5 Commits

Author SHA1 Message Date
a554c04d86 - Adjusted camera positions for round 2, to suit the new room layout.
- Added a position marker for the winning player in round 2.
- Added borders and a blinking lightning bolt icon for the jail call overlay.
- Enlarged the location board by 20%.
- Do It Rockapella camera animation now starts much more zoomed in.
2026-05-08 02:26:43 -04:00
7b113a5c8a - CameraAnchor can now have camera rotation offsets as well as FOV changes.
- CameraAnchor no longer needs to sync with LightSync, and so does not.
- Added noise texture to velvet rope material.
- Improved lightmaps on velvet rope model.
- Round 1 podiums now return empty strings when no player owns them.
- Winning player camera in round 2 now has rotation offset for a later effect.
- Jail phone syncs active status better, and finds a player to follow better.
2026-05-05 03:58:58 -04:00
0b6a8440fc - Camera follower will now track the upper-midsections of VRChat players.
- Camera tracking now has a follow speed setting.
- Camera anchor FOV scaler is now a separate object.
- Camera overlays now overlay properly once again.
- Implemented a much better check for whether a camera was detached.
- Improved code that detects when a game is over, and why it ended.
- Tweaked ending camera animation timing.
2026-03-21 01:02:39 -04:00
6ba521ea56 - Added a method for animating FOV, and added it to the ending cameras.
- Started reworking Modem cameras.
- Finally fixed ScreenUV shader, so the Modem's static looks correct.
2026-03-11 02:34:00 -04:00
08897ba99f Added lots more camera moves and such to rounds 2 and 3. 2025-12-20 02:57:40 -05:00