18 Commits

Author SHA1 Message Date
1bb921d8ed - Final round reworked to support map display.
- Removed Final Round host card, since it's a duplicate anyway.
2025-07-10 16:38:24 -04:00
45ed829373 - Added a multi-display system to the clue screen.
- Maps are now available during the standard multiple choice sections.
2025-07-10 04:10:59 -04:00
Jamie Greunbaum
e557398084 - Maps now properly reset when randomised.
- Some countries are now "hard mode" options, and are not chosen by default.
- Map dot switched to a quad to save on triangles.
- Map borders SDF updated to be more repeatable when making new maps.
- Added looping options to SFX.
- Added a "Carmen In Jail" SFX event.
- Added a curved TV monitor model for video player.
- Added a loot image URL setting for the case list entries.
2025-06-30 02:37:34 -04:00
Jamie Greunbaum
05cf67b1e2 - Location board orientation corrected to properly match Unity axes.
- Markers are no longer thrown when dropped while walking.
- Markers stay much more stable and are far less prone to falling over.
- Rounds 2 and 3 properly sync to other clients.
2025-06-26 17:09:42 -04:00
Jamie Greunbaum
44b78fb8b8 - Floor maps were made a more appropriate size, and gameplay timing adjusted.
- Markers now become entirely vertical when dropped by non-VR players.
- Created more music loops.
2025-06-25 03:35:38 -04:00
Jamie Greunbaum
b117a18c5c Work has begun on the Europe map. 2025-06-24 04:27:10 -04:00
Jamie Greunbaum
6cb81308f7 - Added functional map points, and a mostly-functional map marker.
- Added the missing Top Grunge portrait and intro theme.
- Added In Jail and Video Music Clue sound effects.
2025-06-21 23:39:32 -04:00
Jamie Greunbaum
621ffcaea9 - Created a fully-populated map of Africa for round 3.
- Added placeholder portraits for all crooks.
2025-06-20 04:13:15 -04:00
Jamie Greunbaum
acdf54f8f5 Recover The Loot is now completely functional as a game mode, and can be
controlled entirely with the host card.
2025-06-16 21:36:50 -04:00
Jamie Greunbaum
e8d7242816 Location board should now be fully functional, and has placeholder textures. 2025-06-15 23:14:55 -04:00
Jamie Greunbaum
818cefa74f - The Chase is now fully implemented. It's scary how fast this is happening.
- Changed shaders for the ACME Crimenet logo to something with proper alpha.
- Implemented EasyQuestSwitch for mobile optimisation.
2025-06-06 04:39:00 -04:00
Jamie Greunbaum
de0a866e6d - Lightning round is essentially complete, with scoring fully implemented.
- Podium name tag can no longer be blocked by score card.
- Choice cards don't display text for anyone but the owner until locked in.
- Minor corrections to the ACME Crimenet logo.
2025-06-04 19:28:17 -04:00
Jamie Greunbaum
a27223e2b2 Lightning round is now mostly implemented. 2025-06-04 03:31:43 -04:00
Jamie Greunbaum
53bdffd427 - Reorganised the host card interface into multiple interchangeable interfaces.
- Added an ACME Crimenet logo.
- Separated Music and SFX sound sources, and moved them outside the host card.
- Added a font that very closely resembles a common typeface from the show.
- Replaced the choice card and podium fonts with said typeface.
2025-06-03 03:55:08 -04:00
Jamie Greunbaum
dbbdc7625d - Added some dings and the ACME Crimenet logo.
- Dings now play when revealing answer choices.
2025-06-01 20:34:22 -04:00
Jamie Greunbaum
9114e6d99b - Implemented basic choice card selection for PC and VR.
- Added a noise normal texture to add some detail to flat-coloured objects.
2025-05-29 04:17:20 -04:00
Jamie Greunbaum
f8525d1aaa - Improved cameras with viewfinder toggles and an auto-level button.
- Enhanced camera bubble.
- Added placeholder player podiums.
- Added Crunch compression to more textures.
2025-05-25 21:34:10 -04:00
Jamie Greunbaum
9250689c8e Initial commit. 2025-05-23 04:06:11 -04:00