e035f26d8d
- CameraTimedSwitcher now supports single-loop camera switches.
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- CameraTimedSwitcher now supports unique timings for each cut.
- CameraTimedSwitcher now executes callbacks correctly and consistently.
2025-12-23 14:54:00 -05:00
27abad7657
- Reworked CameraTimedSwitcher to be able to execute callback functions.
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- Cameras are thus much more reliable and less likely to desync in round 2.
2025-12-23 05:03:14 -05:00
2281fae54e
- Location board syncs much more reliably, and with less NetworkCallables.
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- Jail chain syncs properly and disables itself, regardless of ownership.
- Also did some work with the cameras in round 2.
2025-12-22 03:38:38 -05:00
82606881b3
- Improved camera switching code to allow for more versatile camera direction.
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- Added additional camera layouts for round 2 and 3.
2025-12-20 23:19:19 -05:00
08897ba99f
Added lots more camera moves and such to rounds 2 and 3.
2025-12-20 02:57:40 -05:00
2b0ce68959
Started work on round 2 and 3 camera setups.
2025-12-19 15:28:58 -05:00
b4ff4d4a88
Cameras during Round 1 are now mostly automated. Still needs work, though.
2025-12-19 05:13:58 -05:00
c739ceda2a
- All data files moved to the BunnyCDN servers.
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- Added all the rest of the In Jail sounds for all crooks.
- Adjusted format of the ACME Crimenet Computer presentation JSON.
- Cameras are now properly deactivated when cameras are disabled.
2025-11-27 03:59:09 -05:00
dcef77b371
- Video screens dedicated to camera capture added to round 2 and 3.
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- Fixed compression of flag textures for Android and iOS.
2025-09-30 22:52:32 -04:00
b979f37de8
- Added a camera anchor object to auto-configure camera settings.
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- Added anchor positions for all the cameras during all three rounds.
- Added a separate video display for round 2 specifically for a camera view.
2025-09-30 04:45:55 -04:00