1085d5a3c0
This change should fix objects lagging behind animations for some props.
2026-06-06 23:55:22 -04:00
5bb080d546
- Removed final remnants of LightSync from the project.
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- Fixed jail chain potentially calling a GameManager function on all clients.
2026-06-05 15:02:18 -04:00
ad6b47c536
- Added a card holder mesh for the host card spawner.
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- Pickupable objects for various props changed to use VRCObjectSync.
- Live indicator now uses the new lamp model from the ACME Bugnet Alert.
- Light probes during round 1 illuminate contestants much better.
- Fixed lightmaps for the round 1 door.
- Changed import and mesh compression settings for many models.
2026-05-27 20:50:30 -04:00
a731296e35
- Added frosted glass material to round 1 door.
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- Added ACME Crimenet decal to round 1 door.
- Fixed door scale and door open animation.
2025-10-03 01:02:02 -04:00
27da1f5bf4
- Interaction text finally made properly visible.
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- ACME Crimenet Computer clue images no longer infect the host card.
- The Chase now begins without an awkward delay beforehand.
2025-08-14 05:19:23 -04:00
29b690029b
- Implemented the Video Music Clue skateboard.
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- Added image clues to the ACME Crimenet Computer.
- Improved functionality of the ACME Crimenet Computer.
2025-08-13 02:09:47 -04:00
1e8b000b41
- Finished the basic framework for the ACME Crimenet Computer.
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- Added a skateboard and VHS cassette for the video music clues.
- Reworked more materials to have a common parent.
2025-08-12 04:55:21 -04:00