7 Commits

Author SHA1 Message Date
ad6b47c536 - Added a card holder mesh for the host card spawner.
- Pickupable objects for various props changed to use VRCObjectSync.
- Live indicator now uses the new lamp model from the ACME Bugnet Alert.
- Light probes during round 1 illuminate contestants much better.
- Fixed lightmaps for the round 1 door.
- Changed import and mesh compression settings for many models.
2026-05-27 20:50:30 -04:00
f6c6c486a5 - Fixed lightmaps for round 1 door.
- Fixed orientation of engineering room door.
- Fixed orientation and lightmaps of decorative flags.
2026-05-26 11:22:09 -04:00
5741151435 - Round 1 door now has a window above it.
- Round 1 door reoriented so that the Y axis is up.
2026-05-25 23:59:44 -04:00
0d75f15d3d - Added logo and camera movements to the start of a new game.
- Improved look of the location board in round 2.
- Fixed "Only Camera Capture" layer to possibly actually do that.
2026-02-16 23:19:44 -05:00
02bf062e4f - Added a proper nameplate to the round 1 podium.
- Player pedestals are now larger.
- Improved a number of lightmaps.
2025-10-05 04:40:57 -04:00
1866a92c8a - Added some camera anchors for Round 2.
- Modem is once again functional.
- Round 1 entrance door is now about as thin as a standard door should be.
2025-09-21 19:41:48 -04:00
9c20a8fb20 - Added floor tiles to round 1 and 2 areas.
- Added a door and steps to round 1 area.
- Added an entrance teleport button to the spawn area.
- Host teleport buttons disabled if the player doesn't have host permissions.
- Reflection probes tweaked a bit.
2025-09-09 03:48:03 -04:00