6b376463ba
- Added blinds to round 1 window.
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- Round 1 window shatter effect now plays at more random pitches.
- Added a proper camera switcher for the Chase intro, and adjusted timing.
- Added the basic ability for a camera to follow multiple players.
2026-03-20 03:53:34 -04:00
5b7747a18b
Camera movements now sync across clients.
2026-03-17 02:07:31 -04:00
6ba521ea56
- Added a method for animating FOV, and added it to the ending cameras.
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- Started reworking Modem cameras.
- Finally fixed ScreenUV shader, so the Modem's static looks correct.
2026-03-11 02:34:00 -04:00
b4ff4d4a88
Cameras during Round 1 are now mostly automated. Still needs work, though.
2025-12-19 05:13:58 -05:00
b979f37de8
- Added a camera anchor object to auto-configure camera settings.
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- Added anchor positions for all the cameras during all three rounds.
- Added a separate video display for round 2 specifically for a camera view.
2025-09-30 04:45:55 -04:00