ae22426488
- Floor map markers now activate properly even if being held at round start.
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- Floor map markers now react to round end much more consistently and reliably.
2025-12-06 22:37:27 -05:00
76b1352bd3
- Floor map markers have improved physics and weight.
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- Added a delay for re-enabling buttons in Round 2, to prevent sync issues.
- Added a button to play a phone ringing sound after Round 2.
2025-08-25 04:54:08 -04:00
013718f8a0
Marker no longer has insane momentum when released.
2025-08-23 11:26:56 -04:00
26d6b5e828
The final round broke again. Changing the marker reset method fixed it? Okay.
2025-08-23 11:00:52 -04:00
d43f771281
- Reworked paint materials to all be variants of white.
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- Refined lighting in the three main studios.
2025-08-11 04:56:12 -04:00
83e08ed403
Correct/incorrect events are now guaranteed to fire only from the marker owner.
2025-07-20 20:45:15 -04:00
2f6a6a37d0
Sync issues were resolved enough to continue development.
2025-07-15 23:39:05 -04:00
Jamie Greunbaum
e557398084
- Maps now properly reset when randomised.
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- Some countries are now "hard mode" options, and are not chosen by default.
- Map dot switched to a quad to save on triangles.
- Map borders SDF updated to be more repeatable when making new maps.
- Added looping options to SFX.
- Added a "Carmen In Jail" SFX event.
- Added a curved TV monitor model for video player.
- Added a loot image URL setting for the case list entries.
2025-06-30 02:37:34 -04:00
Jamie Greunbaum
615ef7de5b
- Improved marker collision detection.
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- Added a basic ability to play video clues alongside questions.
2025-06-28 23:40:45 -04:00