- Added a prototype location board model with spinner animations.
- Added some more music and sound effects.
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using UdonSharp;
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using UnityEngine;
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using VRC.SDK3.UdonNetworkCalling;
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using VRC.SDKBase;
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using VRC.Udon;
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[UdonBehaviourSyncMode(BehaviourSyncMode.Manual)]
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public class LocationBoard : UdonSharpBehaviour
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{
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private Animator _Animator;
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private void Start()
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{
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_Animator = GetComponent<Animator>();
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}
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[NetworkCallable]
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public void PanelInteraction(int Panel)
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{
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_Animator.SetBool("Flip " + Panel, true);
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}
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}
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@@ -0,0 +1,27 @@
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using UdonSharp;
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using UnityEngine;
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using VRC.SDK3.UdonNetworkCalling;
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using VRC.SDKBase;
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using VRC.Udon;
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using VRC.Udon.Common.Interfaces;
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[UdonBehaviourSyncMode(BehaviourSyncMode.Manual)]
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public class LocationBoardPanel : UdonSharpBehaviour
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{
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public int PanelNumber = 0;
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private LocationBoard _LocationBoard;
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private void Start()
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{
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_LocationBoard = GetComponentInParent<LocationBoard>();
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}
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public override void Interact()
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{
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NetworkCalling.SendCustomNetworkEvent((IUdonEventReceiver)_LocationBoard, NetworkEventTarget.All, "PanelInteraction", PanelNumber);
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}
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}
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