60 Commits

Author SHA1 Message Date
b4ff4d4a88 Cameras during Round 1 are now mostly automated. Still needs work, though. 2025-12-19 05:13:58 -05:00
36cb9813d7 - Added camera anchors for round 1 to focus on important props.
- Added camera anchors for round 3 that focus on newly activated markers.
- Added a missing username credit in the credits document.
- Adjusted seat prefab to try to match where the player's butt would be.
- Started on Kneemoi's jail call files.
2025-12-15 03:33:11 -05:00
e4178f8b76 - ACME Crimenet Computer can now show messages that only the host can see.
- Added a doorway between the spawn room and the control room.
- Video load indicators set to a hidden position by default.
- Renamed "Assorted Textures" folder to "Assorted"; they're not textures.
- Removed superfluous debug statements from CaseVideoSyncPlayer.
2025-12-13 17:06:59 -05:00
d7dc38e58a - Added extra detail to the clue video screen.
- Slightly reworded The Chase intro.
2025-12-13 06:22:20 -05:00
1aebaeef76 After many rewrites and much debugging, video syncing finally works properly. 2025-12-09 20:41:10 -05:00
14e8d806d2 Microphones and silencers sync properly now. 2025-12-08 19:28:46 -05:00
be83f3a0b2 Updating and loading videos on new case loads should now be much more reliable. 2025-12-07 18:56:59 -05:00
769423d150 Filing cabinet is implemented and mostly functional. 2025-12-02 13:34:45 -05:00
a97a7a03d1 - Added the episode Roaring Rodent Road Show.
- Added placeholder videos for all In Jail animations.
- ACME Crimenet Computer now uses more synced values and less network events.
2025-12-01 22:31:56 -05:00
03550aac82 - Added Contessa's portrait, jail video, and jail calls.
- Added newly added sounds and images to credits file.
- ACME Crimenet Computer's image clues now support transparency.
- ACME Crimenet Computer's image clues are now actually loaded from the JSON.
- Adjusted position of North America floor map to make it faster to run across.
- A Disaster Aria is now complete.
2025-11-28 05:08:00 -05:00
c739ceda2a - All data files moved to the BunnyCDN servers.
- Added all the rest of the In Jail sounds for all crooks.
- Adjusted format of the ACME Crimenet Computer presentation JSON.
- Cameras are now properly deactivated when cameras are disabled.
2025-11-27 03:59:09 -05:00
3c5d94425d - Fully implemented Detective Noir presentation.
- Video loading at the start of a round should be more reliable now.
2025-11-26 22:19:47 -05:00
209b184cb0 - Reogranised case entry prefabs.
- Added a preliminary Detective Noir effect for appropriate video clues.
2025-11-25 05:23:04 -05:00
ea4d29c8c7 - Lightning round now cancels buzz-in period when there's no answer or buzz-in.
- Moved seat trigger for player pedestals to be permanently on the floor.
- Shifted cards and buzzers on the round 1 podium to fit the new design.
- Further improved round 1 podium lightmaps.
2025-10-05 19:45:53 -04:00
dcb73bce00 Reworked round 1 podium design to be closer to the original design. 2025-10-03 21:22:22 -04:00
ebe8fad717 - Implemented a much nicer looking door for entering round 1.
- Improved door interactable so that the door closes itself after a short time.
- Improved position of some cameras in preparation for transitions later.
- Changed position of ACME Crimenet Computer so it doesn't bump the host.
2025-10-02 04:02:54 -04:00
7f93ebe6b2 Added indicators to round 1 that show the video load status for each player. 2025-09-15 15:16:15 -04:00
b028a0a6d4 - Permissions panel is fully functional.
- Host card can only be picked up by players with "Host" permission.
- Podiums no longer reset on case load.
- Auxiliary screens now disappear during answer reveal in final round.
- Risk card placement area no longer blocks UI interaction on desktop mode.
- Video player in round 2 now changes ownership and syncs correctly.
2025-09-08 00:26:03 -04:00
6ca24773b0 Choice cards now cycle colours on every new question. 2025-09-05 20:24:44 -04:00
cfd9defc1f - Audience silencer implemented, and only enabled for first two rounds.
- Host teleport button enables on case load/respawn, and disables on teleport.
- Videos no longer infinitely retry loading.
- Improved lightmapping quality.
- Removed kernelsCache folder from index.
2025-09-05 17:57:45 -04:00
17c5b44580 Changed buzzer effect to a blinking scoreboard. 2025-09-03 00:45:35 -04:00
d9f6ba0ec5 - Added "microphones" to key areas.
- Added deinitialisers to the GameManager subclasses.
2025-08-27 04:45:24 -04:00
3c5f9842ec - Jail Chain now works.
- Added a phone ringing sound effect to be used later.
2025-08-24 04:54:21 -04:00
359ef58a33 - Fixed a bug that caused the crook portrait to never update except on owner.
- Reduced polygon count of drywall meshes.
- Improved triangulation of the TV screen.
- Improved lightmaps, and reduce their size.
- Added video player to show Patty Larceny going to jail.
- Added temporary Patty In Jail tune.
- Added a new interface to the host card for these experimental features.
2025-08-23 04:52:48 -04:00
0c7c929167 - Videos are now preloaded before being played to reduce awkward pauses.
- Functions for changing host ownership were added to game and case managers.
- Updated Patty's Africa call.
- Due to issues, this reverts commit 5f19645feec3487853ef3da1bdc8d3513fe2be82.
2025-08-20 23:19:57 -04:00
5f19645fee - Video player no longer replays old videos when someone enters the world late.
- Added more ownership changes to the round 1 game manager.
- Cleaned up the lightning round effect playback code.
2025-08-19 05:10:30 -04:00
5f9b1bad15 - Modem and destination sign now correctly sync for all players.
- Case Manager now ensures proper ownership for whoever loads the case file.
2025-08-18 21:30:16 -04:00
2bf76f34cd Oh, boy, there's a lot here.
- Added a functioning Modem.
- Added a destination sign at the Modem's destination location.
- Intro video transcripts are now optional in case files.
- Added a proper endgame handler for round 1.
- Fixed a lot of formatting for text between rounds.
- Fixed a bug that showed the wrong text if all round 3 markers are exhausted.
- Shortened time to detect improperly placed markers by just a bit.
2025-08-18 04:19:21 -04:00
c9215f3118 - Fixed animations for the location board after some changes broke them.
- Audio fadeout is now cancelled when a new song is played.
- Interactions are disabled immediately on case load to prevent music fade bug.
- Added a pause and fadeout between round 3 wind-down music and the end theme.
2025-08-17 03:35:03 -04:00
08f38f8a7f - Added more proper drywall panels.
- Added a proper mesh for the location board enclosure.
2025-08-16 19:45:18 -04:00
799e5a8955 - Finally added a thunder sound before the Lightning Round.
- Made many improvements to the host interface so things can run more smoothly.
2025-08-14 21:37:46 -04:00
27da1f5bf4 - Interaction text finally made properly visible.
- ACME Crimenet Computer clue images no longer infect the host card.
- The Chase now begins without an awkward delay beforehand.
2025-08-14 05:19:23 -04:00
ccd73c5895 Auxiliary map screens now show during The Chase, and disappear on podium reset. 2025-08-13 17:47:07 -04:00
29b690029b - Implemented the Video Music Clue skateboard.
- Added image clues to the ACME Crimenet Computer.
- Improved functionality of the ACME Crimenet Computer.
2025-08-13 02:09:47 -04:00
1e8b000b41 - Finished the basic framework for the ACME Crimenet Computer.
- Added a skateboard and VHS cassette for the video music clues.
- Reworked more materials to have a common parent.
2025-08-12 04:55:21 -04:00
fd6eed9adc - Started work on proper lighting for the sets.
- Did a bit more work on the ACME Crimenet Computer.
2025-08-10 05:00:46 -04:00
21ed0aaa7f Auxiliary screens only show for the local player, and not during answer reveal. 2025-08-05 18:04:30 -04:00
8c8111828f Cleaned up the way many custom network event calls were written. 2025-08-05 04:53:12 -04:00
1841c72eaf Added a music fadeout. 2025-08-03 21:15:57 -04:00
22a25b65d8 - Player podiums are claimed when teleported to.
- Fixed issue that caused screens to not reset after the final round.
- Fixed render target for videos so the aspect ratio is correct.
- Tweaked a bunch of textures and various unimportant things.
2025-08-03 19:26:50 -04:00
4def129b09 - The Chase is now un-broken.
- Lightning Round now works just like The Chase. We'll see how that works out.
2025-08-02 17:23:06 -04:00
cc7a4cd299 - Video player now works on auxilliary screens.
- The Chase modified to be much faster paced, and easier to read clues faster.
- Text on the host card during round 2 is hopefully a lot more readable now.
- Added simple teleports from backstage to the play area.
2025-08-01 23:34:55 -04:00
7657b8759f - Built out the basic layout for the game's rooms.
- Added a new music track for between rounds 1 and 2.
- Music now plays between rounds.
- Round 2 now resets properly, even when not reloading the entire case.
2025-08-01 16:02:11 -04:00
83bea35e17 - The Chase and the final round now load their respective maps correctly.
- "Correct" and "Incorrect" buttons in Round 3 work again.
2025-07-27 20:24:44 -04:00
8ea69143d9 Map loading code reworked to queue and auto-download multiple atlases. 2025-07-27 04:06:39 -04:00
9b08bcc6e9 - Host panel now has tabs for different rounds, and tab selection indicators.
- Added buttons to reset and load into a new round at will.
- Music and sound effects are now stopped when loading a new round.
- Podiums properly reset when round 1 is reloaded.
2025-07-23 18:54:19 -04:00
6456720622 Adding player tracking as we work our way to making round 3 markers better. 2025-07-18 02:42:36 -04:00
cf2da70229 Fixed a bug that caused tiebreaker clues to not clear when a new one is loaded. 2025-07-16 15:05:34 -04:00
757f42a8ea - Fixed a large number of simple sync issues during round 1.
- Fixed reset issues with round 2.
2025-07-16 04:37:58 -04:00
2f6a6a37d0 Sync issues were resolved enough to continue development. 2025-07-15 23:39:05 -04:00