeLightmap(bakedColorTex);
|
||||||
|
#endif
|
||||||
|
|
||||||
|
// Can be set if the renderer has a valid lightmap but the shader doesn't use it
|
||||||
|
#if !defined(UNITY_LIGHTMAP_NONE)
|
||||||
|
#if defined(DIRLIGHTMAP_COMBINED)
|
||||||
|
fixed4 bakedDirTex = UNITY_SAMPLE_TEX2D_SAMPLER(unity_LightmapInd, unity_Lightmap, data.lightmapUV.xy);
|
||||||
|
o_gi.indirect.diffuse = DecodeDirectionalLightmap(bakedColor, bakedDirTex, normalWorld);
|
||||||
|
#else // not directional lightmap
|
||||||
|
o_gi.indirect.diffuse = bakedColor;
|
||||||
|
#endif
|
||||||
|
#else
|
||||||
|
o_gi.indirect.diffuse = 1;
|
||||||
|
#endif
|
||||||
|
|
||||||
|
o_gi.indirect.specular = 0;
|
||||||
|
#endif
|
||||||
|
o_gi.indirect.diffuse *= occlusion;
|
||||||
|
#elif defined(UNITY_SHOULD_SAMPLE_SH)
|
||||||
|
o_gi.indirect.diffuse.r = shEvaluateDiffuseL1Geomerics(unity_SHAr.w, unity_SHAr.xyz, normalWorld);
|
||||||
|
o_gi.indirect.diffuse.g = shEvaluateDiffuseL1Geomerics(unity_SHAg.w, unity_SHAg.xyz, normalWorld);
|
||||||
|
o_gi.indirect.diffuse.b = shEvaluateDiffuseL1Geomerics(unity_SHAb.w, unity_SHAb.xyz, normalWorld);
|
||||||
|
|
||||||
|
#if !defined(_SPECULARHIGHLIGHTS_OFF)
|
||||||
|
UNITY_BRANCH
|
||||||
|
#if !defined(_GLOSSYREFLECTIONS_OFF)
|
||||||
|
if(!any(o_gi.light.color) && !hasReflProbe)
|
||||||
|
#else
|
||||||
|
if(!any(o_gi.light.color))
|
||||||
|
#endif
|
||||||
|
{
|
||||||
|
half3 L0rgb = half3(unity_SHAr.w, unity_SHAg.w, unity_SHAb.w);
|
||||||
|
half3x3 L1rgb = half3x3(unity_SHAr.x, unity_SHAg.x, unity_SHAb.x,
|
||||||
|
unity_SHAr.y, unity_SHAg.y, unity_SHAb.y,
|
||||||
|
unity_SHAr.z, unity_SHAg.z, unity_SHAb.z);
|
||||||
|
half3 L1 = unity_SHAr.xyz + unity_SHAg.xyz + unity_SHAb.xyz;
|
||||||
|
|
||||||
|
half3 dominantDir = VRC_SafeNormalize(L1);
|
||||||
|
|
||||||
|
// Light can be anywhere from 'fully sparse' to 'completely focused' based on how much of it is L0 or L1rgb.
|
||||||
|
half L1len = length(L1);
|
||||||
|
half focus = L1len / (length(L0rgb) + L1len);
|
||||||
|
half specularTerm = ComputeSpecularGGX(dominantDir, eyeVec, normalWorld, smoothness * focus);
|
||||||
|
|
||||||
|
// L0 + L1, the total light energy expected, is the same over the whole mesh. This is a problem with specular highlights
|
||||||
|
// as they have a second peak in the negative direction - normally hidden by the fact that light energy there is normally zero.
|
||||||
|
// Multiplying by non-linear diffuse gives satisfactory results, though isn't particularly physically accurate.
|
||||||
|
// The brightness vs ground truth (a reflection probe) is too low though... closest we can get appears to be
|
||||||
|
// a dimensionless version, shEvaluateDiffuseL1Geometrics but applied to just the ratio.
|
||||||
|
half energyFactor = shEvaluateDiffuseL1Normalized(dot(L0rgb, 1), L1, normalWorld);
|
||||||
|
half3 sh = (L0rgb + mul(dominantDir, L1rgb)) * energyFactor;
|
||||||
|
|
||||||
|
o_gi.indirect.specular = max(specularTerm * sh, 0.0);
|
||||||
|
|
||||||
|
// Reflection Probes use occlusion, direct lights don't. MonoSH and Specular Hack are both somewhere in between,
|
||||||
|
// so we use focus to split the difference - 1.0 is direct, 0.0 is reflection probe, so we invert.
|
||||||
|
o_gi.indirect.specular *= LerpOneTo(occlusion, 1 - focus);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
o_gi.indirect.specular = 0;
|
||||||
|
}
|
||||||
|
#else
|
||||||
|
o_gi.indirect.specular = 0;
|
||||||
|
#endif
|
||||||
|
o_gi.indirect.diffuse += data.ambient;
|
||||||
|
o_gi.indirect.diffuse *= occlusion;
|
||||||
|
#else
|
||||||
|
o_gi.indirect.specular = 0;
|
||||||
|
o_gi.indirect.diffuse = 0;
|
||||||
|
#endif
|
||||||
|
|
||||||
|
return o_gi;
|
||||||
|
}
|
||||||
|
|
||||||
|
inline fixed4 UnityLambertVRCLight (SurfaceOutputVRC s, UnityLight light)
|
||||||
|
{
|
||||||
|
fixed diff = max (0, dot (s.Normal, light.dir));
|
||||||
|
|
||||||
|
fixed4 c;
|
||||||
|
c.rgb = s.Albedo * light.color * diff;
|
||||||
|
c.a = s.Alpha;
|
||||||
|
return c;
|
||||||
|
}
|
||||||
|
|
||||||
|
inline fixed4 LightingLambertVRC (SurfaceOutputVRC s, UnityGI gi)
|
||||||
|
{
|
||||||
|
fixed4 c;
|
||||||
|
c = UnityLambertVRCLight (s, gi.light);
|
||||||
|
|
||||||
|
#if defined(UNITY_LIGHT_FUNCTION_APPLY_INDIRECT)
|
||||||
|
c.rgb += s.Albedo * gi.indirect.diffuse;
|
||||||
|
#endif
|
||||||
|
|
||||||
|
return c;
|
||||||
|
}
|
||||||
|
|
||||||
|
inline void LightingLambertVRC_GI (
|
||||||
|
SurfaceOutputVRC s,
|
||||||
|
UnityGIInput data,
|
||||||
|
inout UnityGI gi)
|
||||||
|
{
|
||||||
|
gi = UnityGI_BaseVRC(data, 1.0, s.Normal, half3(0, 0, 0), half(0), 0);
|
||||||
|
}
|
||||||
|
|
||||||
|
ENDCG
|
||||||
|
}
|
||||||
|
|
||||||
|
FallBack "Diffuse"
|
||||||
|
}
|
||||||
9
Assets/Shaders/Wood.shader.meta
Normal file
9
Assets/Shaders/Wood.shader.meta
Normal file
@ -0,0 +1,9 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 288f9fd8f4f97774eadbafa338f9617c
|
||||||
|
ShaderImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
defaultTextures: []
|
||||||
|
nonModifiableTextures: []
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
@ -27,20 +27,20 @@ public class PlayerTeleporter : UdonSharpBehaviour
|
|||||||
|
|
||||||
public void TeleportToPlayer1Position()
|
public void TeleportToPlayer1Position()
|
||||||
{
|
{
|
||||||
Networking.LocalPlayer.TeleportTo(_Player1TeleportLocation.position, _Player1TeleportLocation.rotation);
|
|
||||||
_PlayerPodiums[0].SetPlayerName();
|
_PlayerPodiums[0].SetPlayerName();
|
||||||
|
Networking.LocalPlayer.TeleportTo(_Player1TeleportLocation.position, _Player1TeleportLocation.rotation);
|
||||||
}
|
}
|
||||||
|
|
||||||
public void TeleportToPlayer2Position()
|
public void TeleportToPlayer2Position()
|
||||||
{
|
{
|
||||||
Networking.LocalPlayer.TeleportTo(_Player2TeleportLocation.position, _Player2TeleportLocation.rotation);
|
|
||||||
_PlayerPodiums[1].SetPlayerName();
|
_PlayerPodiums[1].SetPlayerName();
|
||||||
|
Networking.LocalPlayer.TeleportTo(_Player2TeleportLocation.position, _Player2TeleportLocation.rotation);
|
||||||
}
|
}
|
||||||
|
|
||||||
public void TeleportToPlayer3Position()
|
public void TeleportToPlayer3Position()
|
||||||
{
|
{
|
||||||
Networking.LocalPlayer.TeleportTo(_Player3TeleportLocation.position, _Player3TeleportLocation.rotation);
|
|
||||||
_PlayerPodiums[2].SetPlayerName();
|
_PlayerPodiums[2].SetPlayerName();
|
||||||
|
Networking.LocalPlayer.TeleportTo(_Player3TeleportLocation.position, _Player3TeleportLocation.rotation);
|
||||||
}
|
}
|
||||||
|
|
||||||
public void TeleportToAudience()
|
public void TeleportToAudience()
|
||||||
|
|||||||
@ -44,7 +44,7 @@ MonoBehaviour:
|
|||||||
Data:
|
Data:
|
||||||
- Name:
|
- Name:
|
||||||
Entry: 12
|
Entry: 12
|
||||||
Data: 22
|
Data: 23
|
||||||
- Name:
|
- Name:
|
||||||
Entry: 7
|
Entry: 7
|
||||||
Data:
|
Data:
|
||||||
@ -1322,10 +1322,82 @@ MonoBehaviour:
|
|||||||
Data:
|
Data:
|
||||||
- Name: $k
|
- Name: $k
|
||||||
Entry: 1
|
Entry: 1
|
||||||
Data: _FlashingScoreboardCounter
|
Data: _SpawnPoint
|
||||||
- Name: $v
|
- Name: $v
|
||||||
Entry: 7
|
Entry: 7
|
||||||
Data: 86|UdonSharp.Compiler.FieldDefinition, UdonSharp.Editor
|
Data: 86|UdonSharp.Compiler.FieldDefinition, UdonSharp.Editor
|
||||||
|
- Name: <Name>k__BackingField
|
||||||
|
Entry: 1
|
||||||
|
Data: _SpawnPoint
|
||||||
|
- Name: <UserType>k__BackingField
|
||||||
|
Entry: 9
|
||||||
|
Data: 57
|
||||||
|
- Name: <SystemType>k__BackingField
|
||||||
|
Entry: 9
|
||||||
|
Data: 57
|
||||||
|
- Name: <SyncMode>k__BackingField
|
||||||
|
Entry: 7
|
||||||
|
Data: System.Nullable`1[[UdonSharp.UdonSyncMode, UdonSharp.Runtime]], mscorlib
|
||||||
|
- Name:
|
||||||
|
Entry: 6
|
||||||
|
Data:
|
||||||
|
- Name:
|
||||||
|
Entry: 8
|
||||||
|
Data:
|
||||||
|
- Name: <IsSerialized>k__BackingField
|
||||||
|
Entry: 5
|
||||||
|
Data: true
|
||||||
|
- Name: _fieldAttributes
|
||||||
|
Entry: 7
|
||||||
|
Data: 87|System.Collections.Generic.List`1[[System.Attribute, mscorlib]], mscorlib
|
||||||
|
- Name:
|
||||||
|
Entry: 12
|
||||||
|
Data: 3
|
||||||
|
- Name:
|
||||||
|
Entry: 7
|
||||||
|
Data: 88|UnityEngine.SpaceAttribute, UnityEngine.CoreModule
|
||||||
|
- Name: height
|
||||||
|
Entry: 4
|
||||||
|
Data: 8
|
||||||
|
- Name:
|
||||||
|
Entry: 8
|
||||||
|
Data:
|
||||||
|
- Name:
|
||||||
|
Entry: 7
|
||||||
|
Data: 89|UnityEngine.HeaderAttribute, UnityEngine.CoreModule
|
||||||
|
- Name: header
|
||||||
|
Entry: 1
|
||||||
|
Data: Miscellaneous
|
||||||
|
- Name:
|
||||||
|
Entry: 8
|
||||||
|
Data:
|
||||||
|
- Name:
|
||||||
|
Entry: 7
|
||||||
|
Data: 90|UnityEngine.SerializeField, UnityEngine.CoreModule
|
||||||
|
- Name:
|
||||||
|
Entry: 8
|
||||||
|
Data:
|
||||||
|
- Name:
|
||||||
|
Entry: 13
|
||||||
|
Data:
|
||||||
|
- Name:
|
||||||
|
Entry: 8
|
||||||
|
Data:
|
||||||
|
- Name:
|
||||||
|
Entry: 8
|
||||||
|
Data:
|
||||||
|
- Name:
|
||||||
|
Entry: 8
|
||||||
|
Data:
|
||||||
|
- Name:
|
||||||
|
Entry: 7
|
||||||
|
Data:
|
||||||
|
- Name: $k
|
||||||
|
Entry: 1
|
||||||
|
Data: _FlashingScoreboardCounter
|
||||||
|
- Name: $v
|
||||||
|
Entry: 7
|
||||||
|
Data: 91|UdonSharp.Compiler.FieldDefinition, UdonSharp.Editor
|
||||||
- Name: <Name>k__BackingField
|
- Name: <Name>k__BackingField
|
||||||
Entry: 1
|
Entry: 1
|
||||||
Data: _FlashingScoreboardCounter
|
Data: _FlashingScoreboardCounter
|
||||||
@ -1349,7 +1421,7 @@ MonoBehaviour:
|
|||||||
Data: false
|
Data: false
|
||||||
- Name: _fieldAttributes
|
- Name: _fieldAttributes
|
||||||
Entry: 7
|
Entry: 7
|
||||||
Data: 87|System.Collections.Generic.List`1[[System.Attribute, mscorlib]], mscorlib
|
Data: 92|System.Collections.Generic.List`1[[System.Attribute, mscorlib]], mscorlib
|
||||||
- Name:
|
- Name:
|
||||||
Entry: 12
|
Entry: 12
|
||||||
Data: 0
|
Data: 0
|
||||||
|
|||||||
@ -48,6 +48,11 @@ public class PlayerPodium : UdonSharpBehaviour
|
|||||||
[SerializeField] private TextMeshProUGUI _ScorecardUI;
|
[SerializeField] private TextMeshProUGUI _ScorecardUI;
|
||||||
[SerializeField] private Image _ScorecardBackground;
|
[SerializeField] private Image _ScorecardBackground;
|
||||||
|
|
||||||
|
[Space]
|
||||||
|
|
||||||
|
[Header("Miscellaneous")]
|
||||||
|
[SerializeField] private Transform _SpawnPoint;
|
||||||
|
|
||||||
private int _FlashingScoreboardCounter = 0;
|
private int _FlashingScoreboardCounter = 0;
|
||||||
|
|
||||||
private const int MAX_FLASH_COUNTER = 8;
|
private const int MAX_FLASH_COUNTER = 8;
|
||||||
@ -74,6 +79,11 @@ public class PlayerPodium : UdonSharpBehaviour
|
|||||||
if (Player.playerId == _PlayerID)
|
if (Player.playerId == _PlayerID)
|
||||||
{
|
{
|
||||||
AdjustPedestalHeight(Player);
|
AdjustPedestalHeight(Player);
|
||||||
|
|
||||||
|
if (Player == Networking.LocalPlayer)
|
||||||
|
{
|
||||||
|
Player.TeleportTo(_SpawnPoint.position, _SpawnPoint.rotation);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
base.OnAvatarEyeHeightChanged(Player, PrevEyeHeightAsMeters);
|
base.OnAvatarEyeHeightChanged(Player, PrevEyeHeightAsMeters);
|
||||||
@ -95,7 +105,6 @@ public class PlayerPodium : UdonSharpBehaviour
|
|||||||
PlayerName = Networking.LocalPlayer.displayName;
|
PlayerName = Networking.LocalPlayer.displayName;
|
||||||
_PlayerID = Networking.LocalPlayer.playerId;
|
_PlayerID = Networking.LocalPlayer.playerId;
|
||||||
|
|
||||||
_Pedestal.SetActive(true);
|
|
||||||
AdjustPedestalHeight(Networking.LocalPlayer);
|
AdjustPedestalHeight(Networking.LocalPlayer);
|
||||||
|
|
||||||
EnableOwnershipTransfer = false;
|
EnableOwnershipTransfer = false;
|
||||||
@ -110,7 +119,6 @@ public class PlayerPodium : UdonSharpBehaviour
|
|||||||
_PlayerID = -1;
|
_PlayerID = -1;
|
||||||
|
|
||||||
EnableOwnershipTransfer = true;
|
EnableOwnershipTransfer = true;
|
||||||
_Pedestal.SetActive(false);
|
|
||||||
|
|
||||||
RequestSerialization();
|
RequestSerialization();
|
||||||
}
|
}
|
||||||
|
|||||||
@ -1,5 +1,6 @@
|
|||||||
{
|
{
|
||||||
"dependencies": {
|
"dependencies": {
|
||||||
|
"com.unity.formats.fbx": "4.2.1",
|
||||||
"com.unity.ide.rider": "3.0.26",
|
"com.unity.ide.rider": "3.0.26",
|
||||||
"com.unity.ide.visualstudio": "2.0.22",
|
"com.unity.ide.visualstudio": "2.0.22",
|
||||||
"com.unity.ide.vscode": "1.2.5",
|
"com.unity.ide.vscode": "1.2.5",
|
||||||
|
|||||||
@ -1,5 +1,12 @@
|
|||||||
{
|
{
|
||||||
"dependencies": {
|
"dependencies": {
|
||||||
|
"com.autodesk.fbx": {
|
||||||
|
"version": "4.2.1",
|
||||||
|
"depth": 1,
|
||||||
|
"source": "registry",
|
||||||
|
"dependencies": {},
|
||||||
|
"url": "https://packages.unity.com"
|
||||||
|
},
|
||||||
"com.mmmaellon.lightsync": {
|
"com.mmmaellon.lightsync": {
|
||||||
"version": "file:com.mmmaellon.lightsync",
|
"version": "file:com.mmmaellon.lightsync",
|
||||||
"depth": 0,
|
"depth": 0,
|
||||||
@ -52,6 +59,16 @@
|
|||||||
"dependencies": {},
|
"dependencies": {},
|
||||||
"url": "https://packages.unity.com"
|
"url": "https://packages.unity.com"
|
||||||
},
|
},
|
||||||
|
"com.unity.formats.fbx": {
|
||||||
|
"version": "4.2.1",
|
||||||
|
"depth": 0,
|
||||||
|
"source": "registry",
|
||||||
|
"dependencies": {
|
||||||
|
"com.autodesk.fbx": "4.2.1",
|
||||||
|
"com.unity.timeline": "1.7.1"
|
||||||
|
},
|
||||||
|
"url": "https://packages.unity.com"
|
||||||
|
},
|
||||||
"com.unity.ide.rider": {
|
"com.unity.ide.rider": {
|
||||||
"version": "3.0.26",
|
"version": "3.0.26",
|
||||||
"depth": 0,
|
"depth": 0,
|
||||||
|
|||||||
BIN
Raw Files/Entire Set.fbx
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Raw Files/Entire Set.fbx
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Raw Files/Round1FloorAndMainFloor.fbx
Normal file
BIN
Raw Files/Round1FloorAndMainFloor.fbx
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BIN
Raw Files/Round1Walls.fbx
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BIN
Raw Files/Round1Walls.fbx
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Raw Files/Round2Walls.fbx
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BIN
Raw Files/Round2Walls.fbx
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@ -171,8 +171,8 @@
|
|||||||
<Compile Include="Packages\com.vrchat.worlds\Integrations\UdonSharp\Editor\Editors\GrabNodeDefinitions.cs" />
|
<Compile Include="Packages\com.vrchat.worlds\Integrations\UdonSharp\Editor\Editors\GrabNodeDefinitions.cs" />
|
||||||
<Compile Include="Packages\com.vrchat.worlds\Integrations\UdonSharp\Editor\Compiler\Assembly\AssemblyModule.cs" />
|
<Compile Include="Packages\com.vrchat.worlds\Integrations\UdonSharp\Editor\Compiler\Assembly\AssemblyModule.cs" />
|
||||||
<Compile Include="Packages\com.vrchat.worlds\Integrations\UdonSharp\Editor\Compiler\Binder\Symbols\TypeParameterSymbol.cs" />
|
<Compile Include="Packages\com.vrchat.worlds\Integrations\UdonSharp\Editor\Compiler\Binder\Symbols\TypeParameterSymbol.cs" />
|
||||||
<Compile Include="Packages\com.vrchat.worlds\Integrations\UdonSharp\Editor\Compiler\Binder\Symbols\ExternPropertySymbol.cs" />
|
|
||||||
<Compile Include="Packages\com.vrchat.worlds\Integrations\UdonSharp\Editor\UdonSharpAssemblyDefinitionPostProcessor.cs" />
|
<Compile Include="Packages\com.vrchat.worlds\Integrations\UdonSharp\Editor\UdonSharpAssemblyDefinitionPostProcessor.cs" />
|
||||||
|
<Compile Include="Packages\com.vrchat.worlds\Integrations\UdonSharp\Editor\Compiler\Binder\Symbols\ExternPropertySymbol.cs" />
|
||||||
<Compile Include="Packages\com.vrchat.worlds\Integrations\UdonSharp\Editor\Compiler\UdonSharpLabelTable.cs" />
|
<Compile Include="Packages\com.vrchat.worlds\Integrations\UdonSharp\Editor\Compiler\UdonSharpLabelTable.cs" />
|
||||||
<Compile Include="Packages\com.vrchat.worlds\Integrations\UdonSharp\Editor\Compiler\Udon\CompilerUdonInterface.cs" />
|
<Compile Include="Packages\com.vrchat.worlds\Integrations\UdonSharp\Editor\Compiler\Udon\CompilerUdonInterface.cs" />
|
||||||
<Compile Include="Packages\com.vrchat.worlds\Integrations\UdonSharp\Editor\Compiler\Binder\Symbols\ImportedUdonSharpMethodSymbol.cs" />
|
<Compile Include="Packages\com.vrchat.worlds\Integrations\UdonSharp\Editor\Compiler\Binder\Symbols\ImportedUdonSharpMethodSymbol.cs" />
|
||||||
|
|||||||
@ -62,8 +62,8 @@
|
|||||||
<ItemGroup>
|
<ItemGroup>
|
||||||
<Compile Include="Packages\com.vrchat.base\Runtime\VRCSDK\Plugins\UniTask\Runtime\Internal\ArrayPoolUtil.cs" />
|
<Compile Include="Packages\com.vrchat.base\Runtime\VRCSDK\Plugins\UniTask\Runtime\Internal\ArrayPoolUtil.cs" />
|
||||||
<Compile Include="Packages\com.vrchat.base\Runtime\VRCSDK\Plugins\UniTask\Runtime\Triggers\AsyncAwakeTrigger.cs" />
|
<Compile Include="Packages\com.vrchat.base\Runtime\VRCSDK\Plugins\UniTask\Runtime\Triggers\AsyncAwakeTrigger.cs" />
|
||||||
<Compile Include="Packages\com.vrchat.base\Runtime\VRCSDK\Plugins\UniTask\Runtime\Triggers\AsyncTriggerBase.cs" />
|
|
||||||
<Compile Include="Packages\com.vrchat.base\Runtime\VRCSDK\Plugins\UniTask\Runtime\Internal\RuntimeHelpersAbstraction.cs" />
|
<Compile Include="Packages\com.vrchat.base\Runtime\VRCSDK\Plugins\UniTask\Runtime\Internal\RuntimeHelpersAbstraction.cs" />
|
||||||
|
<Compile Include="Packages\com.vrchat.base\Runtime\VRCSDK\Plugins\UniTask\Runtime\Triggers\AsyncTriggerBase.cs" />
|
||||||
<Compile Include="Packages\com.vrchat.base\Runtime\VRCSDK\Plugins\UniTask\Runtime\UniTask.Threading.cs" />
|
<Compile Include="Packages\com.vrchat.base\Runtime\VRCSDK\Plugins\UniTask\Runtime\UniTask.Threading.cs" />
|
||||||
<Compile Include="Packages\com.vrchat.base\Runtime\VRCSDK\Plugins\UniTask\Runtime\UniTaskExtensions.Shorthand.cs" />
|
<Compile Include="Packages\com.vrchat.base\Runtime\VRCSDK\Plugins\UniTask\Runtime\UniTaskExtensions.Shorthand.cs" />
|
||||||
<Compile Include="Packages\com.vrchat.base\Runtime\VRCSDK\Plugins\UniTask\Runtime\UniTaskScheduler.cs" />
|
<Compile Include="Packages\com.vrchat.base\Runtime\VRCSDK\Plugins\UniTask\Runtime\UniTaskScheduler.cs" />
|
||||||
|
|||||||
@ -176,8 +176,8 @@
|
|||||||
<Compile Include="Packages\com.vrchat.worlds\Runtime\Udon\Serialization\OdinSerializer\Utilities\Misc\EmitUtilities.cs" />
|
<Compile Include="Packages\com.vrchat.worlds\Runtime\Udon\Serialization\OdinSerializer\Utilities\Misc\EmitUtilities.cs" />
|
||||||
<Compile Include="Packages\com.vrchat.worlds\Runtime\Udon\Serialization\OdinSerializer\Utilities\Misc\Flags.cs" />
|
<Compile Include="Packages\com.vrchat.worlds\Runtime\Udon\Serialization\OdinSerializer\Utilities\Misc\Flags.cs" />
|
||||||
<Compile Include="Packages\com.vrchat.worlds\Runtime\Udon\Serialization\OdinSerializer\Core\Formatters\StackFormatter.cs" />
|
<Compile Include="Packages\com.vrchat.worlds\Runtime\Udon\Serialization\OdinSerializer\Core\Formatters\StackFormatter.cs" />
|
||||||
<Compile Include="Packages\com.vrchat.worlds\Runtime\Udon\Serialization\OdinSerializer\Core\Serializers\Int32Serializer.cs" />
|
|
||||||
<Compile Include="Packages\com.vrchat.worlds\Runtime\Udon\Serialization\OdinSerializer\Unity Integration\Formatters\VectorIntFormatters.cs" />
|
<Compile Include="Packages\com.vrchat.worlds\Runtime\Udon\Serialization\OdinSerializer\Unity Integration\Formatters\VectorIntFormatters.cs" />
|
||||||
|
<Compile Include="Packages\com.vrchat.worlds\Runtime\Udon\Serialization\OdinSerializer\Core\Serializers\Int32Serializer.cs" />
|
||||||
<Compile Include="Packages\com.vrchat.worlds\Runtime\Udon\Serialization\OdinSerializer\Unity Integration\SerializedUnityObjects\IOverridesSerializationPolicy.cs" />
|
<Compile Include="Packages\com.vrchat.worlds\Runtime\Udon\Serialization\OdinSerializer\Unity Integration\SerializedUnityObjects\IOverridesSerializationPolicy.cs" />
|
||||||
<Compile Include="Packages\com.vrchat.worlds\Runtime\Udon\Serialization\OdinSerializer\Core\Formatters\ListFormatter.cs" />
|
<Compile Include="Packages\com.vrchat.worlds\Runtime\Udon\Serialization\OdinSerializer\Core\Formatters\ListFormatter.cs" />
|
||||||
<Compile Include="Packages\com.vrchat.worlds\Runtime\Udon\Serialization\OdinSerializer\Core\Misc\ErrorHandlingPolicy.cs" />
|
<Compile Include="Packages\com.vrchat.worlds\Runtime\Udon\Serialization\OdinSerializer\Core\Misc\ErrorHandlingPolicy.cs" />
|
||||||
|
|||||||
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Loading…
x
Reference in New Issue
Block a user