5 Commits

Author SHA1 Message Date
15cf4be640 - Changed TimerOverlay to CameraOverlay and genericised it a bit.
- Made the newspaper overlay a proper CameraOverlay object.
- Added a purple trim to the round 1 walls.
- Fixed the shape and lightmaps on the round 1 doorway stairs.
- Slowed down and tweaked the opening doorway camera shot.
2026-03-24 00:18:09 -04:00
718cb33ac8 - Improved camera switcher enable/disable code.
- Added new round 1 switchers, and fixed overlap issues with the existing ones.
- Improved camera switch buttons on the host panel.
- Potato Mode button on the camera host panel now toggles properly.
- Potato Mode button renamed to the more appropriate Performance button.
- Glass shatter window effect now works from both directions.
- Round 1 window looks much prettier.
- Added the ability to scroll through overflowing text on the host card.
- Improved scrolling on the credits panel.
2026-03-19 05:26:17 -04:00
05b5b10715 - Adjusted timing of confetti cannons and music end during round 2.
- Location Board now properly initialises, including randomised colours.
- Location Board no longer relies on any NetworkCallable functions.
- Redrew Patty Larceny and Eartha Brute portraits.
- Changed all audio files to not preload.
- Updated occlusion culling data.
2026-03-16 03:21:16 -04:00
bf24828b41 - Created static Wanted posters for all crooks, including Carmen Sandiego.
- Tweaked font SDF maps to be much smaller in size while still looking good.
- Loot image downloading is now handled globally by CaseManager.
- LocationBoard and MissingPoster now get their loot image from CaseManager.
- Recompressed a lot of textures to try to save space.
- Enabled streaming mipmaps on all textures, and texture streaming globally.
- Updated occlusion culling data for the first time in a while.
2026-03-13 03:59:44 -04:00
Jamie Greunbaum
9250689c8e Initial commit. 2025-05-23 04:06:11 -04:00