- Added ability for players without camera permissions to watch camera output.

- Added a tablet spawner to let players view said camera output.
- Added many more reflection probes to the alleyway to try to fill in gaps.
- Moved round 2 signage around to fit in the camera view better.
- Round 2 sign text changed to use SDF textures for better clarity.
- Created better gizmo icons for CameraAnchor and CameraSwitcher.
- Light strip on modem now uses an already-available SDF texture.
- Performance mode is now the default camera mode.
This commit is contained in:
Jamie Greunbaum 2026-04-23 03:50:44 -04:00
parent a6b3b840b2
commit 39e227f264
59 changed files with 4897 additions and 633 deletions

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<Compile Include="Assets\UdonSharp\Cameras\Camera Switchers\CameraTimerSwitchTrigger.cs" />
<Compile Include="Assets\UdonSharp\RandomVideoPlayer.cs" />
<Compile Include="Assets\UdonSharp\JailPhone.cs" />
<Compile Include="Assets\UdonSharp\ViewTabletSpawner.cs" />
<Compile Include="Assets\UdonSharp\UtilityScripts\Synced\MasterToggleObject.cs" />
<Compile Include="Assets\UdonSharp\Location Board\LocationBoard.cs" />
<Compile Include="Assets\UdonSharp\NewspaperDisplay.cs" />

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@ -1,4 +1,4 @@
Shader "Carmen/Light Strip"
Shader "Carmen/SDF/Light Strip"
{
Properties
{
@ -8,11 +8,12 @@ Shader "Carmen/Light Strip"
}
SubShader
{
Tags { "RenderType"="Opaque" }
Tags { "Queue"="Transparent" "RenderType"="Transparent" }
LOD 200
Pass {
Cull Off
Blend SrcAlpha OneMinusSrcAlpha
CGPROGRAM
#include "UnityCG.cginc"
@ -47,9 +48,17 @@ Shader "Carmen/Light Strip"
fixed4 frag(V2F i) : SV_TARGET
{
half4 Tex = UNITY_SAMPLE_TEX2D(_MainTex, i.uv);
if (Tex.r < 0.5) discard;
return fixed4((Tex * _Color * (_Glow + 1.0)).rgb, Tex.r);
half _LineThickness = 0.05;
half sdf_sample = UNITY_SAMPLE_TEX2D(_MainTex, i.uv).r;
half sdf_halfchange = (abs(ddx(sdf_sample)) + abs(ddy(sdf_sample))) / 2.0;
half alphastep_loweredge = (1.0 - _LineThickness) - sdf_halfchange;
half alphastep_upperedge = (1.0 - _LineThickness) + sdf_halfchange;
half alphastep = saturate((sdf_sample - alphastep_loweredge) / (alphastep_upperedge - alphastep_loweredge));
//half3 Tex = UNITY_SAMPLE_TEX2D(_MainTex, i.uv).rrr;
//if (Tex.r < 0.9) discard;
return fixed4((_Color * (_Glow + 1.0)).rgb, alphastep.r);
}
ENDCG
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@ -165,13 +165,35 @@ public class CameraAnchor : UdonSharpBehaviour
public override void OnPlayerLeft(VRCPlayerApi LeavingPlayer)
{
//foreach (VRCPlayerApi FollowedPlayer in _FollowedPlayers)
//{
// if (FollowedPlayer.displayName == LeavingPlayer.displayName)
// {
bool LeavingIsInFollowed = false;
foreach (string FollowedPlayer in _FollowedPlayerNames)
{
if (FollowedPlayer == LeavingPlayer.displayName)
{
LeavingIsInFollowed = true;
break;
}
}
// }
//}
if (LeavingIsInFollowed)
{
string[] NewPlayerList = new string[_FollowedPlayerNames.Length - 1];
int Offset = 0;
for (int i = 0; i < _FollowedPlayerNames.Length; i++)
{
string PlayerName = _FollowedPlayerNames[i];
if (PlayerName != LeavingPlayer.displayName)
{
NewPlayerList[i-Offset] = PlayerName;
}
else
{
Offset++;
}
}
_FollowedPlayerNames = NewPlayerList;
_FollowPlayers_Synced();
}
base.OnPlayerLeft(LeavingPlayer);
}

View File

@ -13,37 +13,37 @@ public class CameraControlSystem : UdonSharpBehaviour
public void CameraEnabled()
{
foreach (Camera Camera in _CameraSystem.camerasObjects)
{
Camera.enabled = true;
}
//foreach (Camera Camera in _CameraSystem.camerasObjects)
//{
// Camera.enabled = true;
//}
_Console.SetActive(true);
_CameraSystem.gameObject.SetActive(true);
//_CameraSystem.gameObject.SetActive(true);
_CameraSystem.Authorize();
foreach (Camera Cam in _CameraSystem.camerasObjects)
{
Cam.gameObject.SetActive(true);
}
//foreach (Camera Cam in _CameraSystem.camerasObjects)
//{
// Cam.gameObject.SetActive(true);
//}
}
public void CameraDisabled()
{
foreach (Camera Camera in _CameraSystem.camerasObjects)
{
Camera.enabled = false;
}
//foreach (Camera Camera in _CameraSystem.camerasObjects)
//{
// Camera.enabled = false;
//}
_Console.SetActive(false);
_CameraSystem.Deauthorize();
_CameraSystem.gameObject.SetActive(false);
//_CameraSystem.gameObject.SetActive(false);
foreach (Camera Cam in _CameraSystem.camerasObjects)
{
Cam.gameObject.SetActive(false);
}
//foreach (Camera Cam in _CameraSystem.camerasObjects)
//{
// Cam.gameObject.SetActive(false);
//}
}
}

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Data: SELECTED_TAB_COLOUR
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@ -48,10 +48,8 @@ public class HostPanelInterface : UdonSharpBehaviour
[SerializeField] private GameManagerRound3 _Round3Manager;
[SerializeField] private PlayerPodium[] _PlayerPodiums;
[SerializeField] private CameraSystem_Console _CameraConsole;
[SerializeField] private Image _PotatoModeImage;
private readonly Color SELECTED_TAB_COLOUR = new Color(0.0f, 0.5f, 0.0f);
private readonly Color POTATO_TOGGLED_ON_COLOUR = new Color(0.5f, 0.0f, 0.0f);
public void ShowPlayersAdminView()
@ -271,6 +269,6 @@ public class HostPanelInterface : UdonSharpBehaviour
public void TogglePotato()
{
_PotatoModeImage.color = _CameraConsole.TogglePotato() ? POTATO_TOGGLED_ON_COLOUR : Color.white;
_CameraConsole.TogglePotato();
}
}

View File

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using UdonSharp;
using UnityEngine;
using VRC.SDKBase;
[UdonBehaviourSyncMode(BehaviourSyncMode.None)]
public class ViewTabletSpawner : UdonSharpBehaviour
{
[SerializeField] private Transform _ViewTabletSpawn;
[SerializeField] private Transform _ViewTabletHeadRoot;
public void SpawnAtPlayerHead(VRCPlayerApi Player)
{
_ViewTabletHeadRoot.transform.SetPositionAndRotation(
Player.GetBonePosition(HumanBodyBones.Head),
Player.GetBoneRotation(HumanBodyBones.Head));
}
public void Despawn()
{
_ViewTabletHeadRoot.transform.localPosition = Vector3.zero;
_ViewTabletHeadRoot.transform.localRotation = Quaternion.identity;
}
}

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