69337bf3de- Added fence, barrel, trash can, and cardboard boxes to the alleyway. - Added more light probes to alleyway. - Added round 2 podium reset buttons to admin panel. - Fixed ResetPodium function not having a parameter in PlayerPodiumRound2.
main
Jamie Greunbaum2026-04-28 05:10:40 -04:00
0a98c69770- GameManagerRound2 now uses podium owners to determine players. - Jail phone now runs its callback as the GameManagerRound2 owner. - Actually updated the camera system repository this time. Finally.Jamie Greunbaum2026-04-26 18:00:02 -04:00
f10f7b6fe7- Added proper podiums and pedestals to round 2. - Countries in round 3 are now randomised on load instead of on initialisation. - View tablet now properly resets position on spawn and despawn.Jamie Greunbaum2026-04-26 15:28:50 -04:00
576f4bf35eAdded a few European countries to the Hard Mode map selection.Jamie Greunbaum2026-04-23 20:10:00 -04:00
b7acd09315- Reworked UV mapping and materials on map marker. - Renamed dark green plastic material to its proper name. - Adjusted host and player camera anchor far plane distances in round 3.Jamie Greunbaum2026-04-23 15:59:37 -04:00
39e227f264- Added ability for players without camera permissions to watch camera output. - Added a tablet spawner to let players view said camera output. - Added many more reflection probes to the alleyway to try to fill in gaps. - Moved round 2 signage around to fit in the camera view better. - Round 2 sign text changed to use SDF textures for better clarity. - Created better gizmo icons for CameraAnchor and CameraSwitcher. - Light strip on modem now uses an already-available SDF texture. - Performance mode is now the default camera mode.Jamie Greunbaum2026-04-23 03:50:44 -04:00
a6b3b840b2- LocationBoard callbacks now only run on the host. - CameraAnchor now properly syncs followed player data.Jamie Greunbaum2026-04-21 16:35:19 -04:00
47eb6aae77- Modem Arrivals and Tourist Information signs enable and disable correctly. - Rearranged round 2 room to be closer to show-accurate. - Adjusted compression and lightmapping for round 2's velvet ropes. - Magazine rack is now a prefab.Jamie Greunbaum2026-04-16 18:36:46 -04:00
3a68516eaf- Replaced placeholder podiums in round 2 with velvet rope. - Video player more reliably loads videos on restarts.Jamie Greunbaum2026-04-16 03:21:06 -04:00
ace89dc62d- Added position markers for host and players during each round. - Current player list updated to podium owners when round 1 is loaded. - Rewrote video player code to hopefully load videos more reliably on restarts. - Round 3 timer should no longer continue running when a new round is loaded. - Overlays from round 3 now properly disable when a new round is loaded. - Fixed cameras erroneously resetting to round 3 positions on new game start.Jamie Greunbaum2026-04-15 19:06:06 -04:00
674e5b67ef- Created animation for Kneemoi In Jail, thus completing Happy Happy Troy Troy. - Crane shot in round 3 resets before switching to the ending camera sequence. - Reworked old credits document to only list purchase requirements.Jamie Greunbaum2026-04-15 03:54:27 -04:00
a320fa95eaAdded credit for the Islamabad pottery image used for Happy Happy Troy Troy.Jamie Greunbaum2026-04-15 02:01:44 -04:00
0092bf0767- Fixed line thicknesses for floor maps. - Fixed a camera issue with reloading a round while round 1 is playing video. - Modem now uses a slightly rougher metal material. - Round 1 and 3 have better handling for switching cameras from video players. - Added a method for checking if a GameManager is initialised. - Added camera switch timers for round 3 ending video and game end. - Added CameraAnchor tracking for waist-down targeting. - Added a method to CameraTimedSwitcher to retrieve a defined switch time.Jamie Greunbaum2026-04-14 22:36:27 -04:00
28ab8cbe45- Added a corkboard behind the wanted posters. - Teleporter buttons change spawn for all but the host/admin/camera operators. - Fixed wanted posters having improperly scaled normal maps.Jamie Greunbaum2026-04-13 02:57:31 -04:00
ff3449c39a- Added a UI render texture material that has standard depth sorting. - On-set newspaper display in round 3 no longer renders over everything.Jamie Greunbaum2026-04-12 15:07:05 -04:00
92ff0bd7a1Increased overlay distance from the near plane, since VRChat couldn't see it.Jamie Greunbaum2026-03-31 17:48:45 -04:00
3fb8f6691a- Added a barrier in front of the city mural. - Added collider to the news stand platform. - Adjusted the size of the ACME Crimenet logo texture.Jamie Greunbaum2026-03-31 14:54:50 -04:00
15f6ccdac5- Added a magazine rack to the alley. - Added a mural behind the round 1 window. - Added details to the news stand. - Added a small amount of glossiness to the paint materials. - Reshaped the outdoor stairs for the round 1 room. - Renamed some shaders. - Reduced resolution of floor map SDF textures. - Removed mipmaps from the floor map colour textures.Jamie Greunbaum2026-03-30 01:52:53 -04:00
3b31f4c38b- Added options to rerandomise map in round 3, including a hard mode shuffle. - Fixed newspaper and timer overlays not working correctly on disabled cameras. - Fixed major issues with the occlusion culling. - Aligned UVs for 10m drywall panels so that the bricks line up correctly.Jamie Greunbaum2026-03-28 05:24:35 -04:00
028550ed3f- Added magazine model and textures. - Back walls in the alleyway now extend beyond the ceiling. - Brick shader now shares tile/offset values between similar textures. - Brick textures now have a properly generated ambient occlusion map.Jamie Greunbaum2026-03-27 16:19:08 -04:00
c11a39d065- Added markers to show players where to stand during round 2. - Added a brick material and lined the walls of the alleyway with it. - Added a concrete walkway to the alleyway. - Map dots, map borders, and The Chase title are all now anti-aliased. - Improved the look of the concrete material. - Wood textures no longer use a transparency render queue.Jamie Greunbaum2026-03-27 04:15:15 -04:00
6491ab71ec- Modem camera trigger now actually works. - Adjusted timing of the camera zoom during modem use. - Camera trigger after modem in round 2 now switches to a static wide shot. - Camera lingers a bit longer on the player during the jail call. - Added an extra reflection probe in the modem area of round 2.Jamie Greunbaum2026-03-26 04:55:24 -04:00
5f9067939dModem now looks much closer to the one from the original series.Jamie Greunbaum2026-03-26 01:24:47 -04:00
e485d0d992- Modem camera transition now has zoom animations. - Added a CameraAnchor and follower for the winning player in round 2. - Round 2 now has a more reliable check for when the call ends. - CameraAnchor can now follow different areas of a player's body. - CameraTimedSwitcher can now choose to always reactivate when asked. - Glass shatter effect now only works for hosts. - CaseVideoSyncPlayer will no longer crash when skipping too fast in round 1. - Fixed an erroneous camera switcher activation in round 3. - Made a minor wording change to Eartha Brute's wanted poster.Jamie Greunbaum2026-03-25 04:08:23 -04:00
69bc79ef7aModem no longer permanently deactivates after one use.Jamie Greunbaum2026-03-24 16:02:05 -04:00
001be2af0e- Refactored CameraTimedSwitcher to use an internal timer instead of delays. - Added extra switchers to rounds 1 and 2 to better control camera transitions. - Fixed improper camera switches on incorrect answers during round 2.Jamie Greunbaum2026-03-24 05:16:30 -04:00
15cf4be640- Changed TimerOverlay to CameraOverlay and genericised it a bit. - Made the newspaper overlay a proper CameraOverlay object. - Added a purple trim to the round 1 walls. - Fixed the shape and lightmaps on the round 1 doorway stairs. - Slowed down and tweaked the opening doorway camera shot.Jamie Greunbaum2026-03-24 00:18:09 -04:00
35fa358e19Added more offset to TimerOverlay; old value was too small for VRChat to see.Jamie Greunbaum2026-03-23 03:15:15 -04:00
bc2ca5cc2fAdded an overhead scoreboard so players can see the final round timer.Jamie Greunbaum2026-03-22 20:40:48 -04:00
95bdc941b6Timer and marker counter are shown on camera during round 3.Jamie Greunbaum2026-03-21 01:05:05 -04:00
0b6a8440fc- Camera follower will now track the upper-midsections of VRChat players. - Camera tracking now has a follow speed setting. - Camera anchor FOV scaler is now a separate object. - Camera overlays now overlay properly once again. - Implemented a much better check for whether a camera was detached. - Improved code that detects when a game is over, and why it ended. - Tweaked ending camera animation timing.Jamie Greunbaum2026-03-21 01:02:39 -04:00
6b376463ba- Added blinds to round 1 window. - Round 1 window shatter effect now plays at more random pitches. - Added a proper camera switcher for the Chase intro, and adjusted timing. - Added the basic ability for a camera to follow multiple players.Jamie Greunbaum2026-03-20 03:53:34 -04:00
718cb33ac8- Improved camera switcher enable/disable code. - Added new round 1 switchers, and fixed overlap issues with the existing ones. - Improved camera switch buttons on the host panel. - Potato Mode button on the camera host panel now toggles properly. - Potato Mode button renamed to the more appropriate Performance button. - Glass shatter window effect now works from both directions. - Round 1 window looks much prettier. - Added the ability to scroll through overflowing text on the host card. - Improved scrolling on the credits panel.Jamie Greunbaum2026-03-18 04:47:22 -04:00
026e3c64a2Added a trigger for jumping out the window from inside the round 1 room.Jamie Greunbaum2026-03-18 04:38:06 -04:00
9a630ecd1f- Added victory music to round 2. - Host card buttons finally properly activate and deactivate during round 2. - Added tags to camera controller errors in each round manager.Jamie Greunbaum2026-03-16 17:27:28 -04:00
05b5b10715- Adjusted timing of confetti cannons and music end during round 2. - Location Board now properly initialises, including randomised colours. - Location Board no longer relies on any NetworkCallable functions. - Redrew Patty Larceny and Eartha Brute portraits. - Changed all audio files to not preload. - Updated occlusion culling data.Jamie Greunbaum2026-03-16 03:21:16 -04:00
0ed42c4601Tweaked timing of confetti cannons in round 2 to sync better with the cameras.Jamie Greunbaum2026-03-15 01:33:52 -04:00
c0b9374bd6- Added placeholders for the remaining static Wanted posters. - Reworked credits display to be more efficient and easy to edit. - Renamed the Wood shader to a more appropriate and genericised name. - Reorganised static Wanted posters into their own folder.Jamie Greunbaum2026-03-14 05:40:34 -04:00
bf24828b41- Created static Wanted posters for all crooks, including Carmen Sandiego. - Tweaked font SDF maps to be much smaller in size while still looking good. - Loot image downloading is now handled globally by CaseManager. - LocationBoard and MissingPoster now get their loot image from CaseManager. - Recompressed a lot of textures to try to save space. - Enabled streaming mipmaps on all textures, and texture streaming globally. - Updated occlusion culling data for the first time in a while.Jamie Greunbaum2026-03-13 03:59:44 -04:00
6ba521ea56- Added a method for animating FOV, and added it to the ending cameras. - Started reworking Modem cameras. - Finally fixed ScreenUV shader, so the Modem's static looks correct.Jamie Greunbaum2026-03-11 02:34:00 -04:00
23133f3aeeRecover The Loot briefing now correctly replaces text on repeat playthroughs.Jamie Greunbaum2026-03-09 01:46:29 -04:00
d2072c4fcf- Added a title animation for The Chase. - Lightning Round SFX no longer play in nested NetworkEventTarget.All function.Jamie Greunbaum2026-03-09 01:46:11 -04:00
7b9d6c08e6Added a small delay to video loading, which seems to load them more reliably.Jamie Greunbaum2026-03-07 21:03:13 -05:00
d3fde01005Host card now switches auto-hold based on whether user is in VR or on desktop.Jamie Greunbaum2026-02-21 21:49:17 -05:00
0d75f15d3d- Added logo and camera movements to the start of a new game. - Improved look of the location board in round 2. - Fixed "Only Camera Capture" layer to possibly actually do that.Jamie Greunbaum2026-02-16 19:59:06 -05:00
77e302f9c3Buzz-in flashing now resets properly when the flashing is finished.Jamie Greunbaum2026-01-01 05:14:16 -05:00
b319d3fb20Ending player now disappears when the round ends or is reset mid-playback.Jamie Greunbaum2026-01-01 05:07:57 -05:00
af259fa188Made the spinning newspaper a render target so it can be shown on camera.Jamie Greunbaum2025-12-27 17:42:21 -05:00
3dec7c19eeAdded a trigger to activate the host/winner camera when the winner crosses it.Jamie Greunbaum2025-12-27 00:42:09 -05:00
0ed7e328d6- Added extra camera switches to the tiebreaker in round 1. - Fixed the buzzers in the tiebreaker round not resetting correctly. - Added functions to AudioManager to check if music or effects are playing. - Added extra camera switches to the end of round 2.Jamie Greunbaum2025-12-26 13:57:22 -05:00
e035f26d8d- CameraTimedSwitcher now supports single-loop camera switches. - CameraTimedSwitcher now supports unique timings for each cut. - CameraTimedSwitcher now executes callbacks correctly and consistently.Jamie Greunbaum2025-12-23 14:54:00 -05:00
27abad7657- Reworked CameraTimedSwitcher to be able to execute callback functions. - Cameras are thus much more reliable and less likely to desync in round 2.Jamie Greunbaum2025-12-23 05:03:14 -05:00
2281fae54e- Location board syncs much more reliably, and with less NetworkCallables. - Jail chain syncs properly and disables itself, regardless of ownership. - Also did some work with the cameras in round 2.Jamie Greunbaum2025-12-22 03:38:38 -05:00
7faece4539Took a detour to implement many necessary changes: - Video player has been made a central object to improve reliability. - Location board buttons on host card now indicate where items are. - Jail Chain now syncs properly once again.Jamie Greunbaum2025-12-22 00:18:08 -05:00
743c9cde75Did a lot more work on cameras, but also the video player itself. More later.Jamie Greunbaum2025-12-21 04:45:31 -05:00
82606881b3- Improved camera switching code to allow for more versatile camera direction. - Added additional camera layouts for round 2 and 3.Jamie Greunbaum2025-12-20 23:19:19 -05:00
08897ba99fAdded lots more camera moves and such to rounds 2 and 3.Jamie Greunbaum2025-12-20 02:57:40 -05:00
b4ff4d4a88Cameras during Round 1 are now mostly automated. Still needs work, though.Jamie Greunbaum2025-12-19 05:12:50 -05:00
87f73af3a3Lighting Round lighting animation fixed to not be randomly delayed.Jamie Greunbaum2025-12-18 20:25:20 -05:00
874dc94cfa- Marker lamps glow much brighter now. - Added a live indicator lamp over the door to the camera room. - All set walls are now proper models and not just stretched cubes. - Tweaked glow effect on clue screen. - Removed post processing filter on the video capture camera. - Lightmaps updated to pack lighting data more efficiently.Jamie Greunbaum2025-12-16 14:47:57 -05:00
36cb9813d7- Added camera anchors for round 1 to focus on important props. - Added camera anchors for round 3 that focus on newly activated markers. - Added a missing username credit in the credits document. - Adjusted seat prefab to try to match where the player's butt would be. - Started on Kneemoi's jail call files.Jamie Greunbaum2025-12-15 03:33:11 -05:00
64cd63bc8fChanged Reflection Probe staticness for a few objects.Jamie Greunbaum2025-12-14 17:37:21 -05:00
e4178f8b76- ACME Crimenet Computer can now show messages that only the host can see. - Added a doorway between the spawn room and the control room. - Video load indicators set to a hidden position by default. - Renamed "Assorted Textures" folder to "Assorted"; they're not textures. - Removed superfluous debug statements from CaseVideoSyncPlayer.Jamie Greunbaum2025-12-13 17:06:59 -05:00
d7dc38e58a- Added extra detail to the clue video screen. - Slightly reworded The Chase intro.Jamie Greunbaum2025-12-13 06:22:20 -05:00
4a43e50a8cFiling cabinet now properly opens and closes for all players without issue.Jamie Greunbaum2025-12-11 23:51:35 -05:00
c6da37f14b- Added a credits panel, but it causes errors so it's disabled for now. - Made panels prefabs.Jamie Greunbaum2025-12-10 23:20:41 -05:00
15aea94ace- Added a wall between the camera room and the spawn area. Just because. - Spawn area is now more spread out so players don't spawn in the same spot.Jamie Greunbaum2025-12-10 23:18:45 -05:00
b6921d760aPermissions Panel no longer adds duplicates into the player list on first load.Jamie Greunbaum2025-12-08 15:56:05 -05:00
be83f3a0b2Updating and loading videos on new case loads should now be much more reliable.Jamie Greunbaum2025-12-07 18:56:59 -05:00
9feccb75c6Video loads on case load are much more reliable now.Jamie Greunbaum2025-12-07 02:49:16 -05:00
01a601d9daReverted an error that made the wrong map show the first time. Again.Jamie Greunbaum2025-12-07 00:39:36 -05:00
bc56353e25Ownership changes now apply to the filing cabinet and its note dispensers.Jamie Greunbaum2025-12-07 00:39:10 -05:00
92bb182d27Added useful raw image files for Map Maker into the repository.Jamie Greunbaum2025-12-06 22:42:57 -05:00
ae22426488- Floor map markers now activate properly even if being held at round start. - Floor map markers now react to round end much more consistently and reliably.Jamie Greunbaum2025-12-06 22:37:27 -05:00
5c26296e05Fixed a card on the location board being offset, leaving a visible gap.Jamie Greunbaum2025-12-06 04:32:34 -05:00
5a36208654Filled in titles for case list entries, letting them be seen in the editor.Jamie Greunbaum2025-12-06 04:31:26 -05:00