0d75f15d3d
- Added logo and camera movements to the start of a new game.
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- Improved look of the location board in round 2.
- Fixed "Only Camera Capture" layer to possibly actually do that.
2026-02-16 23:19:44 -05:00
874dc94cfa
- Marker lamps glow much brighter now.
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- Added a live indicator lamp over the door to the camera room.
- All set walls are now proper models and not just stretched cubes.
- Tweaked glow effect on clue screen.
- Removed post processing filter on the video capture camera.
- Lightmaps updated to pack lighting data more efficiently.
2025-12-16 14:47:57 -05:00
6ed24ffb01
Clue monitor looks much fancier and more authentic to the original design.
2025-12-11 22:42:47 -05:00
34304c02f6
- Added all necessary jail cell calls for Patty Larceny.
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- Replaced some of the stage walls with properly UV mapped drywall segments.
- Improved the podium ownership trigger.
- Added a few more light probes and adjusted reflection probes.
2025-08-16 04:24:40 -04:00
1e8b000b41
- Finished the basic framework for the ACME Crimenet Computer.
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- Added a skateboard and VHS cassette for the video music clues.
- Reworked more materials to have a common parent.
2025-08-12 04:55:21 -04:00
fd6eed9adc
- Started work on proper lighting for the sets.
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- Did a bit more work on the ACME Crimenet Computer.
2025-08-10 05:00:46 -04:00
Jamie Greunbaum
4fad27ce19
- Map markers have a lit texture when they are on the correct location.
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- Markers now expire when they end up finding no collisions for long enough.
2025-06-25 16:41:24 -04:00
Jamie Greunbaum
44b78fb8b8
- Floor maps were made a more appropriate size, and gameplay timing adjusted.
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- Markers now become entirely vertical when dropped by non-VR players.
- Created more music loops.
2025-06-25 03:35:38 -04:00
Jamie Greunbaum
7300259bf2
- Added Crook intro themes, and integrated them into Round 2.
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- Reorganised materials into more texture-oriented categories.
2025-06-18 03:07:14 -04:00