- Reworked UV mapping and materials on map marker.
- Renamed dark green plastic material to its proper name. - Adjusted host and player camera anchor far plane distances in round 3.
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@@ -118,7 +118,7 @@ public class FloorMapMarker : UdonSharpBehaviour
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private void SwapLampMaterial()
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{
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Material[] Materials = _MarkerMesh.materials;
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Materials[2] = IsLit ? _LitLampMaterial : _UnlitLampMaterial;
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Materials[1] = IsLit ? _LitLampMaterial : _UnlitLampMaterial;
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_MarkerMesh.materials = Materials;
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}
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