- Reworked UV mapping and materials on map marker.

- Renamed dark green plastic material to its proper name.
- Adjusted host and player camera anchor far plane distances in round 3.
This commit is contained in:
2026-04-23 15:59:37 -04:00
parent 39e227f264
commit b7acd09315
12 changed files with 44 additions and 363 deletions
@@ -328,6 +328,21 @@ PrefabInstance:
propertyPath: m_LocalEulerAnglesHint.z
value: 0
objectReference: {fileID: 0}
- target: {fileID: -7511558181221131132, guid: 02b4b8ced7ec91947943a7a393611db0,
type: 3}
propertyPath: m_Materials.Array.data[0]
value:
objectReference: {fileID: 2100000, guid: af0c1cbaaffed304ba0e3a1fbac41e7e, type: 2}
- target: {fileID: -7511558181221131132, guid: 02b4b8ced7ec91947943a7a393611db0,
type: 3}
propertyPath: m_Materials.Array.data[1]
value:
objectReference: {fileID: 2100000, guid: fe872fb72ad98da4dbb868481468e848, type: 2}
- target: {fileID: -7511558181221131132, guid: 02b4b8ced7ec91947943a7a393611db0,
type: 3}
propertyPath: m_Materials.Array.data[2]
value:
objectReference: {fileID: 2100000, guid: fe872fb72ad98da4dbb868481468e848, type: 2}
- target: {fileID: 919132149155446097, guid: 02b4b8ced7ec91947943a7a393611db0,
type: 3}
propertyPath: m_Name