Commit Graph
94 Commits
Author SHA1 Message Date
ActualHorse 34dc13c8f6 - Loot image is now downloaded with the case file and applied to Round 2.
- Added a missing string converter entry for Top Grunge.
2025-06-30 23:29:21 -04:00
Jamie Greunbaum e557398084 - Maps now properly reset when randomised.
- Some countries are now "hard mode" options, and are not chosen by default.
- Map dot switched to a quad to save on triangles.
- Map borders SDF updated to be more repeatable when making new maps.
- Added looping options to SFX.
- Added a "Carmen In Jail" SFX event.
- Added a curved TV monitor model for video player.
- Added a loot image URL setting for the case list entries.
2025-06-30 02:37:34 -04:00
Jamie Greunbaum 615ef7de5b - Improved marker collision detection.
- Added a basic ability to play video clues alongside questions.
2025-06-28 23:40:45 -04:00
Jamie Greunbaum cb0709a60e Case files are now loaded via the case list, as originally intended. 2025-06-28 04:31:27 -04:00
Jamie Greunbaum 05cf67b1e2 - Location board orientation corrected to properly match Unity axes.
- Markers are no longer thrown when dropped while walking.
- Markers stay much more stable and are far less prone to falling over.
- Rounds 2 and 3 properly sync to other clients.
2025-06-26 17:09:42 -04:00
Jamie Greunbaum 4fad27ce19 - Map markers have a lit texture when they are on the correct location.
- Markers now expire when they end up finding no collisions for long enough.
2025-06-25 16:41:24 -04:00
Jamie Greunbaum 44b78fb8b8 - Floor maps were made a more appropriate size, and gameplay timing adjusted.
- Markers now become entirely vertical when dropped by non-VR players.
- Created more music loops.
2025-06-25 03:35:38 -04:00
Jamie Greunbaum b117a18c5c Work has begun on the Europe map. 2025-06-24 04:27:10 -04:00
Jamie Greunbaum 34146555fb Added the ability to demo correct/incorrect sounds for the player in round 3. 2025-06-23 04:12:53 -04:00
Jamie Greunbaum 09dcf1a6db Round 3 is now fully implemented. The game can be theoretically finished. 2025-06-22 20:51:01 -04:00
Jamie Greunbaum f69cb5350c Map markers now freeze on two failures or one success, and are more accurate. 2025-06-22 16:28:34 -04:00
Jamie Greunbaum 557ec5b239 - Floor markers now properly detect correct/incorrect placements.
- Implemented correct/incorrect sounds.
2025-06-22 04:44:30 -04:00
Jamie Greunbaum 6cb81308f7 - Added functional map points, and a mostly-functional map marker.
- Added the missing Top Grunge portrait and intro theme.
- Added In Jail and Video Music Clue sound effects.
2025-06-21 23:39:32 -04:00
Jamie Greunbaum 621ffcaea9 - Created a fully-populated map of Africa for round 3.
- Added placeholder portraits for all crooks.
2025-06-20 04:13:15 -04:00
Jamie Greunbaum 7300259bf2 - Added Crook intro themes, and integrated them into Round 2.
- Reorganised materials into more texture-oriented categories.
2025-06-18 03:07:14 -04:00
Jamie Greunbaum 43bed62c7e - Added a briefing to the beginning of round 2, with intention to add more.
- Cleaned up a lot of code to help make development smoother in the future.
2025-06-17 04:50:05 -04:00
Jamie Greunbaum acdf54f8f5 Recover The Loot is now completely functional as a game mode, and can be
controlled entirely with the host card.
2025-06-16 21:36:50 -04:00
Jamie Greunbaum e8d7242816 Location board should now be fully functional, and has placeholder textures. 2025-06-15 23:14:55 -04:00
Jamie Greunbaum 73f5d4fe1c Serious work has started on Round 2, and also a system for loading case files. 2025-06-15 04:28:44 -04:00
Jamie Greunbaum 00c171b7e5 - Finished animations for the location board.
- Reorganised a bunch of source files.
2025-06-13 20:41:36 -04:00
Jamie Greunbaum a7adf219f6 - Added a prototype location board model with spinner animations.
- Added some more music and sound effects.
2025-06-12 23:53:10 -04:00
Jamie Greunbaum 7ce8b1693d Refactor went pretty well. Everything is much nicer now. 2025-06-12 04:41:33 -04:00
Jamie Greunbaum 7484ba3dd7 Once again fixed the bug that made risk cards not work right. It came back at
some point during the hundreds of useless fucking merge conflicts that had to
be resolved. Fuck Linus Torvalds.
2025-06-08 23:13:31 -04:00
Jamie Greunbaum 069290a36a - Fixed risk amount defaulting to -1 if no risk cards were chosen.
- Fixed reference to Think About It music.
2025-06-08 16:59:38 -04:00
Jamie Greunbaum b1e3fd1ca2 Resolving another fucking merge conflict with files that never changed. 2025-06-08 16:56:39 -04:00
Jamie Greunbaum f8a04cca13 - Buzzers properly reset position when enabled and disabled.
- Risk cards properly deactivate when the final round is over.
2025-06-08 03:46:37 -04:00
Jamie Greunbaum 0bb3036c53 Risk cards are partly implemented. 2025-06-08 03:13:33 -04:00
Jamie Greunbaum 18980f70ba Added a sorting algorithm to determine player order from lowest to highest score. 2025-06-07 04:45:35 -04:00
Jamie Greunbaum 818cefa74f - The Chase is now fully implemented. It's scary how fast this is happening.
- Changed shaders for the ACME Crimenet logo to something with proper alpha.
- Implemented EasyQuestSwitch for mobile optimisation.
2025-06-06 04:39:00 -04:00
Jamie Greunbaum 3ca027c381 - Added an admin panel, activated by pressing Jump while holding the host card.
- Improved the host card interface, and added more info between questions.
- Started preliminary work on a permissions system.
2025-06-05 19:08:34 -04:00
Jamie Greunbaum de0a866e6d - Lightning round is essentially complete, with scoring fully implemented.
- Podium name tag can no longer be blocked by score card.
- Choice cards don't display text for anyone but the owner until locked in.
- Minor corrections to the ACME Crimenet logo.
2025-06-04 19:28:17 -04:00
Jamie Greunbaum a27223e2b2 Lightning round is now mostly implemented. 2025-06-04 03:31:43 -04:00
Jamie Greunbaum 53bdffd427 - Reorganised the host card interface into multiple interchangeable interfaces.
- Added an ACME Crimenet logo.
- Separated Music and SFX sound sources, and moved them outside the host card.
- Added a font that very closely resembles a common typeface from the show.
- Replaced the choice card and podium fonts with said typeface.
2025-06-03 03:55:08 -04:00
Jamie Greunbaum dbbdc7625d - Added some dings and the ACME Crimenet logo.
- Dings now play when revealing answer choices.
2025-06-01 20:34:22 -04:00
Jamie Greunbaum 80dc94a696 Support for multiple questions is implemented, after many stupid problems. 2025-05-31 22:01:04 -04:00
Jamie Greunbaum e042d089a5 - Choice cards are synced across the network, and receive data from the host.
- KNOWN ISSUE: Cards don't randomise correctly across the network.
2025-05-30 04:32:25 -04:00
Jamie Greunbaum 9114e6d99b - Implemented basic choice card selection for PC and VR.
- Added a noise normal texture to add some detail to flat-coloured objects.
2025-05-29 04:17:20 -04:00
Jamie Greunbaum a60684dd6e Started work on loading question cards and the ability to select answers. 2025-05-27 23:50:48 -04:00
Jamie Greunbaum 06e078f593 Buzz-in system has been fully implemented. 2025-05-27 03:33:12 -04:00
Jamie Greunbaum dffc0665ef Added a rudimentary buzzer system. 2025-05-26 05:02:00 -04:00
Jamie Greunbaum f8525d1aaa - Improved cameras with viewfinder toggles and an auto-level button.
- Enhanced camera bubble.
- Added placeholder player podiums.
- Added Crunch compression to more textures.
2025-05-25 21:34:10 -04:00
Jamie Greunbaum dfd4ac0058 Cameras and camera models have been consolidated for ease of management. 2025-05-23 20:20:04 -04:00
Jamie Greunbaum bc54bbe158 Replaced static cameras with handhelds, and made handheld cameras prefabs. 2025-05-23 19:21:25 -04:00
Jamie Greunbaum 9250689c8e Initial commit. 2025-05-23 04:06:11 -04:00