- Added a card holder mesh for the host card spawner.

- Pickupable objects for various props changed to use VRCObjectSync.
- Live indicator now uses the new lamp model from the ACME Bugnet Alert.
- Light probes during round 1 illuminate contestants much better.
- Fixed lightmaps for the round 1 door.
- Changed import and mesh compression settings for many models.
This commit is contained in:
2026-05-27 20:50:30 -04:00
parent f6c6c486a5
commit ad6b47c536
56 changed files with 991 additions and 736 deletions
@@ -8,15 +8,15 @@ Material:
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: M_HostPanelInfoCardLogo
m_Shader: {fileID: 46, guid: 0000000000000000f000000000000000, type: 0}
m_Shader: {fileID: 4800000, guid: 8b39b95ac85682040beff730e0cfc77a, type: 3}
m_Parent: {fileID: 0}
m_ModifiedSerializedProperties: 0
m_ValidKeywords:
- _ALPHABLEND_ON
- _GLOSSYREFLECTIONS_OFF
m_ValidKeywords: []
m_InvalidKeywords:
- BSSBLOOMFOGTYPE_HEIGHT
- VIGNETTE_MASKED
- _ALPHABLEND_ON
- _GLOSSYREFLECTIONS_OFF
- _LIGHTINGMODE_FLAT
- _RIM2STYLE_POIYOMI
- _RIMSTYLE_POIYOMI
@@ -24,9 +24,8 @@ Material:
m_LightmapFlags: 4
m_EnableInstancingVariants: 1
m_DoubleSidedGI: 0
m_CustomRenderQueue: 3000
stringTagMap:
RenderType: Transparent
m_CustomRenderQueue: -1
stringTagMap: {}
disabledShaderPasses: []
m_LockedProperties:
m_SavedProperties: