- Added a card holder mesh for the host card spawner.
- Pickupable objects for various props changed to use VRCObjectSync. - Live indicator now uses the new lamp model from the ACME Bugnet Alert. - Light probes during round 1 illuminate contestants much better. - Fixed lightmaps for the round 1 door. - Changed import and mesh compression settings for many models.
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@@ -8,15 +8,15 @@ Material:
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_Name: M_HostPanelInfoCardLogo
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m_Shader: {fileID: 46, guid: 0000000000000000f000000000000000, type: 0}
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m_Shader: {fileID: 4800000, guid: 8b39b95ac85682040beff730e0cfc77a, type: 3}
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m_Parent: {fileID: 0}
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m_ModifiedSerializedProperties: 0
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m_ValidKeywords:
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- _ALPHABLEND_ON
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- _GLOSSYREFLECTIONS_OFF
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m_ValidKeywords: []
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m_InvalidKeywords:
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- BSSBLOOMFOGTYPE_HEIGHT
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- VIGNETTE_MASKED
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- _ALPHABLEND_ON
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- _GLOSSYREFLECTIONS_OFF
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- _LIGHTINGMODE_FLAT
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- _RIM2STYLE_POIYOMI
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- _RIMSTYLE_POIYOMI
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@@ -24,9 +24,8 @@ Material:
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m_LightmapFlags: 4
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m_EnableInstancingVariants: 1
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m_DoubleSidedGI: 0
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m_CustomRenderQueue: 3000
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stringTagMap:
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RenderType: Transparent
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m_CustomRenderQueue: -1
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stringTagMap: {}
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disabledShaderPasses: []
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m_LockedProperties:
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m_SavedProperties:
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