Ending player now disappears when the round ends or is reset mid-playback.
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@ -101,6 +101,7 @@ public class GameManagerRound3 : GameManagerBase
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public override void DeinitialiseGameMode()
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public override void DeinitialiseGameMode()
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{
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{
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_EndingPlayer.PlayVideo = false;
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_CameraControllerRound3.DeinitialiseCameras();
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_CameraControllerRound3.DeinitialiseCameras();
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base.DeinitialiseGameMode();
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base.DeinitialiseGameMode();
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@ -445,6 +446,7 @@ public class GameManagerRound3 : GameManagerBase
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Interface.HeaderUI.text = "Game is over. Load a new case file to start again.";
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Interface.HeaderUI.text = "Game is over. Load a new case file to start again.";
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Interface.CommentUI.text = "";
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Interface.CommentUI.text = "";
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_EndingPlayer.PlayVideo = false;
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_AudioManager.SendCustomNetworkEvent(NetworkEventTarget.All, "FadeOutMusic");
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_AudioManager.SendCustomNetworkEvent(NetworkEventTarget.All, "FadeOutMusic");
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_CameraControllerRound3.PlayIFeelGood(false);
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_CameraControllerRound3.PlayIFeelGood(false);
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