Attempting to make the microphone work better when disabled.

This commit is contained in:
Jamie Greunbaum 2026-05-02 04:49:04 -04:00
parent aa79e7182f
commit ece18ce5d6

View File

@ -1,5 +1,4 @@

using System;
using UdonSharp;
using UnityEngine;
using VRC.SDKBase;
@ -11,7 +10,7 @@ public class Microphone : UdonSharpBehaviour
[SerializeField] private float _MikedVoiceDistanceNear = 30.0f;
[SerializeField] private float _MikedVoiceDistanceFar = 60.0f;
private VRCPlayerApi[] _EnteredPlayers = new VRCPlayerApi[MAX_PLAYERS];
private VRCPlayerApi[] _EnteredPlayers = new VRCPlayerApi[MAX_PLAYERS];
private const float DEFAULT_VOICE_DISTANCE_NEAR = 0.0f;
private const float DEFAULT_VOICE_DISTANCE_FAR = 25.0f;
@ -37,6 +36,21 @@ public class Microphone : UdonSharpBehaviour
}
public override void OnPlayerTriggerExit(VRCPlayerApi Player)
{
_PlayerExitedTrigger(Player);
base.OnPlayerTriggerExit(Player);
}
public override void OnPlayerLeft(VRCPlayerApi Player)
{
_PlayerExitedTrigger(Player);
base.OnPlayerLeft(Player);
}
private void _PlayerExitedTrigger(VRCPlayerApi Player)
{
Player.SetVoiceDistanceNear(DEFAULT_VOICE_DISTANCE_NEAR);
Player.SetVoiceDistanceFar(DEFAULT_VOICE_DISTANCE_FAR);
@ -49,21 +63,5 @@ public class Microphone : UdonSharpBehaviour
break;
}
}
base.OnPlayerTriggerExit(Player);
}
public void OnDisable()
{
for (int i = 0; i < _EnteredPlayers.Length; i++)
{
if (_EnteredPlayers[i] != null && _EnteredPlayers[i].IsValid())
{
_EnteredPlayers[i].SetVoiceDistanceNear(DEFAULT_VOICE_DISTANCE_NEAR);
_EnteredPlayers[i].SetVoiceDistanceFar(DEFAULT_VOICE_DISTANCE_FAR);
}
_EnteredPlayers[i] = null;
}
}
}