110 Commits

Author SHA1 Message Date
e035f26d8d - CameraTimedSwitcher now supports single-loop camera switches.
- CameraTimedSwitcher now supports unique timings for each cut.
- CameraTimedSwitcher now executes callbacks correctly and consistently.
2025-12-23 14:54:00 -05:00
27abad7657 - Reworked CameraTimedSwitcher to be able to execute callback functions.
- Cameras are thus much more reliable and less likely to desync in round 2.
2025-12-23 05:03:14 -05:00
2281fae54e - Location board syncs much more reliably, and with less NetworkCallables.
- Jail chain syncs properly and disables itself, regardless of ownership.
- Also did some work with the cameras in round 2.
2025-12-22 03:38:38 -05:00
7faece4539 Took a detour to implement many necessary changes:
- Video player has been made a central object to improve reliability.
- Location board buttons on host card now indicate where items are.
- Jail Chain now syncs properly once again.
2025-12-22 00:18:08 -05:00
743c9cde75 Did a lot more work on cameras, but also the video player itself. More later. 2025-12-21 04:45:31 -05:00
82606881b3 - Improved camera switching code to allow for more versatile camera direction.
- Added additional camera layouts for round 2 and 3.
2025-12-20 23:19:19 -05:00
08897ba99f Added lots more camera moves and such to rounds 2 and 3. 2025-12-20 02:57:40 -05:00
2b0ce68959 Started work on round 2 and 3 camera setups. 2025-12-19 15:28:58 -05:00
b4ff4d4a88 Cameras during Round 1 are now mostly automated. Still needs work, though. 2025-12-19 05:13:58 -05:00
874dc94cfa - Marker lamps glow much brighter now.
- Added a live indicator lamp over the door to the camera room.
- All set walls are now proper models and not just stretched cubes.
- Tweaked glow effect on clue screen.
- Removed post processing filter on the video capture camera.
- Lightmaps updated to pack lighting data more efficiently.
2025-12-16 14:47:57 -05:00
36cb9813d7 - Added camera anchors for round 1 to focus on important props.
- Added camera anchors for round 3 that focus on newly activated markers.
- Added a missing username credit in the credits document.
- Adjusted seat prefab to try to match where the player's butt would be.
- Started on Kneemoi's jail call files.
2025-12-15 03:33:11 -05:00
e4178f8b76 - ACME Crimenet Computer can now show messages that only the host can see.
- Added a doorway between the spawn room and the control room.
- Video load indicators set to a hidden position by default.
- Renamed "Assorted Textures" folder to "Assorted"; they're not textures.
- Removed superfluous debug statements from CaseVideoSyncPlayer.
2025-12-13 17:06:59 -05:00
d7dc38e58a - Added extra detail to the clue video screen.
- Slightly reworded The Chase intro.
2025-12-13 06:22:20 -05:00
1aebaeef76 After many rewrites and much debugging, video syncing finally works properly. 2025-12-09 20:41:10 -05:00
14e8d806d2 Microphones and silencers sync properly now. 2025-12-08 19:28:46 -05:00
be83f3a0b2 Updating and loading videos on new case loads should now be much more reliable. 2025-12-07 18:56:59 -05:00
bc56353e25 Ownership changes now apply to the filing cabinet and its note dispensers. 2025-12-07 00:39:10 -05:00
ae22426488 - Floor map markers now activate properly even if being held at round start.
- Floor map markers now react to round end much more consistently and reliably.
2025-12-06 22:37:27 -05:00
769423d150 Filing cabinet is implemented and mostly functional. 2025-12-02 13:34:45 -05:00
a97a7a03d1 - Added the episode Roaring Rodent Road Show.
- Added placeholder videos for all In Jail animations.
- ACME Crimenet Computer now uses more synced values and less network events.
2025-12-01 22:31:56 -05:00
03550aac82 - Added Contessa's portrait, jail video, and jail calls.
- Added newly added sounds and images to credits file.
- ACME Crimenet Computer's image clues now support transparency.
- ACME Crimenet Computer's image clues are now actually loaded from the JSON.
- Adjusted position of North America floor map to make it faster to run across.
- A Disaster Aria is now complete.
2025-11-28 05:08:00 -05:00
c739ceda2a - All data files moved to the BunnyCDN servers.
- Added all the rest of the In Jail sounds for all crooks.
- Adjusted format of the ACME Crimenet Computer presentation JSON.
- Cameras are now properly deactivated when cameras are disabled.
2025-11-27 03:59:09 -05:00
3c5d94425d - Fully implemented Detective Noir presentation.
- Video loading at the start of a round should be more reliable now.
2025-11-26 22:19:47 -05:00
209b184cb0 - Reogranised case entry prefabs.
- Added a preliminary Detective Noir effect for appropriate video clues.
2025-11-25 05:23:04 -05:00
ea4d29c8c7 - Lightning round now cancels buzz-in period when there's no answer or buzz-in.
- Moved seat trigger for player pedestals to be permanently on the floor.
- Shifted cards and buzzers on the round 1 podium to fit the new design.
- Further improved round 1 podium lightmaps.
2025-10-05 19:45:53 -04:00
dcb73bce00 Reworked round 1 podium design to be closer to the original design. 2025-10-03 21:22:22 -04:00
ebe8fad717 - Implemented a much nicer looking door for entering round 1.
- Improved door interactable so that the door closes itself after a short time.
- Improved position of some cameras in preparation for transitions later.
- Changed position of ACME Crimenet Computer so it doesn't bump the host.
2025-10-02 04:02:54 -04:00
b979f37de8 - Added a camera anchor object to auto-configure camera settings.
- Added anchor positions for all the cameras during all three rounds.
- Added a separate video display for round 2 specifically for a camera view.
2025-09-30 04:45:55 -04:00
7e9f16c493 - Jail phone pickupability syncs better, though still not perfectly.
- Ownership of game objects now transfers on game mode initialisation.
2025-09-29 17:36:17 -04:00
04e088fb12 - Added the proper SFX for when Carmen escapes at the end of the final round.
- Added buzzer sound when final round ends with a time-out.
2025-09-24 15:20:09 -04:00
e17bbf3c87 Fixed an error that caused players in round 2 to be called in the wrong order. 2025-09-24 00:32:44 -04:00
f52b030ded Added a newspaper for round 3 that declares whether Carmen was caught. 2025-09-24 00:03:25 -04:00
7f93ebe6b2 Added indicators to round 1 that show the video load status for each player. 2025-09-15 15:16:15 -04:00
9c20a8fb20 - Added floor tiles to round 1 and 2 areas.
- Added a door and steps to round 1 area.
- Added an entrance teleport button to the spawn area.
- Host teleport buttons disabled if the player doesn't have host permissions.
- Reflection probes tweaked a bit.
2025-09-09 03:48:03 -04:00
b028a0a6d4 - Permissions panel is fully functional.
- Host card can only be picked up by players with "Host" permission.
- Podiums no longer reset on case load.
- Auxiliary screens now disappear during answer reveal in final round.
- Risk card placement area no longer blocks UI interaction on desktop mode.
- Video player in round 2 now changes ownership and syncs correctly.
2025-09-08 00:26:03 -04:00
168d814ad9 Player permissions are functional, and properly enables and disables cameras. 2025-09-07 04:30:05 -04:00
6ca24773b0 Choice cards now cycle colours on every new question. 2025-09-05 20:24:44 -04:00
cfd9defc1f - Audience silencer implemented, and only enabled for first two rounds.
- Host teleport button enables on case load/respawn, and disables on teleport.
- Videos no longer infinitely retry loading.
- Improved lightmapping quality.
- Removed kernelsCache folder from index.
2025-09-05 17:57:45 -04:00
17c5b44580 Changed buzzer effect to a blinking scoreboard. 2025-09-03 00:45:35 -04:00
8bc733459e - Added a pedestal to round 1 podiums to keep player eye heights more equal.
- Fixed an issue that seems to cause loading case files to crash.
2025-08-30 23:42:45 -04:00
d9f6ba0ec5 - Added "microphones" to key areas.
- Added deinitialisers to the GameManager subclasses.
2025-08-27 04:45:24 -04:00
15f263ec44 - Added a home position for the phone to reset to.
- Improved round 2 explanations during the chain and phone call segments.
- Improved functionality of the phone call.
2025-08-26 18:07:34 -04:00
18f2f2eb16 Implemented the phone call during round 2. 2025-08-26 03:58:38 -04:00
76b1352bd3 - Floor map markers have improved physics and weight.
- Added a delay for re-enabling buttons in Round 2, to prevent sync issues.
- Added a button to play a phone ringing sound after Round 2.
2025-08-25 04:54:08 -04:00
b5dd078ee1 - Jail chain now shows and hides itself at the appropriate times.
- Jail chain now syncs a lot more smoothly.
2025-08-24 18:14:53 -04:00
3c5f9842ec - Jail Chain now works.
- Added a phone ringing sound effect to be used later.
2025-08-24 04:54:21 -04:00
1f921988ef - Foghorn and Crook In Jail animations implemented
- GameManager initialisation now also enables interactions no matter what
- Markers are no longer unnecessarily deactivated at the end of a round
- Markers have better physics when dropped and disabled
- Attempted to add fallback support to video players
2025-08-23 23:02:39 -04:00
359ef58a33 - Fixed a bug that caused the crook portrait to never update except on owner.
- Reduced polygon count of drywall meshes.
- Improved triangulation of the TV screen.
- Improved lightmaps, and reduce their size.
- Added video player to show Patty Larceny going to jail.
- Added temporary Patty In Jail tune.
- Added a new interface to the host card for these experimental features.
2025-08-23 04:52:48 -04:00
4ce42596b7 Added a video player for the end credits. 2025-08-22 04:37:55 -04:00
a4f9c416a4 Stopping videos now also resets the video index variable. 2025-08-21 15:19:26 -04:00