- Reworked UV mapping and materials on map marker.
- Renamed dark green plastic material to its proper name. - Adjusted host and player camera anchor far plane distances in round 3.
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@@ -328,6 +328,21 @@ PrefabInstance:
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propertyPath: m_LocalEulerAnglesHint.z
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value: 0
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objectReference: {fileID: 0}
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- target: {fileID: -7511558181221131132, guid: 02b4b8ced7ec91947943a7a393611db0,
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type: 3}
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propertyPath: m_Materials.Array.data[0]
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value:
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objectReference: {fileID: 2100000, guid: af0c1cbaaffed304ba0e3a1fbac41e7e, type: 2}
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- target: {fileID: -7511558181221131132, guid: 02b4b8ced7ec91947943a7a393611db0,
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type: 3}
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propertyPath: m_Materials.Array.data[1]
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value:
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objectReference: {fileID: 2100000, guid: fe872fb72ad98da4dbb868481468e848, type: 2}
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- target: {fileID: -7511558181221131132, guid: 02b4b8ced7ec91947943a7a393611db0,
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type: 3}
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propertyPath: m_Materials.Array.data[2]
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value:
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objectReference: {fileID: 2100000, guid: fe872fb72ad98da4dbb868481468e848, type: 2}
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type: 3}
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propertyPath: m_Name
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