3 Commits

Author SHA1 Message Date
7b113a5c8a - CameraAnchor can now have camera rotation offsets as well as FOV changes.
- CameraAnchor no longer needs to sync with LightSync, and so does not.
- Added noise texture to velvet rope material.
- Improved lightmaps on velvet rope model.
- Round 1 podiums now return empty strings when no player owns them.
- Winning player camera in round 2 now has rotation offset for a later effect.
- Jail phone syncs active status better, and finds a player to follow better.
2026-05-05 03:58:58 -04:00
6491ab71ec - Modem camera trigger now actually works.
- Adjusted timing of the camera zoom during modem use.
- Camera trigger after modem in round 2 now switches to a static wide shot.
- Camera lingers a bit longer on the player during the jail call.
- Added an extra reflection probe in the modem area of round 2.
2026-03-26 04:55:24 -04:00
e485d0d992 - Modem camera transition now has zoom animations.
- Added a CameraAnchor and follower for the winning player in round 2.
- Round 2 now has a more reliable check for when the call ends.
- CameraAnchor can now follow different areas of a player's body.
- CameraTimedSwitcher can now choose to always reactivate when asked.
- Glass shatter effect now only works for hosts.
- CaseVideoSyncPlayer will no longer crash when skipping too fast in round 1.
- Fixed an erroneous camera switcher activation in round 3.
- Made a minor wording change to Eartha Brute's wanted poster.
2026-03-25 04:08:23 -04:00