- Reworked UV mapping and materials on map marker.

- Renamed dark green plastic material to its proper name.
- Adjusted host and player camera anchor far plane distances in round 3.
This commit is contained in:
2026-04-23 15:59:37 -04:00
parent 39e227f264
commit b7acd09315
12 changed files with 44 additions and 363 deletions
+1 -1
View File
@@ -118,7 +118,7 @@ public class FloorMapMarker : UdonSharpBehaviour
private void SwapLampMaterial()
{
Material[] Materials = _MarkerMesh.materials;
Materials[2] = IsLit ? _LitLampMaterial : _UnlitLampMaterial;
Materials[1] = IsLit ? _LitLampMaterial : _UnlitLampMaterial;
_MarkerMesh.materials = Materials;
}