- Added a title animation for The Chase.

- Lightning Round SFX no longer play in nested NetworkEventTarget.All function.
This commit is contained in:
2026-03-09 01:46:11 -04:00
parent 7b9d6c08e6
commit d2072c4fcf
36 changed files with 3567 additions and 97 deletions
@@ -44,7 +44,7 @@ MonoBehaviour:
Data:
- Name:
Entry: 12
Data: 32
Data: 33
- Name:
Entry: 7
Data:
@@ -1925,16 +1925,71 @@ MonoBehaviour:
Data:
- Name: $k
Entry: 1
Data: _CameraControllerRound1
Data: _TheChaseAnimator
- Name: $v
Entry: 7
Data: 124|UdonSharp.Compiler.FieldDefinition, UdonSharp.Editor
- Name: <Name>k__BackingField
Entry: 1
Data: _TheChaseAnimator
- Name: <UserType>k__BackingField
Entry: 9
Data: 119
- Name: <SystemType>k__BackingField
Entry: 9
Data: 119
- Name: <SyncMode>k__BackingField
Entry: 7
Data: System.Nullable`1[[UdonSharp.UdonSyncMode, UdonSharp.Runtime]], mscorlib
- Name:
Entry: 6
Data:
- Name:
Entry: 8
Data:
- Name: <IsSerialized>k__BackingField
Entry: 5
Data: true
- Name: _fieldAttributes
Entry: 7
Data: 125|System.Collections.Generic.List`1[[System.Attribute, mscorlib]],
mscorlib
- Name:
Entry: 12
Data: 1
- Name:
Entry: 7
Data: 126|UnityEngine.SerializeField, UnityEngine.CoreModule
- Name:
Entry: 8
Data:
- Name:
Entry: 13
Data:
- Name:
Entry: 8
Data:
- Name:
Entry: 8
Data:
- Name:
Entry: 8
Data:
- Name:
Entry: 7
Data:
- Name: $k
Entry: 1
Data: _CameraControllerRound1
- Name: $v
Entry: 7
Data: 127|UdonSharp.Compiler.FieldDefinition, UdonSharp.Editor
- Name: <Name>k__BackingField
Entry: 1
Data: _CameraControllerRound1
- Name: <UserType>k__BackingField
Entry: 7
Data: 125|System.RuntimeType, mscorlib
Data: 128|System.RuntimeType, mscorlib
- Name:
Entry: 1
Data: CameraControllerRound1, Assembly-CSharp
@@ -1958,7 +2013,7 @@ MonoBehaviour:
Data: false
- Name: _fieldAttributes
Entry: 7
Data: 126|System.Collections.Generic.List`1[[System.Attribute, mscorlib]],
Data: 129|System.Collections.Generic.List`1[[System.Attribute, mscorlib]],
mscorlib
- Name:
Entry: 12
@@ -57,6 +57,7 @@ public class GameManagerRound1 : GameManagerBase
[Space, Header("Effects")]
[SerializeField] private Animator _LightningRoundAnimator;
[SerializeField] private Animator _TheChaseAnimator;
private CameraControllerRound1 _CameraControllerRound1 = null;
@@ -768,7 +769,7 @@ public class GameManagerRound1 : GameManagerBase
public void PlayLightningRoundAnimation()
{
_LightningRoundAnimator.SetBool("Lightning", true);
_AudioManager.SendCustomNetworkEvent(NetworkEventTarget.All, "PlaySFX", SFXEventType.Thunder);
_AudioManager.PlaySFX(SFXEventType.Thunder);
SendCustomEventDelayedSeconds(nameof(ResetLightningRoundAnimation), 5.0f);
}
public void ResetLightningRoundAnimation()
@@ -893,21 +894,27 @@ public class GameManagerRound1 : GameManagerBase
{
_CameraControllerRound1.DisableAllSwitchers();
_CameraControllerRound1.SwitchToWideShotCamera();
SendCustomNetworkEvent(NetworkEventTarget.All, nameof(PlayTheChaseAnimation_Private));
}
[NetworkCallable]
public void PlayTheChaseAnimation_Private()
{
_AudioManager.PlayMusic(MusicEventType.TheChase);
SendCustomEventDelayedSeconds(nameof(_PlayTheChaseMusic_EnableInteraction_Private), 5.0f);
HostCardBetweenRoundsInterface Interface =
(HostCardBetweenRoundsInterface)GetHostCardInterface(RoundSegmentType.BetweenSegments);
_AudioManager.SendCustomNetworkEvent(NetworkEventTarget.All,
"PlayMusic", MusicEventType.TheChase);
Interface.HeaderUI.text = RoundSegmentTypeToString(RoundSegmentType.TheChase);
Interface.CommentUI.text = "All of these questions are worth 5 Acme Crimebucks. Hands on your buzzers, watch the monitor, listen carefully. Here we go.";
_TheChaseAnimator.SetBool("Play The Chase", true);
}
public void _PlayTheChaseMusic_EnableInteraction_Private()
{
_TheChaseAnimator.SetBool("Play The Chase", false);
_CameraControllerRound1.ActivateHostAllPlayersCameraSwitcher();
HostCardBetweenRoundsInterface Interface =
(HostCardBetweenRoundsInterface)GetHostCardInterface(RoundSegmentType.BetweenSegments);
Interface.HeaderUI.text = RoundSegmentTypeToString(RoundSegmentType.TheChase);
Interface.CommentUI.text = "All of these questions are worth 5 Acme Crimebucks. Hands on your buzzers, watch the monitor, listen carefully. Here we go.";
EnableBuzzers();
EnableInteraction("Here We Go");