Ending player now disappears when the round ends or is reset mid-playback.

This commit is contained in:
Jamie Greunbaum 2026-01-01 05:07:57 -05:00
parent af259fa188
commit b319d3fb20

View File

@ -101,6 +101,7 @@ public class GameManagerRound3 : GameManagerBase
public override void DeinitialiseGameMode() public override void DeinitialiseGameMode()
{ {
_EndingPlayer.PlayVideo = false;
_CameraControllerRound3.DeinitialiseCameras(); _CameraControllerRound3.DeinitialiseCameras();
base.DeinitialiseGameMode(); base.DeinitialiseGameMode();
@ -445,6 +446,7 @@ public class GameManagerRound3 : GameManagerBase
Interface.HeaderUI.text = "Game is over. Load a new case file to start again."; Interface.HeaderUI.text = "Game is over. Load a new case file to start again.";
Interface.CommentUI.text = ""; Interface.CommentUI.text = "";
_EndingPlayer.PlayVideo = false;
_AudioManager.SendCustomNetworkEvent(NetworkEventTarget.All, "FadeOutMusic"); _AudioManager.SendCustomNetworkEvent(NetworkEventTarget.All, "FadeOutMusic");
_CameraControllerRound3.PlayIFeelGood(false); _CameraControllerRound3.PlayIFeelGood(false);