- Pickupable objects for various props changed to use VRCObjectSync.
- Live indicator now uses the new lamp model from the ACME Bugnet Alert.
- Light probes during round 1 illuminate contestants much better.
- Fixed lightmaps for the round 1 door.
- Changed import and mesh compression settings for many models.
- Added a callback class to allow interactions to send signals to non-pickups.
- Round 2 phone now syncs with VRCObjectSync, like many simple pick-ups now do.
- Doors can now choose whether they auto-close.
- GameManagers now enable and disable live lights as necessary.
- More transparent textures now have "Alpha is transparency" enabled.
- Podium prefab shifted slightly in its default position. This changes nothing.
- Added more light probes to alleyway.
- Added round 2 podium reset buttons to admin panel.
- Fixed ResetPodium function not having a parameter in PlayerPodiumRound2.
- Added a live indicator lamp over the door to the camera room.
- All set walls are now proper models and not just stretched cubes.
- Tweaked glow effect on clue screen.
- Removed post processing filter on the video capture camera.
- Lightmaps updated to pack lighting data more efficiently.