30 Commits

Author SHA1 Message Date
Jamie Greunbaum
7300259bf2 - Added Crook intro themes, and integrated them into Round 2.
- Reorganised materials into more texture-oriented categories.
2025-06-18 03:07:14 -04:00
Jamie Greunbaum
43bed62c7e - Added a briefing to the beginning of round 2, with intention to add more.
- Cleaned up a lot of code to help make development smoother in the future.
2025-06-17 04:50:05 -04:00
Jamie Greunbaum
acdf54f8f5 Recover The Loot is now completely functional as a game mode, and can be
controlled entirely with the host card.
2025-06-16 21:36:50 -04:00
Jamie Greunbaum
e8d7242816 Location board should now be fully functional, and has placeholder textures. 2025-06-15 23:14:55 -04:00
Jamie Greunbaum
73f5d4fe1c Serious work has started on Round 2, and also a system for loading case files. 2025-06-15 04:28:44 -04:00
Jamie Greunbaum
00c171b7e5 - Finished animations for the location board.
- Reorganised a bunch of source files.
2025-06-13 20:41:36 -04:00
Jamie Greunbaum
a7adf219f6 - Added a prototype location board model with spinner animations.
- Added some more music and sound effects.
2025-06-12 23:53:10 -04:00
Jamie Greunbaum
7ce8b1693d Refactor went pretty well. Everything is much nicer now. 2025-06-12 04:41:33 -04:00
Jamie Greunbaum
7484ba3dd7 Once again fixed the bug that made risk cards not work right. It came back at
some point during the hundreds of useless fucking merge conflicts that had to
be resolved. Fuck Linus Torvalds.
2025-06-08 23:13:31 -04:00
Jamie Greunbaum
069290a36a - Fixed risk amount defaulting to -1 if no risk cards were chosen.
- Fixed reference to Think About It music.
2025-06-08 16:59:38 -04:00
Jamie Greunbaum
b1e3fd1ca2 Resolving another fucking merge conflict with files that never changed. 2025-06-08 16:56:39 -04:00
Jamie Greunbaum
f8a04cca13 - Buzzers properly reset position when enabled and disabled.
- Risk cards properly deactivate when the final round is over.
2025-06-08 03:46:37 -04:00
Jamie Greunbaum
0bb3036c53 Risk cards are partly implemented. 2025-06-08 03:13:33 -04:00
Jamie Greunbaum
18980f70ba Added a sorting algorithm to determine player order from lowest to highest score. 2025-06-07 04:45:35 -04:00
Jamie Greunbaum
818cefa74f - The Chase is now fully implemented. It's scary how fast this is happening.
- Changed shaders for the ACME Crimenet logo to something with proper alpha.
- Implemented EasyQuestSwitch for mobile optimisation.
2025-06-06 04:39:00 -04:00
Jamie Greunbaum
3ca027c381 - Added an admin panel, activated by pressing Jump while holding the host card.
- Improved the host card interface, and added more info between questions.
- Started preliminary work on a permissions system.
2025-06-05 19:08:34 -04:00
Jamie Greunbaum
de0a866e6d - Lightning round is essentially complete, with scoring fully implemented.
- Podium name tag can no longer be blocked by score card.
- Choice cards don't display text for anyone but the owner until locked in.
- Minor corrections to the ACME Crimenet logo.
2025-06-04 19:28:17 -04:00
Jamie Greunbaum
a27223e2b2 Lightning round is now mostly implemented. 2025-06-04 03:31:43 -04:00
Jamie Greunbaum
53bdffd427 - Reorganised the host card interface into multiple interchangeable interfaces.
- Added an ACME Crimenet logo.
- Separated Music and SFX sound sources, and moved them outside the host card.
- Added a font that very closely resembles a common typeface from the show.
- Replaced the choice card and podium fonts with said typeface.
2025-06-03 03:55:08 -04:00
Jamie Greunbaum
dbbdc7625d - Added some dings and the ACME Crimenet logo.
- Dings now play when revealing answer choices.
2025-06-01 20:34:22 -04:00
Jamie Greunbaum
80dc94a696 Support for multiple questions is implemented, after many stupid problems. 2025-05-31 22:01:04 -04:00
Jamie Greunbaum
e042d089a5 - Choice cards are synced across the network, and receive data from the host.
- KNOWN ISSUE: Cards don't randomise correctly across the network.
2025-05-30 04:32:25 -04:00
Jamie Greunbaum
9114e6d99b - Implemented basic choice card selection for PC and VR.
- Added a noise normal texture to add some detail to flat-coloured objects.
2025-05-29 04:17:20 -04:00
Jamie Greunbaum
a60684dd6e Started work on loading question cards and the ability to select answers. 2025-05-27 23:50:48 -04:00
Jamie Greunbaum
06e078f593 Buzz-in system has been fully implemented. 2025-05-27 03:33:12 -04:00
Jamie Greunbaum
dffc0665ef Added a rudimentary buzzer system. 2025-05-26 05:02:00 -04:00
Jamie Greunbaum
f8525d1aaa - Improved cameras with viewfinder toggles and an auto-level button.
- Enhanced camera bubble.
- Added placeholder player podiums.
- Added Crunch compression to more textures.
2025-05-25 21:34:10 -04:00
Jamie Greunbaum
dfd4ac0058 Cameras and camera models have been consolidated for ease of management. 2025-05-23 20:20:04 -04:00
Jamie Greunbaum
bc54bbe158 Replaced static cameras with handhelds, and made handheld cameras prefabs. 2025-05-23 19:21:25 -04:00
Jamie Greunbaum
9250689c8e Initial commit. 2025-05-23 04:06:11 -04:00