3 Commits

Author SHA1 Message Date
2fa20670ac - Added a phone box around the phone in round 2.
- Added a callback class to allow interactions to send signals to non-pickups.
- Round 2 phone now syncs with VRCObjectSync, like many simple pick-ups now do.
- Doors can now choose whether they auto-close.
- GameManagers now enable and disable live lights as necessary.
- More transparent textures now have "Alpha is transparency" enabled.
- Podium prefab shifted slightly in its default position. This changes nothing.
2026-05-15 02:10:09 -04:00
820df6c2bd - Lightning strike animations are now fully working.
- Added an alternate spawn marker, since it was needed for testing anyway.
- Round 1 podium name placard now has baked shading.
- Fixed umbrella model's blend shape normals.
- Removed a lot of unnecessary materials and textures.
- KNOWN ISSUE: Winner camera in round 2 no longer follows winner. Again.
2026-05-13 22:27:55 -04:00
6491ab71ec - Modem camera trigger now actually works.
- Adjusted timing of the camera zoom during modem use.
- Camera trigger after modem in round 2 now switches to a static wide shot.
- Camera lingers a bit longer on the player during the jail call.
- Added an extra reflection probe in the modem area of round 2.
2026-03-26 04:55:24 -04:00