a4dd9a4cba
- Added Top Grunge jail calls. - Added Flash projects for Patty, Grunge, Kneemoi, and Contessa In Jail. - Added a version of the jail door slam sound. - Added a script to automate building animations from the above two things.
main
ActualHorse2026-06-30 13:55:20 -04:00
6721bc1729
- Added an unfinished The Brazen Bean Bamboozlement to the list of cases. - Lightning round now supports clue images. - Added Canadian province borders file to the map maker files.
ActualHorse2026-06-27 14:47:47 -04:00
7b22f71a54
- ACME Crimenet Computer's pickups now sync and spawn correctly. - Video Music Clue camera anchor now syncs attachments properly. - Fixed painting on the door jamb in the engineering room.
ActualHorse2026-06-25 01:54:39 -04:00
9f7f2ea92f
- Added trash bags to the alleyway. - Added missing collision to some alleyway objects.
ActualHorse2026-06-22 20:08:09 -04:00
9a42b37428
Tiebreaker data no longer needs to be downloaded each time it's rerolled.
ActualHorse2026-06-21 23:17:01 -04:00
2691d9be22
Tiebreaker data no longer needs to be downloaded each time it's rerolled.
ActualHorse2026-06-21 23:17:01 -04:00
1f8eeadb08
Changed the data format for tiebreaker rounds.
ActualHorse2026-06-21 21:46:29 -04:00
dfaa5a9132
Cameras are now hidden when a player is not allowed to operate cameras.
ActualHorse2026-06-21 19:33:52 -04:00
6564e16236
- Tiebreaker panel now has a button to load a new tiebreaker question. - Tiebreaker now auto-advances when the correct answer is chosen. - Check mark glyph is now lower resolution to save memory.
ActualHorse2026-06-21 18:34:06 -04:00
fb82ae0a96
Player position marker in round 3 works once again.
ActualHorse2026-06-20 12:19:47 -04:00
bd144ac6fe
Fixed interpolation/respawn bugs with the cameras by removing VRCObjectSync.
ActualHorse2026-06-20 11:25:20 -04:00
48833bd254
- Added newspapers to the newsstand in the alleyway. - Improved look of Missing and Wanted posters. - Made door jamb in the alleyway more accurate to the show. - Added porch lights outside the door in the alleyway. - Increased size of lightmaps for the round 1 door, since there's lots of room.
ActualHorse2026-06-20 02:49:55 -04:00
df667a2764
- Adjusted shoes quad to have some depth. - Added newspapers to the newsstand.
ActualHorse2026-06-18 13:29:31 -04:00
5bb080d546
- Removed final remnants of LightSync from the project. - Fixed jail chain potentially calling a GameManager function on all clients.
ActualHorse2026-06-05 15:02:18 -04:00
13df56eb89
Fixed chain somehow losing its metallicness.
ActualHorse2026-06-05 14:58:56 -04:00
3212a32e46
Added a chalkboard to the alleyway.
ActualHorse2026-06-02 03:37:23 -04:00
ad6b47c536
- Added a card holder mesh for the host card spawner. - Pickupable objects for various props changed to use VRCObjectSync. - Live indicator now uses the new lamp model from the ACME Bugnet Alert. - Light probes during round 1 illuminate contestants much better. - Fixed lightmaps for the round 1 door. - Changed import and mesh compression settings for many models.
ActualHorse2026-05-27 20:50:30 -04:00
f6c6c486a5
- Fixed lightmaps for round 1 door. - Fixed orientation of engineering room door. - Fixed orientation and lightmaps of decorative flags.
ActualHorse2026-05-26 11:22:09 -04:00
5741151435
- Round 1 door now has a window above it. - Round 1 door reoriented so that the Y axis is up.
ActualHorse2026-05-25 23:59:44 -04:00
bd44d25470
Fixed the No Answer button never disabling between questions during The Chase.
ActualHorse2026-05-24 19:27:20 -04:00
748516b2a0
Risk card now properly syncs when placed at the front of the podium.
ActualHorse2026-05-24 19:26:14 -04:00
89caac10f0
View tablet now follows head rotation also, which avoids some annoying quirks.
ActualHorse2026-05-24 12:48:12 -04:00
a7c53dbf05
- Phone pickup distance reduced to 10cm. - Slightly increased compression for the blank TV texture.
ActualHorse2026-05-24 12:42:55 -04:00
78f1a7a2e3
- Round 1 now properly indicates the Modem destination. - ACME Bugnet Alert has usable functionality.
ActualHorse2026-05-24 11:44:08 -04:00
644f5f9671
- Added a brick overhang over the alleyway fence. - Added the ACME Bugnet warning light to the alleyway. - Added a sign for the phone in the alleyway. - Added a bicolour SDF shader. - Enabled mesh compression on many of the meshes in the world.
ActualHorse2026-05-22 15:38:48 -04:00
6708177539
Minor correction to code that isn't even used anywhere.
ActualHorse2026-05-21 18:32:46 -04:00
ba4e42a813
- Fixed railing lighting on alleyway stairs. - Made a dirty green paint material and used it for the newsstand.
ActualHorse2026-05-21 18:30:00 -04:00
68af62e333
Risk card holder now has proper functionality.
ActualHorse2026-05-21 18:28:33 -04:00
8aec8995b8
- Added an admin button to skip a turn in round 2. - Added a railing outside the stairs in the alleyway.
ActualHorse2026-05-21 03:52:48 -04:00
ae4ce6684b
Choice and risk cards now use VRCObjectSync.
ActualHorse2026-05-20 01:01:06 -04:00
b234da3820
Added burlap sacks for the round 2 room.
ActualHorse2026-05-19 13:54:12 -04:00
c6fe1bb939
- Floor map markers now also use VRCObjectSync. - PickupUseCallback can now optionally send ownership transfer requests. - Added a wood chest decoration for the round 2 room. - Tweaked the rough and dirty steel material.
ActualHorse2026-05-18 16:37:46 -04:00
29f9b858cf
Added a decorative payphone to the alleyway.
ActualHorse2026-05-17 20:45:34 -04:00
da8b37ea37
- Improved compression for various ACME logos. - Rearranged ACME logos into their own category.
ActualHorse2026-05-17 03:53:54 -04:00
7bad3a6bed
Player markers are no longer handled by GameManagerBase.
ActualHorse2026-05-17 03:52:12 -04:00
dbc5746a0b
Position markers on pedestals now activate when a podium is manually claimed.
ActualHorse2026-05-16 15:01:55 -04:00
dc86b95ed7
CaseVideoSyncPlayer no longer modifies the global material.
ActualHorse2026-05-16 08:14:31 -04:00
e7fa38058c
- Jail call overlay no longer modifies the global material. - Jail player now disappears when round 2 is initialised or deinitialised. - Phone box cover now syncs when closed automatically.
ActualHorse2026-05-16 01:19:10 -04:00
1b167390cb
- Host card now also uses VRCObjectSync. - Host card spawner now switches ownership on interact to prevent sync issues. - Host card spawner now has an inset square collider to get in the way less. - Adjusted collision box of location board to not block the host card spawner. - Phone box cover now closes automatically when round 2 ends.
ActualHorse2026-05-15 13:56:37 -04:00
2fa20670ac
- Added a phone box around the phone in round 2. - Added a callback class to allow interactions to send signals to non-pickups. - Round 2 phone now syncs with VRCObjectSync, like many simple pick-ups now do. - Doors can now choose whether they auto-close. - GameManagers now enable and disable live lights as necessary. - More transparent textures now have "Alpha is transparency" enabled. - Podium prefab shifted slightly in its default position. This changes nothing.
ActualHorse2026-05-15 02:10:09 -04:00
e8704b7595
- Jail phone now also uses standard VRCObjectSync. - Live indicator placard no longer has a grabbable component. - Choice cards now have their LightSync components inside their prefabs.
ActualHorse2026-05-14 20:08:04 -04:00
7a233d9656
- Camera at the end of The Chase now auto-switches to host/player view. - The Chase now also ends itself when it's over.
ActualHorse2026-05-14 16:15:58 -04:00
edc90eba48
Quick fix for a buffer overrun issue.
ActualHorse2026-05-14 16:13:58 -04:00
cb04ea8dd2
Buzzers reworked to sync using VRCObjectSync, as a test for future refactoring.
ActualHorse2026-05-14 03:33:26 -04:00
c3896b06d1
Fixed a crash when a player tries to teleport to a pedestal's spawn point.
ActualHorse2026-05-13 23:29:16 -04:00
820df6c2bd
- Lightning strike animations are now fully working. - Added an alternate spawn marker, since it was needed for testing anyway. - Round 1 podium name placard now has baked shading. - Fixed umbrella model's blend shape normals. - Removed a lot of unnecessary materials and textures. - KNOWN ISSUE: Winner camera in round 2 no longer follows winner. Again.
ActualHorse2026-05-11 03:42:07 -04:00
3a7076121b
- Lightning round effects are now only reset at the end of a lightning round. - Lightning round now ends and advances itself instead of waiting for input.
ActualHorse2026-05-11 03:41:02 -04:00
dda2ffcf95
Fixed a bug that caused the lightning round intro to never recover from reset.
ActualHorse2026-05-11 02:48:48 -04:00
554add639e
- Lightning round effects now re-initialise in between rounds. - Lightning round effect now checks if the effect has changed before playing. - Final round now locks podium answers without an in-between segment. - Improved UVs on buzzer model. - Improved lightmaps on square crate model.
ActualHorse2026-05-11 00:42:47 -04:00
16dc6c79d8
- Added an umbrella and rain to the "Thunder And Rain" lightning round intro. - Buzzer model has been updated, and includes a trigger pull animation. - Lightning round intro sound is now music instead of a sound effect. - Fixed a bug that made the host card interactable on round start.
ActualHorse2026-05-10 22:11:01 -04:00
09cca84bed
- Added enclosure around the round 1 podiums. - Added jail calls for Vic The Slick. - Round 1 player pedestals now have tiles on them just like round 2. - Improved lightmaps for the alleyway walls.
ActualHorse2026-05-10 05:16:30 -04:00
60a972d400
Lightning round animation now always plays regardless of the chosen effect.
ActualHorse2026-05-09 14:01:26 -04:00
8b6604da24
- Modem now has markers for where players should stand to be teleported. - Jail call camera overlay now syncs crook portraits properly. - Ownership of wanted/missing posters and jail call overlay is properly set.
ActualHorse2026-05-09 13:59:29 -04:00
18a7c68ba6
Lightning Round special effects are now in their own prefab class.
ActualHorse2026-05-09 01:47:37 -04:00
2d3a18c897
- Adjusted camera positions for round 2, to suit the new room layout. - Added a position marker for the winning player in round 2. - Added borders and a blinking lightning bolt icon for the jail call overlay. - Enlarged the location board by 20%. - Do It Rockapella camera animation now starts much more zoomed in.
ActualHorse2026-05-08 02:26:43 -04:00
9c8a0addd1
- Moved players in round 2 further back from the location board. - Added a unique tile colour for round 2 room. - Added a case file section for briefings, for future use. - Updated Trojan Horse loot image, and kept the transparent version.
ActualHorse2026-05-07 22:22:29 -04:00
9129164123
Fixed location board buttons not being disabled despite looking disabled.
ActualHorse2026-05-07 15:30:45 -04:00
726af71fa4
Cleaned up unnecessary code that does nothing.
ActualHorse2026-05-07 02:46:38 -04:00
bd2b80e9f9
- Added a placeholder jail call camera overlay. - Tile floors and pedestals now have double-sided GI, making lightmaps cleaner. - Removed unnecessary collision from the location board. - Camera overlays now all default to inactive and zero scale.
ActualHorse2026-05-07 02:45:09 -04:00
e52ab0d43d
Fixed the round 1 video timer continuing to run when a video was skipped.
ActualHorse2026-05-06 19:01:13 -04:00
9aa4339e8c
- Video screen textures now use unshaded mobile materials instead of emissives. - Video player render texture fixed to work on Android. - Adjusted texture sizes for Android builds.
ActualHorse2026-05-06 01:46:22 -04:00
7b113a5c8a
- CameraAnchor can now have camera rotation offsets as well as FOV changes. - CameraAnchor no longer needs to sync with LightSync, and so does not. - Added noise texture to velvet rope material. - Improved lightmaps on velvet rope model. - Round 1 podiums now return empty strings when no player owns them. - Winning player camera in round 2 now has rotation offset for a later effect. - Jail phone syncs active status better, and finds a player to follow better.
ActualHorse2026-05-05 03:58:58 -04:00
9cda4eaf7c
- Velvet rope model has improved UVs and lightmaps. - Cardboard boxes in alleyway no longer float above the surface they're on. - Added a larger suitcase model and added it to round 2 room. - Location board in round 2 has visible space behind spinners. - Location board in round 2 has additional baked lighting on the front panel. - Player marker in round 3 moved up to be visible when a floor map overlaps it. - Player pedestals have separated tops, to allow baked lighting. - Lightmap compression settings tuned to save a few kilobytes. - Lightmap margins reduced to only 2 texels, saving tons of map space.
ActualHorse2026-05-04 05:00:09 -04:00
7d275ae426
Glass shatter effect now works only when the hosts jump through the window.
ActualHorse2026-05-03 16:55:32 -04:00
32a34b4833
Merge pull request 'Microphones have been reworked to be more reliable and sync better.' (#78) from microphone-fixes into main
ActualHorse2026-05-02 21:42:53 -04:00
2f25e805a9
Microphones have been reworked to be more reliable and sync better.
ActualHorse2026-05-02 04:49:04 -04:00
aa79e7182f
- Round 2 signs now have a cleaner SDF. - Posters use slightly less aggressive compression.
ActualHorse2026-05-02 04:37:24 -04:00
f043f6292f
- Added a suitcase model and leather materials for it. - Fixed missing collision on round 2 walls. - Fixed bicolour noise shader being rendered transparent for some reason.
ActualHorse2026-05-02 03:39:41 -04:00
af71061fd5
- Decreased glossiness for paint materials. - View tablet spawns in the correct orientation on player respawn. - Added posters, cardboard boxes, barrel, and fire hydrant to alleyway. - Adjusted UV maps for corkboard in round 1. - Added travel posters and shipping crates to round 2 room. - Wall behind players in round 2 moved further back and made slightly larger. - Added moulding and split colours to round 2 walls. - Remade round 2 modem sign SDF textures, making them clearer to read. - Tweaked lightmaps for the location board in round 2. - Lowered resolution of poster and magazine cover textures. - Increased compression on VHS cassette texture. - Posters that were previously shadow casters no longer are. - Camera models also no longer cast shadows.
ActualHorse2026-05-01 00:01:37 -04:00
69337bf3de
- Added fence, barrel, trash can, and cardboard boxes to the alleyway. - Added more light probes to alleyway. - Added round 2 podium reset buttons to admin panel. - Fixed ResetPodium function not having a parameter in PlayerPodiumRound2.
ActualHorse2026-04-28 05:10:40 -04:00
0a98c69770
- GameManagerRound2 now uses podium owners to determine players. - Jail phone now runs its callback as the GameManagerRound2 owner. - Actually updated the camera system repository this time. Finally.
ActualHorse2026-04-26 18:00:02 -04:00
f10f7b6fe7
- Added proper podiums and pedestals to round 2. - Countries in round 3 are now randomised on load instead of on initialisation. - View tablet now properly resets position on spawn and despawn.
ActualHorse2026-04-26 15:28:50 -04:00
86576b8340
Added the last remaining crook portraits.
ActualHorse2026-04-25 05:19:49 -04:00
576f4bf35e
Added a few European countries to the Hard Mode map selection.
ActualHorse2026-04-23 20:10:00 -04:00
b7acd09315
- Reworked UV mapping and materials on map marker. - Renamed dark green plastic material to its proper name. - Adjusted host and player camera anchor far plane distances in round 3.
ActualHorse2026-04-23 15:59:37 -04:00
39e227f264
- Added ability for players without camera permissions to watch camera output. - Added a tablet spawner to let players view said camera output. - Added many more reflection probes to the alleyway to try to fill in gaps. - Moved round 2 signage around to fit in the camera view better. - Round 2 sign text changed to use SDF textures for better clarity. - Created better gizmo icons for CameraAnchor and CameraSwitcher. - Light strip on modem now uses an already-available SDF texture. - Performance mode is now the default camera mode.
ActualHorse2026-04-23 03:50:44 -04:00
a6b3b840b2
- LocationBoard callbacks now only run on the host. - CameraAnchor now properly syncs followed player data.
ActualHorse2026-04-21 16:35:19 -04:00
47eb6aae77
- Modem Arrivals and Tourist Information signs enable and disable correctly. - Rearranged round 2 room to be closer to show-accurate. - Adjusted compression and lightmapping for round 2's velvet ropes. - Magazine rack is now a prefab.
ActualHorse2026-04-16 18:36:46 -04:00
3a68516eaf
- Replaced placeholder podiums in round 2 with velvet rope. - Video player more reliably loads videos on restarts.
ActualHorse2026-04-16 03:21:06 -04:00
ace89dc62d
- Added position markers for host and players during each round. - Current player list updated to podium owners when round 1 is loaded. - Rewrote video player code to hopefully load videos more reliably on restarts. - Round 3 timer should no longer continue running when a new round is loaded. - Overlays from round 3 now properly disable when a new round is loaded. - Fixed cameras erroneously resetting to round 3 positions on new game start.
ActualHorse2026-04-15 19:06:06 -04:00
674e5b67ef
- Created animation for Kneemoi In Jail, thus completing Happy Happy Troy Troy. - Crane shot in round 3 resets before switching to the ending camera sequence. - Reworked old credits document to only list purchase requirements.
ActualHorse2026-04-15 03:54:27 -04:00
a320fa95ea
Added credit for the Islamabad pottery image used for Happy Happy Troy Troy.
ActualHorse2026-04-15 02:01:44 -04:00
0092bf0767
- Fixed line thicknesses for floor maps. - Fixed a camera issue with reloading a round while round 1 is playing video. - Modem now uses a slightly rougher metal material. - Round 1 and 3 have better handling for switching cameras from video players. - Added a method for checking if a GameManager is initialised. - Added camera switch timers for round 3 ending video and game end. - Added CameraAnchor tracking for waist-down targeting. - Added a method to CameraTimedSwitcher to retrieve a defined switch time.
ActualHorse2026-04-14 22:36:27 -04:00
28ab8cbe45
- Added a corkboard behind the wanted posters. - Teleporter buttons change spawn for all but the host/admin/camera operators. - Fixed wanted posters having improperly scaled normal maps.
ActualHorse2026-04-13 02:57:31 -04:00
4b882fab17
Fixed UVs on the round 1 wall with the window.
ActualHorse2026-04-12 15:28:16 -04:00
ff3449c39a
- Added a UI render texture material that has standard depth sorting. - On-set newspaper display in round 3 no longer renders over everything.
ActualHorse2026-04-12 15:07:05 -04:00
92ff0bd7a1
Increased overlay distance from the near plane, since VRChat couldn't see it.
ActualHorse2026-03-31 17:48:45 -04:00
3fb8f6691a
- Added a barrier in front of the city mural. - Added collider to the news stand platform. - Adjusted the size of the ACME Crimenet logo texture.
ActualHorse2026-03-31 14:54:50 -04:00
15f6ccdac5
- Added a magazine rack to the alley. - Added a mural behind the round 1 window. - Added details to the news stand. - Added a small amount of glossiness to the paint materials. - Reshaped the outdoor stairs for the round 1 room. - Renamed some shaders. - Reduced resolution of floor map SDF textures. - Removed mipmaps from the floor map colour textures.
ActualHorse2026-03-30 01:52:53 -04:00
4476049b3c
Started adding a news stand to the alleyway.
ActualHorse2026-03-29 03:27:58 -04:00
3b31f4c38b
- Added options to rerandomise map in round 3, including a hard mode shuffle. - Fixed newspaper and timer overlays not working correctly on disabled cameras. - Fixed major issues with the occlusion culling. - Aligned UVs for 10m drywall panels so that the bricks line up correctly.
ActualHorse2026-03-28 05:24:35 -04:00
028550ed3f
- Added magazine model and textures. - Back walls in the alleyway now extend beyond the ceiling. - Brick shader now shares tile/offset values between similar textures. - Brick textures now have a properly generated ambient occlusion map.
ActualHorse2026-03-27 16:19:08 -04:00
c11a39d065
- Added markers to show players where to stand during round 2. - Added a brick material and lined the walls of the alleyway with it. - Added a concrete walkway to the alleyway. - Map dots, map borders, and The Chase title are all now anti-aliased. - Improved the look of the concrete material. - Wood textures no longer use a transparency render queue.
ActualHorse2026-03-27 04:15:15 -04:00