7 Commits

Author SHA1 Message Date
5bb080d546 - Removed final remnants of LightSync from the project.
- Fixed jail chain potentially calling a GameManager function on all clients.
2026-06-05 15:02:18 -04:00
820df6c2bd - Lightning strike animations are now fully working.
- Added an alternate spawn marker, since it was needed for testing anyway.
- Round 1 podium name placard now has baked shading.
- Fixed umbrella model's blend shape normals.
- Removed a lot of unnecessary materials and textures.
- KNOWN ISSUE: Winner camera in round 2 no longer follows winner. Again.
2026-05-13 22:27:55 -04:00
dda2ffcf95 Fixed a bug that caused the lightning round intro to never recover from reset. 2026-05-11 02:48:48 -04:00
554add639e - Lightning round effects now re-initialise in between rounds.
- Lightning round effect now checks if the effect has changed before playing.
- Final round now locks podium answers without an in-between segment.
- Improved UVs on buzzer model.
- Improved lightmaps on square crate model.
2026-05-11 00:56:42 -04:00
16dc6c79d8 - Added an umbrella and rain to the "Thunder And Rain" lightning round intro.
- Buzzer model has been updated, and includes a trigger pull animation.
- Lightning round intro sound is now music instead of a sound effect.
- Fixed a bug that made the host card interactable on round start.
2026-05-10 22:11:01 -04:00
60a972d400 Lightning round animation now always plays regardless of the chosen effect. 2026-05-09 14:01:26 -04:00
18a7c68ba6 Lightning Round special effects are now in their own prefab class. 2026-05-09 12:21:10 -04:00